Norman Feske 0ed68a56b7 Use signals for delivering input events
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').

The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.

The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.

Fixes #46
2014-06-06 14:54:07 +02:00
..

This is the example operating system based on the Genode OS framework:

:_Init_: is the first real process in the system. The provided implementation
  uses a very simple XML parser to read its configuration files.

:_Drivers_: The example OS has basic drivers for frame buffer, mouse and
  keyboard input, the PCI bus, the real-time clock, and system-specific timers.

:_Server_: The only server in the example OS is Nitpicker, a
  minimal-complexity GUI server.

:_Test_: are also part of the example OS. You may have a look at the fork
  bomb as a simple system stress test.

:_Ldso_: is the dynamic linker used for loading executables that are linked
  against shared libraries.

:_Lib_: contains libraries used by the components of the OS repository,
  in particular the device-driver kit, the alarm framework, and support
  for dynamic linking.