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Plaintext
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==============================================
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Release notes for the Genode OS Framework 9.05
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==============================================
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Genode Labs
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Shortly after including support for the L4ka::Pistachio kernel in the
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previous release, the Genode version 9.05 gives a further evidence of
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Genode's high portability by making the framework available on top of
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the OKL4 kernel. This kernel is a commercial-grade microkernel
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developed by [http://ok-labs.com - Open Kernel Labs]. In Section
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[Supporting the OKL4 kernel as new base platform], we elaborate on the
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new base platform and summarize the experiences made during our porting
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work.
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The previous Genode release was accompanied by a source-code archive containing
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the initial version of Qt4 for Genode. Our approach is to make the Qt4
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framework available for building Genode applications running natively on the
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microkernel rather than within a virtualization environment. As advertised in
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our [https://genode.org/about/road-map - road map], we have now seamlessly
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integrated the Qt4 framework into our mainline source tree. Furthermore, we
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have adapted our port to the Qt4 version 4.5.1. Section [Integration of Qt4
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into the mainline repository] gives a rough overview of the changes and an
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introduction on how to use the Qt4 framework with Genode.
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The third major feature of the release is the addition of preliminary USB
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support. We have been able to port major parts of Linux' USB infrastructure
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to Genode using the DDE Kit introduced in autumn 2008. Section [USB support]
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presents an overview about the pursued design and the current state of
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implementation.
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Section [OKLinux on Genode] outlines our ongoing efforts of running Linux
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as a node in Genode's process tree.
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Supporting the OKL4 kernel as new base platform
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###############################################
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The OKL4 kernel developed by Open Kernel Labs started as a fork of the
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L4ka::Pistachio kernel. Whereas L4ka::Pistachio remained true to the L4
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x.2 specification, OKL4 was subject of major API changes geared towards high
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performance on the ARM architecture. OKL4 earned much fame for executing a
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user-level variant of Linux (OKLinux) on top the microkernel, which turned out
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to be faster than executing Linux natively on the ARM9 architecture. Even
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though OKL4 is primary targeted at the ARM architecture, we wanted to go for
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the x86 variant because of two reasons. First, there exists the just mentioned
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user-level port of Linux for OKL4, which looks like an attractive way to execute
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Linux on Genode once Genode runs on OKL4. Second, we think that distributing
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Genode in the form of ISO images bootable on plain PC hardware is the best
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way to reach the OS community. Therefore, we decided to use OKL4 version 2.1 as
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the base for our work. In contrast to later releases, this version supports
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both x86 and ARM. The following section reviews the unique features of the
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OKL4 kernel from our perspective.
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OKL4 viewed from the angle of a Genode developer
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================================================
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On the kernel-API level, OKL4 has several interesting properties that had been
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both welcome and challenging. We want to highlight the following points:
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In contrast to prior L4 kernels, OKL4 has *removed wall-clock timeouts* from
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the kernel interface. On L4, timeouts were used as arguments for for blocking
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IPC operations serving two purposes. First, specifying IPC timeouts allowed the
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IPC caller for regaining control over the blocking thread after the specified
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time elapsed. This is considered as important in the case that the called
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thread misbehaves and never answers the call. However, the problem of choosing
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an appropriate timeout was never properly resolved. When dimensioning the
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timeout too small, the called thread may miss the timeout just because it had
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no chance to be selected by the scheduler in time. Such timeouts rely on the
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presumption that there is low load on the system. On the other hand, when
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dimensioning the timeout too high, the system will become sluggish when the
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called thread misbehaves. For example, a simple GUI server may want to send
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input events to its clients with a timeout to be robust against misbehaving
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clients that never wait for events. When choosing a timeout too small, chances
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are high that an event will occur at a time when the receiver is handling a
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previous event. The timeout would trigger and the event would get lost. When
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choosing the timeout too large, say 1 second, any misbehaving client could make
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the GUI server freeze for 1 second. Therefore, timeouts for regaining control
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over a blocked thread seem to be a bad idea. So we welcome their absence in
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OKL4. The second use of timeouts is their use as user-level time source. On L4,
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sleep is typically implemented as a blocking IPC with a timeout set to the
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sleep value. For this purpose, a system built on top of OKL4 has to employ a
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user level device driver accessing a timer device. In Genode, we already have a
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timer service for this purpose. So we won't miss timeouts at all.
