/* * \brief Input event queue * \author Norman Feske * \date 2007-10-08 */ /* * Copyright (C) 2007-2012 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _EVENT_QUEUE_H_ #define _EVENT_QUEUE_H_ #include #include #include /** * Input event queue * * We expect the client to fetch events circa each 10ms. The PS/2 driver queues * up to 255 events, which should be enough. Normally, PS/2 generates not more * than 16Kbit/s, which would correspond to ca. 66 mouse events per 10ms. */ class Event_queue { private: bool _enabled; Ring_buffer _ev_queue; public: Event_queue() : _enabled(false), _ev_queue() { } void enable() { _enabled = true; } void disable() { _enabled = false; } void add(Input::Event e) { if (!_enabled) return; try { _ev_queue.add(e); } catch (Ring_buffer::Overflow) { PWRN("event buffer overflow"); } } Input::Event get() { if (_enabled) return _ev_queue.get(); else return Input::Event(); } bool empty() { if (_enabled) return _ev_queue.empty(); else return true; } }; #endif /* _EVENT_QUEUE_H_ */