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423 lines
22 KiB
Plaintext
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=======================================
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Future Challenges of the Genode project
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=======================================
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Abstract
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########
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This document compiles various ideas to pursue in the context of Genode. It is
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meant as source of inspiration for individuals who are interested in getting
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involved with the project and for students who want to base their student
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research projects on Genode.
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Applications and library infrastructure
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#######################################
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:GNU Privacy Guard:
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The [https://gnupg.org/ - GNU Privacy Guard] (GNUPG) is the most widely
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used Free-Software implementation of the OpenGPG standard. It comprises a
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rich set of tools for encryption and key management. For many forthcoming
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application scenarios of Genode such as package management and email
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communication, GNUPG is crucial. Hence, it should be ported to Genode. Such
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a port may leverage Genode's fine-grained component architecture to strongly
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separate network-exposed functionality, the storage of key material, and the
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cryptographic functions.
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:VNC server implementing Genode's framebuffer session interface:
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With 'Input' and 'Framebuffer', Genode provides two low-level interfaces
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used by interactive applications. For example, the Nitpicker GUI server uses
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these interfaces as a client and, in turn, exports multiple virtual
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'Framebuffer' and 'Input' interfaces to its clients. This enables a
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highly modular use of applications such as the nesting of GUIs. By
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implementing the 'Framebuffer' and 'Input' interfaces with a VNC server
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implementation, all graphical workloads of Genode would become available over
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the network. One immediate application of this implementation is the remote
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testing of graphical Genode applications running on a headless server.
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:Interfacing with the SAFE network:
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The [https://safenetwork.org/ - SAFE network] is an attempt to fix many
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shortcomings of the internet - in particular with respect to privacy and
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freedom - at an architectural level. It is a peer-to-peer communication
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and storage network that does not depend on single point of
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failure or control. It is intriguing to explore the opportunity of
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integrating support for the SAFE network not merely as an application but
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integrated in the operating system, i.e., in the form of Genode components
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or a set of Genode VFS plugins.
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:Tiled window manager:
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At Genode Labs, we pursue the goal to shape Genode into an general-purpose
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operating system suitable for productive work. The feature set needed to
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achieve this goal largely depends on the tools and applications daily used by
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the Genode engineers. As one particularly important tool for being highly
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productive, we identified a tiled user interface. Currently, all developers
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at Genode Labs embrace either the Ion3 window manager or the tiled Terminator
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terminal emulator. Hence, we desire to have a similar mode of user
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interaction on Genode as well. The goal of this challenge is to identify the
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most important usage patters and the implementation of a tiled GUI that
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multiplexes the framebuffer into a set of tiled and tabbed virtual
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framebuffers.
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Related to this work, the low-level 'Framebuffer' and 'Input' interfaces
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should be subject to a revision, for example for enabling the flexible change
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of framebuffer sizes as needed by a tiled user interface.
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:Interactive sound switchbox based on Genode's Audio_out session interface:
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Since version 10.05, Genode features a highly flexible configuration concept
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that allows the arbitrary routing of session requests throughout the
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hierarchic process structure. Even though primarily designed for expressing
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mandatory-access control rules, the concept scales far beyond this use case.
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For example, it can be used to run an arbitrary number of processes
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implementing the same interface and connecting the different interface
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implementations. One special case of this scenario is a chain of audio
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filters with each using the 'Audio_out' session interface for both roles
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client and server. Combined with the Nitpicker GUI server and Genode's
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support for real-time priorities, this base techniques enable the creation of
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flexible audio mixer / switchboard applications, which require dedicated
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frameworks (e.g., Jack audio) on traditional operating systems. The goal of
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this project is to create a showcase implementation demonstrating the
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feasibility for creating high-quality audio applications on Genode.
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Furthermore, we wish for feedback regarding the current design of our bulk
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streaming interface when used for low-latency applications.
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:Graphical on-target IPC tracing tool using Qt:
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Analysing the interaction of components of a multi-server operating system
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such as Genode is important to discover bottlenecks of the system and for
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debugging highly complex usage scenarios involving many processes. Currently,
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Genode handles this problem with two approaches. First, Genode's
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recursive structure enables the integration of a subsystem in a basic
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OS setup featuring only those drivers and components used for the particular
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subsystem. After the successful integration of such a subsystem, it can
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be embedded into a far more complex application scenario without any changes.
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With this approach, the subject to analyse can be kept at a reasonable level
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at integration time. For debugging purposes, the current approach is using
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the debugging facilities of the respective base platforms (e.g., using
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GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
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However, in many cases, bottlenecks do not occur when integrating individual
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sub systems but after integrating multiple of such subsystems into a large
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application scenario. For such scenarios, existing debugging methodologies do
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not scale. A tool is desired that is able to capture the relationships
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between processes of a potentially large process hierarchy, to display
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communication and control flows between those processes, and to visualize the
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interaction of threads with the kernel's scheduler.