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Classical L4 kernels provide two variants of *synchronous IPC*. So called long
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IPC could copy any amount of memory from the sending to the receiving address
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space. This is complicated operation because either communication partner may
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specify communication buffers that contain unmapped pages. Hence, page faults
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may occur during long-IPC operations. On L4, page faults, in turn, are handled
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by the user land. Not until a user-level pager thread resolves the page fault
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by establishing a mapping at the faulting address, the kernel can proceed the
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IPC operation. This sounds pretty complicated, and it is. The second IPC
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variant is called short IPC. It constrains the transferable payload to CPU
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registers. Hence, these IPC operations should only be used for messages with a
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payload of a maximum of 2 machine words. Because short IPCs are never touching
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user-level memory pages, no page faults can occur.
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On OKL4, there is only one IPC operation, which copies payload from the
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sender's user-level thread-control block (UTCB) to the receiver's UTCB. An
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UTCB is an always-mapped memory region. Hence no page faults can occur during
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IPC operations. On Genode, the UTCB size of 256 bytes may become a limitation
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when RPC messages get large. For example, session requests may include large
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session-argument strings specifying session-constructor arguments. Current
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services rely only on a few arguments so the size limitation is not an
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apparent problem. But that may change for future services. Furthermore, in
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contrast to L4 x.2, OKL4 does not allow for transferring payload other than
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plain data. In particular, OKL4 does not support the transfer of memory
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mappings via IPC. Removing memory mappings from the IPC operation is a very
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good idea. On Genode, only roottask (core) establishes mappings and shared
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memory is implemented as a user-level protocol (data spaces). There is no need
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to allow arbitrary processes to establish memory mapping via IPC.
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The *boot procedure* of OKL4 largely differs from other L4 kernels. This is
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attributed to Open Kernel Labs' focus on embedded systems, which mostly rely on
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single-image boot loading. OKL4 employs a tool (elfweaver) for creating a
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bootable image from a bunch of files and an XML configuration file. Among the
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declarations about which processes to be loaded and which policies to enforce,
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the configuration file contains platform parameters such as the amount of
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physical memory of the machine. This static approach to configure a system is
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certainly useful for embedded systems but PC hardware uses to vary a lot. In
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this case, evaluating boot-time memory descriptors would be the preferred
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solution.
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OKL4 introduces kernel support for *user-level synchronization*. Prior L4
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kernels facilitated user-level synchronization through a combination of
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synchronous IPC operations with either priorities or delayed preemption.
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OKL4's mutexes can make the life in the user land much easier. However, we have
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not looked into OKL4 mutexes yet.
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There does not exist a recursive *map operation* as the source operand of the
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map operation is a physical memory descriptor rather than a virtual address in
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the mapper's address space. Consequently, this design eliminates the need for
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having a recursive unmap operation and thereby, the need to maintain a mapping
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data base in the kernel. This is cool because Genode keeps track of the
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mappings at the user level anyway (within core). From our perspective, there is
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no need to maintain mapping relationships in the kernel. Removing the mapping
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database effectively discards a lot of much-discussed problems about how to
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manage the mapping database in a clever way.
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There exists *no root memory manager* (sigma0). Because the map operation
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takes a physical memory descriptor as argument instead of a virtual address
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in the mapper's address space. The mapper does not need to have the mapped
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page locally mapped within its own address space. In fact, core (as the only
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mapper in a Genode system) does only have very little memory mapped locally.
