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672 lines
33 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 21.08
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===============================================
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Genode Labs
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Genode 21.08 puts device drivers into the spotlight. It attacks the costs of
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porting drivers from the Linux kernel and takes a leap forward with respect to
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GPU support. This low-level work is complemented by several topics that
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contribute to our vision of hosting video-conferencing scenarios natively on
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Genode.
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For those of you who follow Genode's release notes over the years, the
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so-called DDE-Linux is a recurring topic. DDE is short for device-driver
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environment and denotes our principal approach of running unmodified Linux
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device-driver code inside Genode components. For over a decade, we iterated
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many times to find a sustainable and scalable solution for satisfying Genode's
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driver needs. Thanks to this enduring work, Genode enjoys support for modern
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hardware such as Intel wireless chips or Intel graphics devices. However, when
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looking beyond PC hardware, in particular at the plethora of ARM SoCs as
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potential target platforms for Genode, we found our existing DDE-Linux
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approach increasingly prohibitive because the investment of manual labour per
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driver would become unbearable. It was time to recollect, draw from our
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collective experience gathered over the past years, and re-envision what
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DDE-Linux could be. Section [Linux-device-driver environment re-imagined]
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presents the results of this recent line of development that promises to dwarf
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the costs of driver-porting work compared to our time-tested approach. The
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results have an immediate impact on our ambition to bring Genode to the
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PinePhone as our added network and framebuffer drivers for the Allwinner A64
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SoC leverage the new DDE already.
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The challenge of using hardware-accelerated graphics (GPUs) on Genode makes a
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guest appearance in the release notes on-and-off since version
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[https://genode.org/documentation/release-notes/10.08#Gallium3D_and_Intel_s_Graphics_Execution_Manager - 10.08].
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However, until now, GPU support has not become a commodity for Genode yet.
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With the work presented in Section [Advancing GPU driver stack], we hope to
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change that. For the first time, we identified a clear path to the
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architectural integration of GPU support in sophisticated Genode scenarios
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such as Sculpt OS. This outlook prompted us to revive the GPU stack in a
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holistic way, including our custom Intel GPU multiplexer as well as the Mesa
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stack.
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Further highlights of the current release are an improved and updated version
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of VirtualBox 6, refined user-level networking, the maturing integration with
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host file systems when running Genode on top of Linux, and new media-playback
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capabilities for our port of the Chromium web engine.
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Linux-device-driver environment re-imagined
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###########################################
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Over more than a decade, the domestication of Linux device drivers for Genode
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has evolved into a quest of almost epic proportions. This long-winded story
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has been covered by a recent series of Genodians articles
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([https://genodians.org/skalk/2021-04-06-dde-linux-experiments - first],
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[https://genodians.org/skalk/2021-04-08-dde-linux-experiments-1 - second],
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[https://genodians.org/skalk/2021-06-21-dde-linux-experiments-2 - third]),
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which also goes into a technical deep dive of our recent developments.
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On the one hand, we draw an enormous value from the device drivers of the
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Linux kernel. Genode would be nowhere as useful without the Intel wireless
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stack, USB host-controller drivers, or the Intel graphics driver that we
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ported over from Linux. On the other hand, those porting efforts are draining
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a lot of our energy. Linux kernel code is not designed for microkernel-based
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systems after all. Consequently, the transplantation of such code does not
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only require a solid understanding of Linux kernel internals, but also ways to
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overcome the friction between two radically different operating-system-design
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schools (monolithic and component-based) and friction between implementation
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languages (C and C++).
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Even though we are not short of evidence of successful driver ports, we are
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very well aware of several elephants in the room:
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Economically, each driver port must be understood as a distinct project of
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non-trivial costs. E.g., the port of the i.MX8 graphics driver took us two
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months. That's certainly minuscule compared to a driver written from scratch.
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But it is still expensive and we feel that those expenses hold us back.
