genode/repos/base/include/timer_session/connection.h
Josef Söntgen 02c8d73426 timer-session: decrease min timeout to 1 ms
Depending on the client and use-case the current minimal timeout
value of 5 ms could be too high, lowering it to 1 ms stays within
the limit imposed by most timer drivers.

Issue #4990.
2023-09-29 12:17:45 +02:00

347 lines
10 KiB
C++

/*
* \brief Connection to timer service and timeout scheduler
* \author Norman Feske
* \date 2008-08-22
*/
/*
* Copyright (C) 2008-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__TIMER_SESSION__CONNECTION_H_
#define _INCLUDE__TIMER_SESSION__CONNECTION_H_
/* Genode includes */
#include <timer_session/client.h>
#include <base/connection.h>
#include <util/reconstructible.h>
#include <base/entrypoint.h>
#include <timer/timeout.h>
#include <trace/timestamp.h>
namespace Timer
{
class Connection;
template <typename> class Periodic_timeout;
template <typename> class One_shot_timeout;
}
/**
* Periodic timeout that is linked to a custom handler, scheduled when constructed
*/
template <typename HANDLER>
struct Timer::Periodic_timeout : private Genode::Noncopyable,
private Genode::Timeout_handler
{
private:
using Duration = Genode::Duration;
using Timeout = Genode::Timeout;
using Microseconds = Genode::Microseconds;
typedef void (HANDLER::*Handler_method)(Duration);
Timeout _timeout;
HANDLER &_object;
Handler_method const _method;
/*********************
** Timeout_handler **
*********************/
void handle_timeout(Duration curr_time) override {
(_object.*_method)(curr_time); }
public:
Periodic_timeout(Connection &timer,
HANDLER &object,
Handler_method method,
Microseconds duration)
:
_timeout { timer },
_object { object },
_method { method }
{
_timeout.schedule_periodic(duration, *this);
}
};
/**
* One-shot timeout that is linked to a custom handler, scheduled manually
*/
template <typename HANDLER>
class Timer::One_shot_timeout : private Genode::Noncopyable,
private Genode::Timeout_handler
{
private:
using Duration = Genode::Duration;
using Timeout = Genode::Timeout;
using Microseconds = Genode::Microseconds;
typedef void (HANDLER::*Handler_method)(Duration);
Timeout _timeout;
HANDLER &_object;
Handler_method const _method;
/*********************
** Timeout_handler **
*********************/
void handle_timeout(Duration curr_time) override {
(_object.*_method)(curr_time); }
public:
One_shot_timeout(Connection &timer,
HANDLER &object,
Handler_method method)
:
_timeout { timer },
_object { object },
_method { method }
{ }
void schedule(Microseconds duration) {
_timeout.schedule_one_shot(duration, *this); }
void discard() { _timeout.discard(); }
bool scheduled() { return _timeout.scheduled(); }
Microseconds deadline() const { return _timeout.deadline(); }
};
/**
* Connection to timer service and timeout scheduler
*
* Multiplexes a timer session amongst different timeouts.
*/
class Timer::Connection : public Genode::Connection<Session>,
public Session_client,
private Genode::Time_source
{
friend class Genode::Timeout;
private:
using Timeout = Genode::Timeout;
using Timeout_handler = Genode::Timeout_handler;
using Timestamp = Genode::Trace::Timestamp;
using Duration = Genode::Duration;
using Mutex = Genode::Mutex;
using Microseconds = Genode::Microseconds;
using Milliseconds = Genode::Milliseconds;
using Entrypoint = Genode::Entrypoint;
using Io_signal_handler = Genode::Io_signal_handler<Connection>;
/*
* Noncopyable
*/
Connection(Connection const &);
Connection &operator = (Connection const &);
/*
* The mode determines which interface of the timer connection is
* enabled. Initially, a timer connection is in TIMER_SESSION mode.
* In this mode, the user can operate directly on the connection using
* the methods of the timer-session interface. As soon as the
* connection is handed over as argument to the constructor of a
* Periodic_timeout or a One_shot_timeout, it switches to
* TIMEOUT_FRAMEWORK mode. From this point on, the only method that
* the user can use directly on the connection is 'curr_time'. For
* the rest of the functionality he rather uses the interfaces of
* timeout objects that reference the connection.
*
* These are the characteristics of the two modes:
*
* TIMER_SESSION:
*
* * Allows for both blocking and non-blocking timeout semantics.
* * Missing local interpolation leads to less precise curr_time
* results.
* * Only one timeout at a time per connection.
*
* TIMEOUT FRAMEWORK:
*
* * Supports only non-blocking timeout semantics.