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This design accelerates the boot time because there is no need to map each
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physical page in core at startup as performed when running core on the other
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L4 kernels.
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These differences of OKL4 compared with the microkernels already supported
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by Genode posed a number of interesting challenges and opportunities. We have
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thoroughly documented the process in
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[https://genode.org/documentation/articles/genode-on-okl4 - Bringing Genode to OKL4].
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Usage
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=====
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For using Genode with OKL4, please refer to the following dedicated page:
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:[https://genode.org/documentation/platforms/okl4 - Genode on the OKL4 microkernel]:
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Site about building and using Genode with the OKL4 kernel.
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Limitations of the current implementation
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=========================================
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The current implementation is able to execute the complete Genode demonstration
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scenario on OKL4. This means, we can build and destroy arbitrary trees of
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processes, have all the needed infrastructure in place to execute user-level
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device drivers such as VESA and PS/2, perform inter-process communication
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via RPC and shared memory, and have all basic framework API functions available.
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We regard the current state as the first functional version. However, there are
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the following points that need improvement and are subject to our future work.
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:Incomplete timer driver:
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On x86, the timer driver should program the PIT to dispatch sleep requests.
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However, the I/O ports of the PIT can only by made available to one party in
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the system (which naturally would be the timer driver). Unfortunately, there
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are some VESA BIOSes around, which try using the PIT directly. The current
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version of our VESA driver does not virtualize these accesses. It rather
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tries to gain direct access to the I/O ports from core. This would not work
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if the timer already uses this device resource. Our plan is to supplement
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our VESA driver with a virtual PIT that uses the timer service as back end.
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Then we can safely use the PIT by the timer driver.
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:Signalling framework not yet implemented:
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We have not yet implemented Genode's API for asynchronous notifications
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in the OKL4 version. In fact, the goal of the initial version of the
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OKL4 support was running the default demonstration scenario, which does
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not rely on signals. The second and more technical reason is that we
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consider exploiting OKL4's event mechanism for implementing the signalling
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API but have not finalized the design. The generic implementation as used
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on the other platforms cannot be used on OKL4 because this implementation
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utilizes one helper thread per signal transmitter. Within core, each RM
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session is a potential signal transmitter, which means that we need to
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create a helper thread per process. Unfortunately, by default, OKL4
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limits the number of threads within roottask (core) to only 8 threads,
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which would impose a severe limit on the number of processes we could
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run on OKL4.
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:OKL4's kernel mutexes yet to be used:
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We have not yet explored the use of mutexes provided by the OKL4 kernel
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for implementing Genode synchronization APIs but we rather rely on a
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yielding spin lock for now. This has a number of drawbacks such as high
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wake-up latencies in the contention case (depending on the scheduling
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time slice), no support for priorities, and no fairness. Although it
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is a simple and robust solution to start with, we plan to facilitate
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the OKL4 kernel feature with our upcoming work.
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:Overly simplistic UTCB allocation:
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Right now, we allocate a fixed amount of 32 UTCBs per address space and
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thereby limit the maximum number of threads per process. In the future,
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this limit should be made configurable.
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:Managed dataspaces not yet supported:
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The support of managed dataspaces relies on the signal API, which is
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not yet available for OKL4.
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:Message buffers are limited to 256 bytes:
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Because OKL4 performs message-based inter-process communication by
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copying data between the UTCBs of the communicating threads, the
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UTCB size constaints the maximum message size. Therefore, message
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must not exceed 256 bytes. This is not a huge problem for the currently
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available Genode programs but we can imagine session argument-lists
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to become larger in the future.
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:Advanced thread functions are incomplete:
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Thread functions such as querying registers of remote threads are not yet
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implemented.