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Second, once ported, later updates of drivers to a new kernel version are
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costly and risky. But such updates are unavoidable to keep up with new
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hardware. The larger the arsenal of device drivers, the bigger this problem
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becomes.
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Third, the skill set of the porting work is the cross point of Linux kernel
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competence and Genode competence. In other words, it's rare. To make Genode
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compatible to a broader spectrum of hardware in the long run, driver porting
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must become an easily attainable skill rather than black art.
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With the current release, we introduce a vastly improved approach to the reuse
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of Linux device drivers on Genode. It entails three aspects:
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:Code: Reusable building blocks for crafting custom runtime environments
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to bring Linux kernel code to fly, and for interfacing Genode's session
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interfaces with Linux kernel interfaces.
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:Tooling: A custom tool set that automates repetitive work such as generating
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dummy implementations of Linux kernel functions.
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:Methodology: Consistent patterns and exemplary test scenarios serving as
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guiding rails for the development work.
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The following illustration maps out the first aspect, the various pieces of
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code involved in hosting unmodified Linux driver code on Genode.
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The clear separation of those parts reinforces a degree of formalism - in
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particular about separating C and C++ - that was absent in our previous takes.
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[image dde_linux_parts]
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A driver is a Genode component. So the outer border of the picture is Genode's
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bare-bones C++ API. At the lower end, the API provides access to device
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resources such as interrupts and memory-mapped device registers. At the higher
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end, the API allows the driver to play the role of a service for other
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components through one of Genode's session interfaces.
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The lower (blueish) part of the picture is concerned with the runtime
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environment needed to make the Linux kernel code feel right at home. The gap
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between Genode's API and Linux kernel interfaces is closed in two steps.
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First, the so-called *lx_kit* library implements handy mechanisms for building
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the meaty parts of the runtime in C++. For example, it provides a user-level
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task scheduling model that satisfies the semantic needs of Linux. The lx_kit
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is located at _dde_linux/src/include/lx_kit_ and _dde_linux/src/lib/lx_kit/_
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Second, the *lx_emul* (short for Linux emulation) code wraps the lx_kit
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functionality into C interfaces. The functions of those interfaces are
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prefixed with 'lx_emul_' and serve as basic primitives for re-implementing
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(parts of) the original Linux kernel-internal ABI. Although the previous
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version of DDE Linux already featured the principle lx_kit and lx_emul
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fragments, the new design applies the underlying idea much more stringent,
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fostering the almost galvanic separation between C and C++ code. In
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particular, C++ code never includes any Linux headers. The lx_emul code also
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comprises driver-specific dummy implementations of unused kernel functions.
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The handy tool at _tool/dde_linux/create_dummies_ automates the creation of
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those dummy implementations now. Finally, the lx_emul code drives the startup
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of the Linux kernel code by executing initcalls in the correct order. The
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reusable building blocks of lx_emul are located at
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_dde_linux/src/include/lx_emul/_ and _dde_linux/src/lib/lx_emul/_
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When looking from the upper (greenish) end, the *genode_c_api* library is a
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thin wrapper around Genode's session interfaces. It enables C code to
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implement a Genode service such as block driver or network driver. The
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genode_c_api library is located at _os/include/genode_c_api/_ and
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_os/src/lib/genode_c_api/_.
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The red area contains sole C code, most of which is unmodified Linux kernel
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code. It is supplemented with a small *lx_user* part that uses both the
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genode_c_api as well as Linux kernel interfaces to connect the unmodified
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Linux kernel code with the Genode universe.
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We address the second aspect - the tooling - by the growing tool set at
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_tool/dde_linux/_. The biggest time saver is the _create_dummies_ tool, which
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automates the formerly manual task of implementing dummy functions to quickly
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attain a linkable binary. It is complemented with the _extract_initcall_order_
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tool, which supplements lx_emul with the information needed to perform all
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Linux initialization steps in the exact same order as a Linux kernel would do.