* * More precise curr_time results through local interpolation.
* * Multiplexing of multiple timeouts at the same connection
*/
enum Mode { TIMER_SESSION, TIMEOUT_FRAMEWORK };
Mode _mode { TIMER_SESSION };
Mutex _mutex { };
Genode::Signal_receiver _sig_rec { };
Genode::Signal_context _default_sigh_ctx { };
Genode::Signal_context_capability
_default_sigh_cap = _sig_rec.manage(&_default_sigh_ctx);
Genode::Signal_context_capability _custom_sigh_cap { };
void _sigh(Signal_context_capability sigh)
{
Session_client::sigh(sigh);
}
/****************************************************
** Members for interaction with Timeout framework **
****************************************************/
enum { MIN_TIMEOUT_US = 1000 };
enum { REAL_TIME_UPDATE_PERIOD_US = 500000 };
enum { MAX_INTERPOLATION_QUALITY = 3 };
enum { MAX_REMOTE_TIME_LATENCY_US = 500 };
enum { MAX_REMOTE_TIME_TRIALS = 5 };
enum { NR_OF_INITIAL_CALIBRATIONS = 3 * MAX_INTERPOLATION_QUALITY };
enum { MIN_FACTOR_LOG2 = 8 };
Io_signal_handler _signal_handler;
Timeout_handler *_handler { nullptr };
Mutex _real_time_mutex { };
uint64_t _us { elapsed_us() };
Timestamp _ts { _timestamp() };
Duration _real_time { Microseconds { _us } };
Duration _interpolated_time { _real_time };
unsigned _interpolation_quality { 0 };
uint64_t _us_to_ts_factor { 1 };
unsigned _us_to_ts_factor_shift { 0 };
Genode::Timeout_scheduler _timeout_scheduler { *this, Microseconds { 1 } };
Genode::Timeout_scheduler &_switch_to_timeout_framework_mode();
Timestamp _timestamp();
void _update_interpolation_quality(uint64_t min_factor,
uint64_t max_factor);
uint64_t _ts_to_us_ratio(Timestamp ts,
uint64_t us,
unsigned shift);
void _update_real_time();
Duration _update_interpolated_time(Duration &interpolated_time);
void _handle_timeout();
/*****************
** Time_source **
*****************/
void set_timeout(Microseconds duration, Timeout_handler &handler) override;
Microseconds max_timeout() const override { return Microseconds(REAL_TIME_UPDATE_PERIOD_US); }
public:
struct Method_cannot_be_used_in_timeout_framework_mode : Genode::Exception { };
/**
* Constructor
*
* \param env environment used for construction (e.g. quota trading)
* \param ep entrypoint used as timeout handler execution context
* \param label optional label used in session routing
*/
Connection(Genode::Env &env,
Genode::Entrypoint &ep,
Label const &label = Label());
/**
* Convenience constructor wrapper using the environment's entrypoint as
* timeout handler execution context
*/
Connection(Genode::Env &env, Label const &label = Label())
: Connection(env, env.ep(), label) { }
~Connection() { _sig_rec.dissolve(&_default_sigh_ctx); }
/*
* Intercept 'sigh' to keep track of customized signal handlers
*
* \noapi
* \deprecated Use One_shot_timeout (or Periodic_timeout) instead
*/
void sigh(Signal_context_capability sigh) override
{
if (_mode == TIMEOUT_FRAMEWORK) {
throw Method_cannot_be_used_in_timeout_framework_mode();
}
_custom_sigh_cap = sigh;
Session_client::sigh(_custom_sigh_cap);
}
/*
* Block for a time span of 'us' microseconds
*
* \noapi
* \deprecated Use One_shot_timeout (or Periodic_timeout) instead
*/
void usleep(uint64_t us) override
{
if (_mode == TIMEOUT_FRAMEWORK) {
throw Method_cannot_be_used_in_timeout_framework_mode();
}
/*
* Omit the interaction with the timer driver for the corner case
* of not sleeping at all. This corner case may be triggered when
* polling is combined with sleeping (as some device drivers do).
* If we passed the sleep operation to the timer driver, the
* timer would apply its policy about a minimum sleep time to
* the sleep operation, which is not desired when polling.
*/
if (us == 0)
return;
/* serialize sleep calls issued by different threads */
Mutex::Guard guard(_mutex);
/* temporarily install to the default signal handler */
if (_custom_sigh_cap.valid())
Session_client::sigh(_default_sigh_cap);
/* trigger timeout at default signal handler */
trigger_once(us);
_sig_rec.wait_for_signal();
/* revert custom signal handler if registered */
if (_custom_sigh_cap.valid())
Session_client::sigh(_custom_sigh_cap);
}
/*
* Block for a time span of 'ms' milliseconds
*
* \noapi
* \deprecated Use One_shot_timeout (or Periodic_timeout) instead
*/
void msleep(uint64_t ms) override
{
if (_mode == TIMEOUT_FRAMEWORK) {
throw Method_cannot_be_used_in_timeout_framework_mode();
}
usleep(1000*ms);
}
/*****************
** Time_source **
*****************/
Duration curr_time() override;
};
#endif /* _INCLUDE__TIMER_SESSION__CONNECTION_H_ */