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Integration of Qt4 into the mainline repository
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###############################################
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Qt4 is a tool kit for developing platform-independent applications. It
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comprises a complete platform-abstraction layer and a rich GUI tool kit
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widely used for commercial and open-source applications. It is particularly
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known as the technical foundation of the KDE project. The previous Genode
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release was accompanied by a snapshot of our initial port of Qt4 to Genode. For
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the current release, we have turned this proof-of-concept implementation into a
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properly integrated part of the Genode mainline development. This enables Qt4
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applications to be executed natively on the full range of kernels supported by
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Genode.
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Usage
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=====
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We complemented Genode's source tree with the new 'qt4' source-code repository,
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which contains the Genode-specific parts of the Qt4 framework. The most
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portions for the Qt4 framework are used unmodified and thereby have not been
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made part of the Genode source tree. Instead, we fetch the original Qt4 source
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code from Trolltech's FTP server. This way, our source tree remains tidy and
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neat.
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For using Qt4 for your Genode applications, you first need to download and
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prepare the original Qt4 source codes and build a few Qt4 tools such as the
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meta-object compiler and the resource compiler. The makefile found in the
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top-level directory of the 'qt4' repository automates this task:
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! make prepare
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To include the 'qt4' repository into the Genode build process, just add the
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'qt4' directory to the 'REPOSITORIES' declaration of the 'etc/build.conf' file
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within your build directory. Make sure that the repositories 'demo' and 'libc'
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are included as well. The 'qt4' repository comes with a couple of demo applications.
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The 'qt_launchpad' is especially interesting because it makes use of both the
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Qt4 framework and the Genode framework in one application.
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Features and limitations
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========================
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The Qt4 port comprises Qt's Core library, GUI library, Script library, XML
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library, and the UI tools library.
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For using Qt4 on the Linux version of Genode, we recommend using the Genode
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tool chain rather than your host's tool chain. Qt4 makes use of a lot of libc
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functionality, supplied by Genode's 'libc' repository. However, on Linux we
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still link against your host's libc. This becomes a problem if your host
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compiler's C++ support code references libc functionality that is not part of
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Genode's libc. Thereby the linker will silently create references to glibc
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symbols, making both libraries collide. So if using Qt4, we recommend using the
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Genode tool chain:
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:[https://genode.org/download/tool-chain]:
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Information about downloading and using the Genode tool chain
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USB support
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###########
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This release introduces the first fragments of USB support to Genode, taking
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the USB human-interface device (HID) class as starting point. With this work,
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we follow our approach of reusing unmodified Linux device drivers executed
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within a device-driver environment called DDE Linux. In the previous release,
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we already utilized this approach for realizing basic networking on Genode.
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With this release, we complement DDE Linux with support required by USB
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drivers. We are grateful for being able to base our implementation on the
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excellent foundation laid by Dirk Vogt. He described his work in
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[https://os.inf.tu-dresden.de/papers_ps/beleg-vogt.pdf - USB for the L4 environment].
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For USB HID support, we added the Linux USB and input subsystems to the DDE
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Linux 2.6 framework. Besides the 'dde_linux26/net.h' API for network drivers
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added in Genode 9.02, the current version also includes APIs for input
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('dde_linux26/input.h') and USB ('dde_linux26/usb.h'). We intend these
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interfaces to mature towards generic driver-library APIs in the future. For
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example, BSD-based drivers shall transparently provide the same functionality
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as the current Linux drivers, which permits the simple reuse of driver server
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implementations.
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[image usb_current]
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Image [usb_current] illustrates the current implementation of the USB-based
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human-interface device (HID) driver. In this monolithic setup, all parts of the
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USB stack and the device API are executed within one address space. These parts
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are
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* Input server glue code
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* HID driver and input subsystem
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* Core functions for management of USB request buffers (URBs),
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attached devices, and registered drivers
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* Host controller drivers for UHCI, OHCI, and EHCI
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[image usb_aspired]
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We regard this as an intermediate step towards our goal to decompose the USB
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stack. Image [usb_aspired] shows our aspired design. In this design, the
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USB server and one or more USB gadget drivers run in dedicated address spaces.
