mirror of
https://github.com/genodelabs/genode.git
synced 2024-12-24 15:56:41 +00:00
1aa4f29300
Issue #23
43 lines
969 B
C++
43 lines
969 B
C++
/*
|
|
* \brief Generic interface of texture allocator
|
|
* \date 2013-12-31
|
|
* \author Norman Feske
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2005-2017 Genode Labs GmbH
|
|
*
|
|
* This file is part of the Genode OS framework, which is distributed
|
|
* under the terms of the GNU Affero General Public License version 3.
|
|
*/
|
|
|
|
#ifndef _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_
|
|
#define _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_
|
|
|
|
#include <os/texture.h>
|
|
#include <scout/types.h>
|
|
|
|
|
|
namespace Scout {
|
|
struct Texture_allocator;
|
|
|
|
using Genode::Texture;
|
|
using Genode::Texture_base;
|
|
|
|
struct Texture_allocator;
|
|
}
|
|
|
|
|
|
struct Scout::Texture_allocator : Genode::Interface
|
|
{
|
|
virtual Texture_base *alloc_texture(Area size, bool alpha) = 0;
|
|
|
|
virtual void free_texture(Texture_base *) = 0;
|
|
|
|
virtual void set_rgba_texture(Texture_base *texture,
|
|
unsigned char const *rgba,
|
|
size_t len, int y) = 0;
|
|
};
|
|
|
|
#endif /* _INCLUDE__SCOUT__TEXTURE_ALLOCATOR_H_ */
|