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The third aspect - the methodology - is embodied in two source-code
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repositories that leverage the new DDE-Linux approach for two distinct ARM
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SoCs, namely i.MX8MQ and Allwinner A64.
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:Genode support for i.MX8MQ SoC:
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[https://github.com/skalk/genode-imx8mq]
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:Genode support for Allwinner A64 SoC:
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[https://github.com/nfeske/genode-allwinner]
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The most pivotal methodological change is the way how we deal with the
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Linux-internal API now. In our previous work, we used to mimic the content of
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kernel headers by a custom-tailored emulation header _lx_emul.h_ per driver.
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Whereas these driver-specific API flavors catered our urge to keep transitive
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code complexity at bay, they required significant and boring manual labour.
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Now we changed our minds to reusing the original Linux headers, thereby
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greatly reducing the amount of repetitive work while reducing the likelihood
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for subtle bugs.
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Success stories
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---------------
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Both repositories linked above employ the re-imagined DDE-Linux approach to
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resounding success. The i.MX8MQ repository features drivers for framebuffer
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output and SD-card access,
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[https://genodians.org/skalk/2021-08-02-mnt-reform2-sdcard - targeting the MNT Reform laptop].
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The Allwinner repository contains a network driver for the Pine-A64-LTS board
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and a new framebuffer driver for the PinePhone. No single line of Linux code
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had to be changed.
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We found that the development of those driver components took only a fraction
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of time compared to our past experiences. The most unnerving aspects of the
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driver porting work have simply vanished: Subtle incompatibilities between C
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and C++ are ruled out by design now. The hunt for missing initcalls is no
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more. No dummy function must be written by hand. The compilation of arbitrary
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Linux compilation units works instantly without manual labour.
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This - in turn - brings the experimental addition or removal of kernel
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subsystems down from hours to seconds, turning the development work into an
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exploratory experience.
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That said, it is not all roses. Components based on Linux drivers have to
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carry substantial Linux-specific bureaucracy along with them. The resulting
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components tend to be somewhat obese given their relatively narrow purpose.
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E.g., the executable binary of the framebuffer driver for the PinePhone is
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1.5 MiB in size, most of which is presumably dead weight.
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Transition
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----------
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Our existing and time-tested Linux-based drivers located in the _dde_linux_
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repository have remained untouched by the current release.
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We plan to successively update or replace those drivers using the new
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approach. Until then, the original components refer to the old approach as
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"legacy". E.g., the former implementation of lx_emul has been moved to
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_dde_linux/src/include/legacy/lx_emul/_.
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Advancing GPU driver stack
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##########################
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With release 21.08, we take a major leap towards 3D and GPU support on Genode.
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This topic has been on the slow burner for a while now and we were happy to be
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able to finally revive this topic. On the Mesa front, we conducted an update
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to version 21.0.0 (Section [Mesa update]), while adding more features and new
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platforms to our
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[https://genode.org/documentation/release-notes/17.08 - Intel GPU multiplexer].
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On Intel platforms, there exists no hardware distinction between the display
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controller and 3D acceleration, as both functions are provided by the GPU.
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Other platforms, e.g. ARM based SoCs, often contain a separate display and a
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GPU device, making it possible to isolate display configuration within a
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separate driver. Therefore, we are glad to report that we found a solution on
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how to separate display and 3D acceleration on Intel systems.
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Mesa update
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-----------
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Genode's port of the
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[https://www.mesa3d.org - Mesa 3D graphics library] dates back to version
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11.2.2 that was released in 2016 while the current version is past 21 by now.
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Because of this version gap, we decided to start with a fresh port of Mesa
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instead of solely updating from version 11. The more recent version enabled us
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to switch from Mesa's DRI drivers (i965) to the
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[https://de.wikipedia.org/wiki/Gallium3D - Gallium] version (Iris) for Intel
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GPUs.