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Since Qt is available natively on Genode, the creation of both offline and
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on-target analysis tools has become feasible. The first step of this project
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is creating an interactive on-target tool, that displays the interaction
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of communicating threads as captured on the running system. The tool should
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work on a selected kernel that provides a facility for tracing IPC messages.
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:Ports of popular software:
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Genode features a ports mechanism to cleanly integrate 3rd-party software.
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Thanks to the C runtime, the flexible per-component VFS, the standard
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C++ library, and the Noux runtime (for UNIX software), porting software
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to Genode is relatively straight forward. The
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[http://genode.org/documentation/developer-resources/porting - porting guide]
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explains the typical steps. A wish list of software that we'd like to
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have available on Genode is available at
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[http://usr.sysret.de/jws/genode/porting_wishlist.html].
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Application frameworks and runtime environments
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###############################################
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:OpenJDK:
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[http://openjdk.java.net/ - OpenJDK] is the reference implementation of the
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Java programming language and hosts an enormous ecosystem of application
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software. The goal of this line of work is the ability to run this
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software directly on Genode. The centerpiece of OpenJDK is Hotspot - the
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Java virtual machine implementation, which must be ported to Genode.
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The initial port should suffice to execute simple example programs that
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operate on textual input. Since Genode has the FreeBSD libc readily
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available, OpenJDK's existing POSIX backends can be reused. The next step
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is the creation of Genode-specific native classes that bridge the gap
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between the Java world and Genode, in particular the glue code to
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run graphical applications as clients of Genode's GUI server. Since
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OpenJDK has been ported to numerous platforms (such as Haiku), there
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exists a comforting number of implementations that can be taken as
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reference.
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:Android's ART VM natively on Genode:
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ART is a Java virtual machine that is used for executing applications on
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Android. By running ART directly on Genode, the Linux kernel could be
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removed from the trusted computing base of Android, facilitating the use of
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this mobile OS in high-assurance settings.
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:Rust bindings for the Genode API:
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Rust is a low-level systems programming language that ensures memory
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safety without employing a garbage collector. It thereby challenges C++
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as the go-to programming language for high-performance and low-level code.
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Since
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[http://genode.org/documentation/release-notes/16.05#New_support_for_the_Rust_programming_language - version 16.05],
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Genode supports the use of the Rust programming language within
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components. However, to unleash the potential of this combination,
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Genode's API must become available to native Rust code. The intermediate goal
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of this project is the implementation of an example server, e.g., a
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component that provides a terminal-session interface. Thereby, we
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will encounter the problems of bootstrapping and configuration of the
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component, the provisioning of signal handlers and session objects, and
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memory management.
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:Go language runtime:
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Go is a popular language in particular for web applications. In the past,
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there were numerous attempts to make the Go runtime available on Genode
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but so far, none of those undertakings have landed in the official
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Genode source tree. To goal of this project is the hosting of
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Go-written applications - in particular networking applications - as
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Genode components. The topic comprises work on the tool-chain
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and build-system integration, the porting the runtime libraries, and
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the glue between the Go and Genode environments.
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:Combination of CAmkES with Genode:
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[https://wiki.sel4.systems/CAmkES - CAmkES] is a component framework for
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seL4. In contrast to Genode, which is a dynamic system, CAmkES-based systems
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are defined at design time and remain fixed at runtime. Hence, CAmkES and
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Genode can be seen as the opposite ends of component-based used-land
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architectures. The goal of this project is to build a bridge between
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both projects with the potential to cross-pollinate the respective communities.
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Among the principal approaches are embedding of a single CAmkES
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component as a Genode component (e.g., an individual device driver),
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the hosting of a dynamic Genode system as a component within a
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CAmkES system, or the hosting of a CAmkES system composition as a Genode
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subsystem.
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:Runtime for the D programming language:
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The D systems programming language was designed to overcome many gripes that
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exists with C++. In particular, it introduces a sane syntax for meta
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programming, supports unit tests, and contract-based programming. These
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features make D a compelling language to explore when implementing OS
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components. Even though D is a compiled language, it comes with a runtime
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providing support for exception handling and garbage collection. The goal of
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the project is to explore the use of D for Genode programs, porting the
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runtime to Genode, adapting the Genode build system to accommodate D
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programs, and interfacing D programs with other Genode components written in
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C++.
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:Using Haskell as systems-development language:
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The goal of this project is the application of functional programming
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i.e., Haskell, for the implementation of low-level Genode components.
