/* * \brief Functor for drawing a refracted icon onto a surface * \author Norman Feske * \date 2005-10-24 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_ #define _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_ #include #include #include namespace Scout { struct Refracted_icon_painter; } /* * NOTE: There is no support for clipping. * Use this code with caution! */ struct Scout::Refracted_icon_painter { typedef Genode::Surface_base::Point Point; typedef Genode::Surface_base::Area Area; typedef Genode::Surface_base::Rect Rect; template class Distmap { private: Area _size; DT const *_base; public: Distmap(DT *base, Area size) : _size(size), _base(base) { } Area size() const { return _size; } DT const *base() const { return _base; } }; /** * Copy and distort back-buffer pixels to front buffer */ template static void distort(PT const *src, DT const *distmap, int distmap_w, int distmap_h, PT const *fg, unsigned char const *alpha, PT *dst, int dst_w, int width) { int line_offset = (distmap_w>>1) - width; width <<= 1; for (int j = 0; j < distmap_h; j += 2, dst += dst_w) { PT *d = dst; for (int i = 0; i < width; i += 2, src += 2, distmap += 2) { /* fetch distorted pixel from back buffer */ PT v = PT::avr(src[distmap[0]], src[distmap[1] + 1], src[distmap[distmap_w] + distmap_w], src[distmap[distmap_w + 1] + distmap_w + 1]); /* mix back-buffer pixel with foreground */ *d++ = PT::mix(v, *fg++, *alpha++); } fg += line_offset; alpha += line_offset; src += line_offset*2 + distmap_w; /* skip one line in back buffer */ distmap += line_offset*2 + distmap_w; /* skip one line in distmap */ } } /** * Copy back-buffer pixels to front buffer */ template static void copy(PT const *src, int src_w, PT *dst, int dst_w, int w, int h) { for (int j = 0; j < h; j ++, src += src_w, dst += dst_w) Genode::memcpy(dst, src, w*sizeof(PT)); } /** * Backup original (background) pixel data into back buffer */ template static void filter_src_to_backbuf(PT const *src, int src_w, PT *dst, int dst_w, int dst_h, int width) { for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w) { for (int i = 0; i < width; i++) { dst[2*i] = src[i]; dst[2*i + 1] = PT::avr(src[i], src[i + 1]); dst[2*i + dst_w] = PT::avr(src[i], src[i + src_w]); dst[2*i + dst_w + 1] = PT::avr(dst[2*i + dst_w], dst[2*i + 1]); } } } /** * Backup original (background) pixel data into back buffer */ template static void copy_src_to_backbuf(PT *src, int src_w, PT *dst, int dst_w, int dst_h, int width) { for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w) for (int i = 0; i < width; i++) dst[2*i] = dst[2*i + 1] = dst[2*i + dst_w] = dst[2*i + dst_w + 1] = src[i]; } /* * The distmap and tmp textures must be dimensioned with twice the height * and width of the foreground. */ template static inline void paint(Genode::Surface &surface, Point pos, Distmap
const &distmap, Genode::Texture &tmp, Genode::Texture const &foreground, bool detail, bool filter_backbuf) { PT *dst = surface.addr() + surface.size().w()*(pos.y()) + pos.x(); Rect const clipped = Rect::intersect(surface.clip(), Rect(pos, foreground.size())); if (detail == false) { copy(foreground.pixel(), foreground.size().w(), dst, surface.size().w(), clipped.w(), foreground.size().h()); return; } /* backup old canvas pixels */ if (filter_backbuf) filter_src_to_backbuf(dst, surface.size().w(), tmp.pixel(), tmp.size().w(), tmp.size().h(), foreground.size().w()); else copy_src_to_backbuf(dst, surface.size().w(), tmp.pixel(), tmp.size().w(), tmp.size().h(), foreground.size().w()); /* draw distorted pixels back to canvas */ distort(tmp.pixel(), distmap.base(), distmap.size().w(), distmap.size().h(), foreground.pixel(), foreground.alpha(), dst, surface.size().w(), clipped.w()); } }; #endif /* _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_ */