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The USB server provides two interfaces called USB session interface and USB
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device interface. A USB session interface corresponds to a virtual root hub,
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from which USB devices can be queried. The client of the USB session interface
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is usually an USB gadget driver that uses the USB device interface. Because
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this interface is used for transferring the actual payload at a potentially
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high bandwidth, it is based on shared memory and signals. The USB server
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consists of the following components:
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* USB server glue code
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* Virtual USB device driver managing all attached devices
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* Core functions including hardware hub management
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* Host controller drivers
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The USB server presents a virtual USB hub to each USB gadget driver. Such
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a driver consists of:
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* Device interface, e.g., input server glue code
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* Gadget driver, e.g., HID driver and input subsystem
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* Core functions
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* Virtual host controller
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* USB client glue code
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The HID driver uses the USB session API to monitor ports of its virtual root
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hub and submit URBs to attached devices. The session interface facilitates the
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signalling framework for event notification and a shared-memory dataspace for
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URB transmission.
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The 'os' repository already contains the USB session and USB device interfaces.
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However, the decomposition is not yet in a functional state.
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:Current limitations:
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The current monolithic implementation of the USB HID service can already be
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used as a replacement of the PS/2 driver. However, both drivers cannot be used
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at the same time, yet. To enable the use of both USB HID and PS/2, we plan to
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create a further component that merges multiple streams of input events and
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passes the result to the GUI server.
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OKLinux on Genode
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#################
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According to our road map, we pursued the goal to run Linux as a node in
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Genode's process tree. We explored two approaches:
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:Reanimating the Afterburner project conducted by the [http://l4ka.org - L4Ka group]:
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This approach is the result of the L4Ka groups's long-year experience with
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manually supporting L4Linux on top of the L4ka::Pistachio kernel. Because of
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the high costs of maintaining the paravirtualized Linux kernel, a
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semiautomatic paravirtualization technique was created. According to the
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impressive results presented in
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[http://www.l4ka.org/l4ka/publ_2006_levasseur-ua_soft-layering.pdf - Pre-Virtualization: Soft Layering for Virtual Machines],
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this approach is able to drastically reduce maintenance costs while retaining
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good performance. Furthermore, the approach was applied not only to Linux
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running on the L4 kernel but also for using Xen or Linux as underlying
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host operating systems.
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:Porting the OKL4-specific version of L4Linux to Genode:
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Open Kernel Labs maintain a custom version of L4Linux that runs on OKL4. This
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version is mostly referred to as OKLinux aka Wombat. Since Genode can now use OKL4
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as base platform, the reuse of OKLinux in combination with Genode has become
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a feasible option.
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Both approaches have pros and cons. Whereas Afterburner is a intriguing
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approach, this project seems to be stalled. It relies on a rather old tool
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chain, and recent Linux features such as thread-local storage support are not
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considered, yet. To pick up this solution for Genode will require us to fully
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understand the mechanisms and the code. So we consider this as a mid-term
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solution. In short term, running OKLinux on Genode is more feasible. We were
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already able to create a prototype version of OKLinux running on Genode. This
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version starts up the kernel including all Linux kernel threads, mounts the
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boot partition supplied as memory image, and starts the init process. The
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engineering costs had been rather low. We replaced the Iguana user land
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libraries as originally used by Wombat by a Genode-specific reimplementation to
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keep our manual adaptions of the Linux kernel code as small as possible.
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Our custom reimplementation of the needed Iguana APIs consists of less than
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1,000 lines of code (SLOC). The diff for our changes to the OKLinux kernel code
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comprises less than 1,000 lines. We plan to make a snapshot of this prototype
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publicly available soon.
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Operating-system services and libraries
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#######################################
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Nitpicker GUI server
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====================
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We optimized the performance of the 'refresh' call, which updates all views of
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a session, which display a given buffer portion. The new implementation restricts
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the redraw operations to the fragment of each view that displays the specified
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buffer portion. The performance improvement becomes most visible when updating
|
|
only small parts of a buffer.