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Implementing critical functionalities in such a high-level language instead
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of a classical systems language such as C or C++ would pave the way towards
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analyzing such components with formal methods.
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The use of Haskell for systems development was pioneered by the
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[http://programatica.cs.pdx.edu/House/ - House Project]. A more recent
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development is [http://halvm.org - HalVM] - a light-weight OS runtime for
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Xen that is based on Haskell.
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Virtualization
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##############
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:VirtualBox on top of KVM on Linux:
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Genode's version of VirtualBox replaces the original in-kernel VirtualBox
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hypervisor by the virtualization mechanism of the NOVA hypervisor or the
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Muen separation kernel. Those mechanisms look very similar the KVM
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interface of the Linux kernel. It should in principle be possible to
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re-target Genode's version of VirtualBox to KVM. This way, VirtualBox and
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Qemu/KVM-based virtual machines could co-exist on the same system, which
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is normally not possible. Also, complex Genode scenarios (like Turmvilla)
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could be prototyped on GNU/Linux.
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:VirtualBox on top of seL4:
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The [https://sel4.systems - seL4 microkernel] is a modern microkernel that
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undergoes formal verification to prove the absence of bugs. Since version
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4.0, the kernel supports virtualization support on x86-based hardware.
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Genode has experimental support for seL4 that allows almost all Genode
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components to be used on top of this kernel. VirtualBox is an exception
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because it closely interacts with the underlying kernel (like NOVA) to
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attain good performance. We have shown that VirtualBox can be executed
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within a protection domain of the NOVA microhypervisor. The goal of this
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project is the application of this approach to the virtualization
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interface of seL4. The result will be a VM hosting environment that
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ensures the separation of virtual machines via the formally verified
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seL4 kernel.
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:Xen as kernel for Genode:
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Using Xen as kernel for Genode would clear the way to remove the
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overly complex Linux OS from the trusted computing base of Xen
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guests OSes.
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Xen is a hypervisor that can host multiple virtual machines on one physical
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machine. For driving physical devices and for virtual-machine management, Xen
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relies on a privileged guest OS called Dom0. Currently, Linux is the
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predominant choice to be used as Dom0, which implicates a trusted computing
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base of millions of lines of code for the other guest OSes.
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Even though Xen was designed as hypervisor, a thorough analysis done by Julian
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Stecklina concludes that Xen qualifies well as a kernel for Genode. For
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example, Julian implemented a version of Genode's IPC framework that utilizes
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Xen's communication mechanisms (event channels and shared memory).
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:Genode as virtualization layer for Qubes OS:
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[https://www.qubes-os.org/ - Qubes OS] is a desktop operating system
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that follows the principle of security through compartmentalization.
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In spirit, it is closely related to Genode. In contrast Genode's
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clean-slate approach of building a fine-grained multi-component system,
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Qubes employs Xen-based virtual machines as sandboxing mechanism. In
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[https://blog.invisiblethings.org/2015/10/01/qubes-30.html - version 3.0],
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Qubes introduced a Hypervisor Abstraction Layer, which decouples Qubes
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from the underlying virtualization platform. This exploration project
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pursues the goal of replacing Xen by Genode as virtualization layer
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for Qubes.
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:Qemu:
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As we use Qemu as primary testing platform for most of the kernels, a port
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of Qemu to Genode is needed in order to move our regular work flows to
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Genode as development platform. The basic prerequisites namely libSDL and a
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C runtime are already available such that this porting work seems to be
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feasible. In our context, the ia32, amd64, and ARM platforms are of most
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interest. Note that the project does not have the immediate goal of
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using hardware-based virtualization. However, if there is interest,
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the project bears the opportunity to explore the provisioning of the
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KVM interface based on Genode's VFS plugin concept.
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Device drivers
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##############
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:Isochronous USB devices:
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Genode's USB driver supports bulk and interrupt endpoints. Thereby, most
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USB devices like USB storage, user input, printers, and networking devices
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can be used. However, multi-media devices such as cameras or audio
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equipment use isochronous endpoints, which are not supported. The goal
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of this line of work is the support of these devices in Genode. The topic
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touches the USB driver, the USB session interface, an example implementation
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of a USB client driver (using the session interface) for a device of choice,
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and - potentially - the enhancement of Genode's USB-pass-through mechanism
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for VirtualBox.
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:Sound on the Raspberry Pi:
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The goal of this project is a component that uses the Raspberry Pi's
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PWM device to implement Genode's audio-out-session interface. Since
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Genode's version of libSDL already supports this interface as audio
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backend, the new driver will make the sound of all SDL-based games
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available on the Raspberry Pi.