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[https://xdc2018.x.org/slides/optimizing-i965-for-the-future.pdf - Iris]
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is Intel's redesigned version of the dated i965 driver that aims to lower CPU
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usage and improved performance. It is the only driver that supports Gen 12
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(Intel's current Xe GPU architecture) while also removing support for old
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Intel generations. As Genode supports Gen 8 (Broadwell) platforms only, we
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felt that Iris is the driver of choice for the future.
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GPU multiplexer improvements
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----------------------------
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The GPU multiplexer received stability improvements, new features required by
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Mesa's Iris driver, i.e. context isolation and sync objects, and bug fixes
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prompted by supporting newer GPU generations. These generations include Gen 9
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(Skylake) and Gen 9.5 (Kaby Lake), with more versions to come. Please note
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that this line of work is not finished and is as of now in a preliminary state
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with ongoing efforts.
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The GPU multiplexer as a platform service
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-----------------------------------------
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As stated at the beginning of this chapter, Intel PC platforms have no
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distinction between the display device and the 3D rendering. Both functions
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are integrated into the GPU as display engine and render engine. This implies
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that Genode's Intel framebuffer/display driver has to share resources with the
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GPU multiplexer. The co-location of both drivers in one component, however,
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violates Genode's core principle of a minimally-complex trusted computing
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base. Whereas the complex display driver should best be a disposable component
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([https://fosdem.org/2021/schedule/event/microkernel_pluggable_device_drivers_for_genode/ - FOSDEM talk]),
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the GPU driver must ideally be realized as a low-complexity resource
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multiplexer.
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We eventually found a way to solve this contradiction: On Genode, each driver
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requests the hardware resources to program a device from the platform driver
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via the platform session. As these resources cannot be shared, we came up with
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the idea that the GPU multiplexer requests all GPU resources and itself
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provides a platform service for the display driver. It hands out the subset of
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resources that are related to display handling and forwards display
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interrupts. This approach is completely transparent to Genode's Intel display
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driver.
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[image gpu_architecture]
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System integration of the GPU driver/multiplexer and the framebuffer driver
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as distinct components
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We already have implemented this solution for Gen 8 and are working on newer
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generations.
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Future prospects
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----------------
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In the current state, we are still working on newer Intel (Gen9+) GPU support
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and are planning to integrate this line of work into Sculpt release 21.09 with
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a small demo scenario (e.g., [https://github.com/glmark2/glmark2 - Glmark2]
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that is now available in Genode world).
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Additionally, there is ongoing work to support
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[https://www.verisilicon.com/en/IPPortfolio/VivanteGPUIP - Vivante] GPUs as
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utilized by i.MX SoCs. As of now Mesa's etnaviv driver is included in our
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Mesa update and a GPU multiplexer component based on the Linux DRM driver is
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available as a preview on
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[https://github.com/cnuke/genode/commits/21.08-etnaviv - this] topic branch.
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Base framework and OS-level infrastructure
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##########################################
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Revised cache-maintenance interface
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===================================
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The base library used to expose a single cache-maintenance function to
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user-level components, namely 'cache_coherent'. It is primarily needed to
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accommodate self-modifying code, e.g., for JIT compilers, to write back
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data-cache lines, and invalidate the corresponding instruction-cache lines.
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However, we found that the proper support for cached DMA buffers in Linux
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device-driver ports calls for two additional semantic flavours.
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One is needed whenever driver code initially writes data to a DMA buffer
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before handing over the buffer to the device. Linux driver code usually issues
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a 'dma_map_*' call in this case to ensure that data gets written out to memory
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and the data cache is invalidated. This scenario is now covered by the new
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'cache_clean_invalidate_data' function.
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The other flavor is needed to invalidate data-cache lines before reading
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device-generated content from a DMA buffer. Linux driver code usually calls a
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'dma_unmap_*' function in this case. This case is now covered by the new
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'cache_invalidate_data' function.
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Both functions are provided for the base-hw and Fiasco.OC kernels on the ARM
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architecture.