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|
|
|
|
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USB session interface
|
|
=====================
|
|
|
|
Genode's emerging USB support introduces two new interfaces to the 'os' repository,
|
|
which are called USB session and USB device.
|
|
|
|
An _USB_session_ is a virtual USB bus with just one root hub with 'MAX_PORTS'
|
|
downstream ports. The client of such as session submits USB request blocks
|
|
(URBs) and is, in turn, informed about port changes on the root hub as well as
|
|
request completion. Connected USB devices can be referenced by USB device
|
|
capabilities and are associated with one port at the virtual root hub on
|
|
server side.
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|
|
An _USB_device_ references a hardware device connected to a virtual USB bus's
|
|
root hub. The device capability enables the client to send USB request
|
|
blocks to the hardware device.
|
|
|
|
|
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Input interface
|
|
===============
|
|
|
|
We updated the key codes of the input interface in response to recent changes
|
|
of Linux' 'dev/event' definitions.
|
|
|
|
|
|
VESA driver
|
|
===========
|
|
|
|
Until now, there existed different processes that tried to access the PCI bus
|
|
via I/O ports, in particular the VESA framebuffer driver and the PCI bus
|
|
driver.
|
|
|
|
Since core enforces that each I/O port can only be assigned exclusively to one
|
|
component in the system, multiple processes that need access to the same I/O
|
|
ports cannot run at the same time. For our default demonstration scenario, we
|
|
had been able to allow the VESA driver to use the PCI I/O ports because nobody
|
|
else needed them. However, our growing base of device drivers relies on the
|
|
PCI bus driver. To be able to use the VESA driver together with other drivers,
|
|
we virtualized the access to the PCI bus from within the VESA driver.
|
|
|
|
Our current PCI virtualization code is pretty limited. The VESA driver sees a
|
|
virtual PCI bus with only the VGA card attached. For now, we only allow reading
|
|
the PCI configuration space of this device, but not writing to it. Apparently,
|
|
this simple approach is sufficient to run the VESA BIOS of Qemu. However, other
|
|
VESA BIOS implementations may need further access to the PCI device's
|
|
configuration space. For example, for querying the size of a PCI resource,
|
|
write access to base address registers is required. In such an event, the VESA
|
|
driver will print a message about the missing virtualization feature:
|
|
! writing data register not supported
|
|
If you see such a message, we are very interested to see your log output such
|
|
that we can enhance our PCI virtualization code as needed. Please contact us!
|
|
|
|
|
|
Base framework
|
|
##############
|
|
|
|
In the process of bringing Genode to the OKL4 kernel, we have generalized much
|
|
of former platform-specific code:
|
|
|
|
* The initialization of C++ exception handling has now become part of the
|
|
generic 'cxx' library in the 'base' repository. All platforms except
|
|
Linux are using this generic library now.
|
|
|
|
* The 'server' library used to contain a platform-specific part that
|
|
implemented the 'manage' function of a 'Server_entrypoint'. The
|
|
generalized version of this library is now being used on all platforms
|
|
other than Linux.
|
|
|
|
* We unified core-internal interfaces and their implementations such as
|
|
'Dataspace_component', 'Cap_session_component', 'Rm_session_component',
|
|
and 'Irq_session_component'. The result has become part of the 'base'
|
|
repository.
|
|
|
|
* On OKL4, threads need to execute small startup code for querying their
|
|
own thread IDs. Therefore, we have extended the 'Thread_base' interface
|
|
with a platform-specific hook function called '_thread_bootstrap'.
|
|
|
|
* The types defined in 'base/native_types.h' had been complemented by a
|
|
new 'Native_thread_id' type. This type is exclusively used by core and the
|
|
framework libraries. For using the Genode API, this type is meaningless.