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:Framebuffer for UEFI and Coreboot:
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By moving away from the legacy BIOS boot mechanism, it is time to
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reconsider closely related traditional approaches such as the use of
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the VESA BIOS extensions for accessing the frame buffer. On UEFI or
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Coreboot systems, there exist alternative ways to initialize and
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access the framebuffer in a hardware-independent way. On the course of
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this project, we will explore the available options and create dedicated
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Genode driver components that use the modern mechanisms.
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For reference, the current state of Genode's UEFI support is documented
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in [https://github.com/genodelabs/genode/issues/2242 - Issue 2242].
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:Data Plane Development Kit (DPDK):
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Genode utilizes the network device drivers of the iPXE project, which
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perform reasonably well for everyday use cases but are obviously not
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designated for high-performance networking.
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The [http://dpdk.org/ - DPDK] is a vendor-supported suite of network device
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drivers that is specifically developed for high-performance applications.
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It presents an attractive alternative to iPXE-based drivers. This project
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has the goal to make DPDK drivers available as a Genode component.
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Platforms
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#########
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:Microkernelizing Linux:
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Thanks to Genode's generic interfaces for I/O access as provided by core, all
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Genode device drivers including drivers ported from Linux and gPXE can be
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executed as user-level components on all supported microkernels. However, so
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far, we have not enabled the use of these device drivers on Linux as base
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platform. The goal of this project is the systematic replacement of in-kernel
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Linux device drivers by Genode processes running in user space, effectively
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reducing the Linux kernel to a runtime for Genode's core process. But moving
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drivers to Genode processes is just the beginning. By employing further
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Genode functionality such as its native GUI, lwIP, and Noux, many protocol
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stacks can effectively be removed from the Linux kernel.
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The goal of this project is to evaluate how small the Linux kernel can get
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when used as a microkernel.
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:Support for the HelenOS/SPARTAN kernel:
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[http://www.helenos.org - HelenOS] is a microkernel-based multi-server OS
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developed at the university of Prague. It is based on the SPARTAN microkernel,
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which runs on a wide variety of CPU architectures including Sparc, MIPS, and
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PowerPC. This broad platform support makes SPARTAN an interesting kernel to
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look at alone. But a further motivation is the fact that SPARTAN does not
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follow the classical L4 road, providing a kernel API that comes with an own
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terminology and different kernel primitives. This makes the mapping of
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SPARTAN's kernel API to Genode a challenging endeavour and would provide us
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with feedback regarding the universality of Genode's internal interfaces.
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Finally, this project has the potential to ignite a further collaboration
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between the HelenOS and Genode communities.
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:Support for the XNU kernel (Darwin):
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XNU is the kernel used by Darwin and Mac OS X. It is derived from the
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MACH microkernel and extended with a UNIX-like syscall API. Because the
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kernel is used for Mac OS X, it could represent an industry-strength
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base platform for Genode supporting all CPU features as used by Mac OS X.
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:Linux process containers for supporting Genode`s resource trading:
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Even though the Linux version of Genode is primarily meant as a development
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platform, there exist interesting opportunities to explore when combining
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Genode with Linux, in particular Linux' process containers.
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Linux process containers provide a mechanism to partition physical resources,
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foremost CPU time, between Linux processes. This raises the interesting
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question of whether this mechanism could be used for a proper implementation
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of Genode's resource trading on Linux.
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[http://lwn.net/Articles/236038/ - Process containers introduction...]
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Optimizations
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#############
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:Low-latency audio streaming:
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Genode comes with an audio streaming interface called 'Audio_out' session.
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It is based on a shared-memory packet stream accompanied with asynchronous
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data-flow signals. For real-time audio processing involving chains of Genode
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components, streams of audio data must be carried at low latency, imposing
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constraints to buffer sizes and the modes of operation of the audio mixer and
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audio drivers. The goal of this project is to create a holistic design of the
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whole chain of audio processing, taking thread-scheduling into account. A
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particular challenge is the mixed output of real-time (small buffer, low
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latency) and non-real-time (larger buffer to compensate jitter, higher
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latency) audio sources.
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:De-privileging the VESA graphics driver:
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The VESA graphics driver executes the graphics initialization code provided
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by the graphics card via an x86 emulator. To initialize a graphics mode, this
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code needs to access device hardware. Currently, we permit access to all
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device registers requested by the graphics-card's code. These devices include
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the system timer, the PCI configuration registers, and the interrupt
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controller, which are critical for the proper operating of the kernel. The
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goal of this work is to restrict the permissions of the VESA driver to a
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minimum by virtualizing all devices but the actual graphics card.
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