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Improved host file-system access on Genode/Linux
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================================================
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Genode has included a component for host file-system access on Linux for
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years, but the state of the implementation and the feature set limited its
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application to mere debugging or development scenarios. This release improves
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*lx_fs* in certain areas to permit common use cases and scenarios.
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First, the file-system server gets support for the unlinking of files, which
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was left out in the past to prevent accidental deletion of files on the host.
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The current version includes a robust implementation of the feature, which is
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confined to the configured sub-directory.
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Further, sessions track client-specific consumption of resources (namely RAM
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and capabilities) and also support dynamic resource upgrades. Last, we added
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file-watching support to lx_fs, which enables monitoring files for changes
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based on the inotify interface of the Linux kernel. The implementation is
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prepared to handle bursts of changes by limiting the rate of notifications to
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the client.
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These improvements were contributed by Pirmin Duss.
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New black-hole component
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========================
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A commonly requested feature for Sculpt OS is that it would be nice to have
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the ability to wire up various sessions of a deployed component to a dummy
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version of the required service. This way, the user could easily start an
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application that would normally require, for example, an audio-out session but
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connect it to a "black hole" component that simply drops all audio data. This
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would be especially useful if no hardware driver for a specific device is
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available on a particular platform, but would also allow for more fine-grained
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privacy control.
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For this release, we created a first version of the black-hole component,
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which provides a dummy implementation of the audio-out session when enabled in
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the configuration:
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! <config>
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! <audio_out/>
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! </config>
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More session types are intended to be added in future releases.
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NIC router
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==========
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With this release, the NIC router receives an enhancement of its feature for
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forwarding DNS configurations via DHCP, a sensible way of dealing with
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fragmented IPv4 packets, and some minor cleanups regarding its configuration
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interface. The update changes the configuration interface of the NIC router in
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a non-compatible way. Hence, systems that integrate the router might require
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adaptation. At the end of this section, you can find an overview of how to
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adapt systems properly.
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The NIC router now interprets the IPv4 flags "More Fragments" and "Fragment
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Offset" in order to determine whether an IPv4 packet is fragmented or not.
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Fragmented packets are dropped safely while the unfragmented ones are routed
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as usual. The decision to drop fragmented packets by default is the result of
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a long discussion among users and developers of the NIC router. That
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discussion came to the conclusion that the complexity overhead and security
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risks of routing fragmented IPv4 outrun its relevance in modern world
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networks. Therefore, we assume that for the common user of the router, a
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simple rejection of fragmented IPv4 is the better deal.
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The consideration of IPv4 fragmentation is accompanied by several ways of
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communicating the router's decision to drop fragmented packets. If the config
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flag 'verbose_packet_drop' is set, the router prints a message "drop packet
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(fragmented IPv4 not supported)" for each dropped fragment to the log. If the
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new attribute 'dropped_fragm_ipv4' in the config tag '<report>' is set, the
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router will report the number of packets dropped due to fragmentation. Last
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but not least, the NIC router can also be instructed to inform the sender of a
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dropped IPv4 fragment by sending an ICMP "destination unreachable" reply. Like
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the other feedback mechanisms, this is deactivated by default and can be
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activated by setting the new config attribute 'icmp_type_3_code_on_fragm_ipv4'.
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The attribute must be set to a valid ICMP code number that is then used for
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the replies.
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The run script 'nic_router_ipv4_fragm' demonstrates the router's behavior
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regarding fragmented IPv4.