|
|
|
|
* For the 64bit support, we slightly refined the interfaces of some utility
|
|
template functions in 'util/misc_math.h'. Furthermore, parts of the generic
|
|
marshalling code of the IPC framework needed refinement, but no API changes
|
|
were needed.
|
|
|
|
|
|
Linux-specific changes
|
|
######################
|
|
|
|
Adaptation to 64 bit
|
|
====================
|
|
|
|
Because most Genode developers tend to work with the Linux version of Genode,
|
|
supporting 64-bit Linux becomes increasingly important. With the current release,
|
|
we start to officially support 64-bit Linux as base platform. This comes
|
|
along with the following changes:
|
|
|
|
* We replaced the 'spec-x86.mk' file with new 'spec-x86_32.mk' and 'spec-x86_64.mk'
|
|
files. The default version of 'base-linux/etc/specs.conf' automatically
|
|
chooses the right spec file according to the output of 'uname -m'. Therefore,
|
|
output of the build processes matches your host architecture. This behaviour
|
|
can be changed by placing a customized 'spec.conf' file in your build directory's
|
|
'etc/' subdirectory.
|
|
|
|
* We added type definitions for 64-bit-specific fixed-size integers in the form
|
|
of a 64-bit-specific 'fixed_stdint.h' file.
|
|
|
|
* Because using 64 bit instead of 32 bit changes the payload size of RPC
|
|
messages, we had to adjust several message buffers such as 'Ram_session_client'
|
|
and 'Input::Session_client', and adapted the used stack sizes.
|
|
|
|
* Towards the goal of completely dissolving Genode's dependency on the Linux' glibc,
|
|
we implemented custom system-call bindings. Apparently, Linux' syscall interface
|
|
differs between 32 bit and 64 bit. For example, the 32-bit version handles
|
|
all socket-related calls via a compound 'socketcall' whereas the 64-bit
|
|
version uses distinct syscalls. Another difference is the handling of the
|
|
'mmap' syscall and different behaviour of 'tkill'. The latter problem was
|
|
resolved by replacing 'tkill' with 'tgkill' and setting the thread-group
|
|
argument of the corresponding PID. Therefore, a 'Native_thread_id' on Linux
|
|
now comprises both the TID and the PID.
|
|
|
|
* The 'Platform_env' on Linux contains a local implementation of the 'Rm_session'
|
|
interface, which uses 'mmap' to attach dataspaces to the process' address
|
|
space and maintains the region list in the form of a static array. This array
|
|
was dimensioned to 256 entries, which constrained the maximum amount of
|
|
usable memory when allocating a lot of small blocks via Genode's heap. Since
|
|
the heap allocates backing store at the granularity of only 16KB, the worst
|
|
case for reaching this limit was about 4MB. This was OK for our simple test
|
|
applications. But for using Qt4, in particular on 64 bit, this has become a
|
|
serious limitation. For now, we increased the region limit to 4096 and plan
|
|
to replace the static array with a dynamically growing data structure.
|
|
Furthermore, we made the heap granularity depend on the actual machine-word
|
|
size. Therefore, the heap allocates its backing store in 32KB blocks when
|
|
running on 64 bit.
|
|
|
|
|
|
Debugging hooks
|
|
===============
|
|
|
|
On Linux, we use gdb for debugging Genode. This is feasible as long as the
|
|
targeted process is running. However, during low-level debugging, we had the
|
|
recurring problem of a thread dying shortly after starting up. So we added a hook
|
|
for halting a thread at the startup in order to be able to attach gdb to the
|
|
thread before it dies. This simple hook lets the thread wait for a key press by
|
|
directly calling the 'read' syscall. We also added a simple debug facility for
|
|
printing debug messages bypassing Genode's LOG service by calling the 'write'
|
|
syscall directly. Both hooks are now part of the Linux version of the 'env'
|
|
library (see 'base-linux/src/base/env/debug.cc'). Note that these hooks are not
|
|
part of the Genode API. There exists no header file.
|
|
|