/* * \brief Vertex array * \author Norman Feske * \date 2010-09-27 */ /* * Copyright (C) 2010-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__NANO3D__VERTEX_ARRAY_H_ #define _INCLUDE__NANO3D__VERTEX_ARRAY_H_ #include namespace Nano3d { template class Vec2; template class Vec3; typedef Vec3 Vertex; template class Vertex_array; } template class Nano3d::Vec2 { private: T _x, _y; public: Vec2() : _x(0), _y(0) { } Vec2(T x, T y) : _x(x), _y(y) { } T &x() { return _x; } T &y() { return _y; } T x() const { return _x; } T y() const { return _y; } void rotate(int sina, int cosa) { int x = _x*cosa - _y*sina; int y = _x*sina + _y*cosa; _x = x >> 16; _y = y >> 16; } }; template class Nano3d::Vec3 { private: T _x, _y, _z; public: Vec3() : _x(0), _y(0), _z(0) { } Vec3(T x, T y, T z) : _x(x), _y(y), _z(z) { } T &x() { return _x; } T &y() { return _y; } T &z() { return _z; } T x() const { return _x; } T y() const { return _y; } T z() const { return _z; } }; template class Nano3d::Vertex_array { protected: Vertex _buf[MAX_VERTICES]; void _rotate(int & (Vec3::*x)(), int & (Vec3::*y)(), int angle) { int sina = sin_frac16(angle); int cosa = cos_frac16(angle); Vertex *vertex = &_buf[0]; for (unsigned i = 0; i < MAX_VERTICES; i++, vertex++) { Vec2 p((vertex->*x)(), (vertex->*y)()); p.rotate(sina, cosa); (vertex->*x)() = p.x(); (vertex->*y)() = p.y(); } } public: /** * Constructor */ Vertex_array() { } Vertex &operator [] (unsigned index) { return _buf[index]; } /** * Rotate vertices around x, y, and z axis */ void rotate_x(int angle) { _rotate(&Vertex::y, &Vertex::z, angle); } void rotate_y(int angle) { _rotate(&Vertex::x, &Vertex::z, angle); } void rotate_z(int angle) { _rotate(&Vertex::x, &Vertex::y, angle); } /** * Apply central projection to vertices * * FIXME: Add proper documentation of the parameters. * * \param z_shift Recommended value is 1600 * \param distance Recommended value is screen height */ void project(int z_shift, int distance) { Vertex *vertex = &_buf[0]; for (unsigned i = 0; i < MAX_VERTICES; i++, vertex++) { int z = (vertex->z() >> 5) + z_shift - 1; /* avoid division by zero */ if (z == 0) z += 1; vertex->x() = ((vertex->x() >> 5) * distance) / z; vertex->y() = ((vertex->y() >> 5) * distance) / z; } } /** * Translate vertices */ void translate(int dx, int dy, int dz) { Vertex *vertex = &_buf[0]; for (unsigned i = 0; i < MAX_VERTICES; i++, vertex++) { vertex->x() += dx; vertex->y() += dy; vertex->z() += dz; } } }; #endif /* _INCLUDE__NANO3D__VERTEX_ARRAY_H_ */