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For many years, the DHCP server of the NIC router is capable of sending DNS
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configuration attributes with its replies. At first, this was only a single
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DNS server address. With
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[https://genode.org/documentation/release-notes/21.02#NIC_router - Genode 21.02],
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this has been extended to a list of DNS server addresses. Sending such address
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lists has now been made more conforming to the RFCs in that the server will
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list them all in one option 6 field instead of adding one option 6 field per
|
|
address. Consequently, the DHCP client of the router now also considers only
|
|
the first option 6 field of a reply but may parse multiple addresses from it.
|
|
|
|
Another new feature is that the DHCP client of the router now remembers the
|
|
domain name (option 15) of a DHCP reply that leads to an IPv4 configuration.
|
|
Analogously, the DHCP server will send a domain name with DHCP replies if such
|
|
a name is at hand. As with DNS server addresses, the DHCP server can obtain
|
|
the domain name either statically through its configuration (new config tag
|
|
'<dns-domain>') or dynamically from the results of a DHCP client of another
|
|
domain. The latter is achieved by setting the new config attribute
|
|
'dns_config_from' that replaces the former attribute 'dns_server_from'. If
|
|
'dns_config_from' is set to the name of another domain, the DHCP server will
|
|
use both the DNS server addresses and the DNS domain name of the domain.
|
|
|
|
DNS domain names that were stored with a dynamic IPv4 configuration in the
|
|
router are also reported via the new report tag '<dns-domain>' whenever the
|
|
'config' attribute in the config tag '<report>' is set. As with DNS server
|
|
addresses, this allows for manual forwarding and filtering through individual
|
|
management components (see
|
|
[https://genode.org/documentation/release-notes/21.02#NIC_router - Genode 21.02]).
|
|
|
|
As a delayed adaption to the
|
|
[https://genode.org/documentation/release-notes/21.02#Pluggable_network_device_drivers - introduction of the Uplink session]
|
|
two Genode releases ago, the term "Uplink", that was used in combination with
|
|
the NIC router to refer to NIC sessions that the router requested itself, has
|
|
been re-named more accurately to "NIC client". This is meant to prevent
|
|
confusion with the new session type and, most notable to users, implies that
|
|
the tag '<uplink>' in router configurations got re-named to '<nic-client>'.
|
|
|
|
|
|
How to adjust Genode 21.05 systems to the new NIC router
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
* At each occurrence of the '<uplink ...>' tag in a NIC router configuration,
|
|
replace the tag name 'uplink' with 'nic-client'. The rest of the tag stays
|
|
the same. This does not yield any semantic changes.
|
|
|
|
* At each occurrence of the 'dns_server_from' attribute in a NIC router
|
|
configuration, replace the attribute name with 'dns_config_from'. The
|
|
attribute value remains unaltered. Be aware that this will add forwarding of
|
|
DNS domain names to your system. Forwarding DNS server addresses but not DNS
|
|
domain names is not supported anymore.
|
|
|
|
|
|
RAM framebuffer driver for Qemu
|
|
===============================
|
|
|
|
During graphical application development on ARMv8, it became obvious that
|
|
Genode still lacked framebuffer-driver support on Qemu for ARMv8, thus
|
|
rendering test execution on real hardware mandatory. In order to speedup test
|
|
and development time for graphical applications, we enabled RAM framebuffer
|
|
support for the "virt_qemu" board by adding a 'driver_interactive-virt_qemu'
|
|
package. The package contains a 'ram_fb_drv' that configures a RAM framebuffer
|
|
through Qemu's firmware interface and uses the capture session interface to
|
|
provide access to the framebuffer.
|
|
|
|
To test drive the driver, you can execute any Genode run script that requires
|
|
graphical applications. The following example shows how to execute the demo
|
|
run script in Qemu:
|
|
|
|
* In _<genode_dir>/build/arm_v8a/etc/build.conf_ change
|
|
! # use time-tested graphics backend
|
|
! QEMU_OPT += -display sdl
|
|
|
|
to
|
|
|
|
! QEMU_OPT += -device ramfb
|
|
|
|
* In _<genode_dir>/build/arm_v8a_ execute
|
|
! make KERNEL=hw BOARD=virt_qemu run/demo
|
|
|
|
|
|
Sandbox API
|
|
===========
|
|
|
|
When using [https://github.com/nfeske/goa - Goa], we noticed that using the os
|
|
API caused binaries to be always linked against 'sandbox.lib.so' because its
|
|
symbols were part of the api archive as well. We therefore decided to separate
|
|
the sandbox API from the os API by moving the header files to
|
|
_repos/os/include/sandbox/_ and providing them in a distinct api archive along
|
|
with the library symbols.
