/* * \brief Canvas storing each pixel in one storage unit in a linear buffer * \author Norman Feske * \date 2006-08-04 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__NITPICKER_GFX__CHUNKY_CANVAS_H_ #define _INCLUDE__NITPICKER_GFX__CHUNKY_CANVAS_H_ #include #include "canvas.h" template class Chunky_texture : public Texture { private: PT *_pixels; unsigned char *_alpha; public: Chunky_texture(PT *pixels, unsigned char *alpha, Area size) : Texture(size), _pixels(pixels), _alpha(alpha) { } PT *pixels() { return _pixels; } unsigned char *alpha() { return _alpha; } }; /* * \param PT pixel type */ template class Chunky_canvas : public Canvas { protected: PT *_addr; /* base address of pixel buffer */ public: /** * Constructor */ Chunky_canvas(PT *addr, Area size): Canvas(size), _addr(addr) { } /**************************************** ** Implementation of Canvas interface ** ****************************************/ void draw_box(Rect rect, Color color) { Rect clipped = Rect::intersect(_clip, rect); if (!clipped.valid()) return; PT pix(color.r, color.g, color.b); PT *dst, *dst_line = _addr + _size.w()*clipped.y1() + clipped.x1(); for (int w, h = clipped.h() ; h--; dst_line += _size.w()) for (dst = dst_line, w = clipped.w(); w--; dst++) *dst = pix; _flush_pixels(clipped); } void draw_string(Point p, Font *font, Color color, const char *sstr) { const unsigned char *str = (const unsigned char *)sstr; int x = p.x(), y = p.y(); if (!str || !font) return; unsigned char const *src = font->img; int d, h = font->img_h; /* check top clipping */ if ((d = _clip.y1() - y) > 0) { src += d*font->img_w; y += d; h -= d; } /* check bottom clipping */ if ((d = y + h -1 - _clip.y2()) > 0) h -= d; if (h < 1) return; /* skip hidden glyphs */ for ( ; *str && (x + font->wtab[*str] < _clip.x1()); ) x += font->wtab[*str++]; int x_start = x; PT *dst = _addr + y*_size.w(); PT pix(color.r, color.g, color.b); /* draw glyphs */ for ( ; *str && (x <= _clip.x2()); str++) { int w = font->wtab[*str]; int start = max(0, _clip.x1() - x); int end = min(w - 1, _clip.x2() - x); PT *d = dst + x; unsigned char const *s = src + font->otab[*str]; for (int j = 0; j < h; j++, s += font->img_w, d += _size.w()) for (int i = start; i <= end; i++) if (s[i]) d[i] = pix; x += w; } _flush_pixels(Rect(Point(x_start, y), Area(x - x_start + 1, h))); } void draw_texture(Texture *texture, Color mix_color, Point position, Mode mode, bool allow_alpha) { Rect clipped = Rect::intersect(Rect(position, *texture), _clip); if (!clipped.valid()) return; int src_w = texture->w(); int dst_w = _size.w(); Chunky_texture *tex = static_cast *>(texture); /* calculate offset of first texture pixel to copy */ unsigned long tex_start_offset = (clipped.y1() - position.y())*src_w + clipped.x1() - position.x(); /* start address of source pixels */ PT *src = tex->pixels() + tex_start_offset; /* start address of source alpha values */ unsigned char *alpha = tex->alpha() + tex_start_offset; /* start address of destination pixels */ PT *dst = _addr + clipped.y1()*dst_w + clipped.x1(); PT mix_pixel(mix_color.r, mix_color.g, mix_color.b); int i, j; PT *s, *d; unsigned char *a; switch (mode) { case SOLID: /* * If the texture has no alpha channel, we can use * a plain pixel blit. */ if (tex->alpha() == 0 || !allow_alpha) { blit(src, src_w*sizeof(PT), dst, dst_w*sizeof(PT), clipped.w()*sizeof(PT), clipped.h()); break; } /* * Copy texture with alpha blending */ for (j = clipped.h(); j--; src += src_w, alpha += src_w, dst += dst_w) for (i = clipped.w(), s = src, a = alpha, d = dst; i--; s++, d++, a++) if (*a) *d = PT::mix(*d, *s, *a); break; case MIXED: for (j = clipped.h(); j--; src += src_w, dst += dst_w) for (i = clipped.w(), s = src, d = dst; i--; s++, d++) *d = PT::avr(mix_pixel, *s); break; case MASKED: for (j = clipped.h(); j--; src += src_w, dst += dst_w) for (i = clipped.w(), s = src, d = dst; i--; s++, d++) if (s->pixel) *d = *s; break; } _flush_pixels(clipped); } }; #endif /* _INCLUDE__NITPICKER_GFX__CHUNKY_CANVAS_H_ */