|
|
|
|
|
|
Libraries and applications
|
|
##########################
|
|
|
|
Updated and improved VirtualBox
|
|
===============================
|
|
|
|
Our ongoing development efforts with VirtualBox 6.1 extended the
|
|
implementation in various aspects. With this release, we updated the version
|
|
to 6.1.26 published in July to stay in sync with upstream developments. This
|
|
version especially improves the audio back end for the OSS interface and
|
|
graphics.
|
|
|
|
On the integration side, VirtualBox 6 now supports dynamic framebuffer
|
|
resolutions and the capslock ROM mode. The latter is important to provide the
|
|
user a consistent system-wide capslock state, which is controlled by a global
|
|
capslock ROM and virtual KEY_CAPSLOCK events forwarded to guest operating
|
|
systems. Per default, a raw mode is used and capslock input events are sent
|
|
unfiltered to the guest. For ROM mode, VirtualBox may be configured like
|
|
follows.
|
|
|
|
!<config capslock="rom">
|
|
|
|
The network-device model in VirtualBox 5 uses the MAC address from the
|
|
connected NIC session. We added this behavior also to VirtualBox 6. During the
|
|
past months, we also observed significant performance issues with the AHCI
|
|
model, which we address in this release. The background is that our port of
|
|
VirtualBox 6 limits changes to the original code and execution model to a bare
|
|
minimum. This renders updates of the upstream version less expensive, but on
|
|
the other hand, uncovers some inherent assumptions about the runtime behavior
|
|
(i.e., scheduling of threads) in the original implementation that must be
|
|
addressed.
|
|
|
|
|
|
Qt5 and QtWebEngine
|
|
===================
|
|
|
|
In this release, we enabled SSL server certificate validation and support for
|
|
multimedia playback in our ports of QtWebEngine and the Falkon web browser.
|
|
|
|
More specifically, we ported the 'nss' library for the SSL certificate
|
|
validation and the 'sndio' library as back end for the audio playback
|
|
functionality and enhanced our OSS audio VFS plugin accordingly.
|
|
|
|
The following screenshot shows an example use case of Falkon as a private
|
|
multimedia browser, which stores all session data, like cookies, in RAM only.
|
|
In the future, we also want to enable support for multimedia input and,
|
|
consequently, private video conferences.
|
|
|
|
[image falkon_youtube]
|
|
|
|
|
|
Modular integration of LTE modem stack in Sculpt OS
|
|
===================================================
|
|
|
|
In version [https://genode.org/documentation/release-notes/21.02#LTE_modem_stack - 21.02],
|
|
we announced the LTE modem support as a prerequisite for using Genode on the
|
|
PinePhone. Since most of our development laptops also come with LTE modems or
|
|
an extension slot for installing one, we explored ways to augment the Sculpt
|
|
scenario with mobile networking on demand, i.e., by the installation of
|
|
additional components. The result is documented by means of an
|
|
[https://genodians.org/jschlatow/2021-07-21-mobile-network - article on genodians.org].
|
|
|
|
|
|
Webcam improvements using libuvc
|
|
================================
|
|
|
|
With webcam support added by the previous release, we discovered some
|
|
complications with devices that implement the UVC spec in version 1.5. We
|
|
found one of those devices in a Thinkpad T490s. Since
|
|
[https://ken.tossell.net/libuvc/doc - libuvc] did not fully implement this
|
|
version of the spec, we added a patch for this. The main issue was the
|
|
different size of the video probe and commit control messages. Interestingly,
|
|
the problematic device is quite picky in this regard and only responds when
|
|
the size was set correctly. In connection with this, we fixed a bug in our
|
|
[https://libusb.info - libusb] back end, which caused the size of USB control
|
|
messages being wrongly calculated.
|
|
|
|
Apart from these device-specific issues, the webcam driver now enables auto
|
|
exposure in order to adapt to different lighting conditions.
|
|
|
|
|
|
Sndio audio library
|
|
===================
|
|
|
|
To complement the VFS OSS-plugin introduced in release
|
|
[https://genode.org/documentation/release-notes/20.11 - 20.11], we ported the
|
|
[https://sndio.org - sndio] library to Genode. It contains an OSS back end
|
|
that prompted us to broaden the functionality of our VFS plugin to satisfy
|
|
the requirements of the library. This is in line with the envisioned plan to
|
|
extend the OSS plugin incrementally to cover more use cases.
|
|
|
|
The sndio framework features a server component besides the library but for
|
|
the moment, we focus solely on using sndio in a client context. Here the
|
|
component, e.g., cmus and Falkon, uses the library to access the sound device
|
|
directly.
|
|
|
|
|
|
Build system and tools
|
|
######################
|
|
|
|
Tool-chain support for RISC-V
|
|
=============================
|
|
|
|
As one might have noticed, Genode's RISC-V tool chain is absent in tool-chain
|
|
release
|
|
[https://sourceforge.net/projects/genode/files/genode-toolchain/21.05/genode-toolchain-21.05-x86_64.tar.xz/download - 21.05]
|
|
because it still had issues at the release time. These issues, namely the
|
|
problem of the dynamic linker's self relocation during program startup have
|
|
been resolved during this release cycle. The RISC-V tool chain can now be
|
|
built manually using Genode's regular 'tool_chain' script:
|
|
|
|
! <genode-dir>/tool/tool_chain riscv ENABLE_FEATURES="c c++ gdb"
|
|
|
|
|
|
Run tool
|
|
========
|
|
|
|
Genode's custom workflow automation tool called 'run' received the following
|
|
enhancements.
|
|
|
|
To ease the hosting of driver packages outside of Genode's main repository -
|
|
an emerging pattern for supporting new SoCs - we replaced the formerly
|
|
built-in names of board-specific 'drivers_nic' and 'drivers_interactive' depot
|
|
packages by the convention of appending the board name as a suffix, e.g.,
|
|
'drivers_nic-pine_a64lts'. Hence, new hardware support can now be added
|
|
without touching the run tool.
|
|
|
|
The ARM fastboot plugin can now be used on 64-bit ARM platforms in addition to
|
|
32-bit ARM. Its formerly mandatory parameter '--load-fastboot-device' has
|
|
become optional and can be omitted if only one device is present.
|
|
|
|
A new _image/uboot_fit_ plugin enables the use of U-Boot's new FIT (flattened
|
|
image tree) image format (carrying the extension 'itb'), which supersedes the
|
|
uImage format. The new format simplifies the booting of a Linux system, which
|
|
typically requires not only a kernel image but also a device-tree binary and a
|
|
RAM disk. A FIT image combines all ingredients into a single file and adds
|
|
some metadata like checksums. Note, however, that booting an _image.itb_,
|
|
which doesn't contain a device-tree binary may cause U-Boot's 'bootm' command
|
|
to fail. A workaround for this is to execute the individual boot steps
|
|
separately, which skips the Linux-specific preparatory steps that depend on
|
|
the device-tree binary:
|
|
|
|
! bootm start
|
|
! bootm loados
|
|
! bootm go
|
|
|
|
|
|
Removal of deprecated components
|
|
################################
|
|
|
|
In the release notes of version
|
|
[https://genode.org/documentation/release-notes/20.11#Retiring_the_monolithic_USB_driver - 20.11],
|
|
we announced the retirement of our traditional monolithic USB-driver
|
|
component, which used to combine host-controller drivers together with USB
|
|
storage, HID, and networking drivers in a single component. With the current
|
|
release, we ultimately completed the transition to our multi-component USB
|
|
stack and removed the deprecated monolithic USB driver.
|