/* * \brief User event representation * \date 2005-10-24 * \author Norman Feske */ /* * Copyright (C) 2005-2017 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU Affero General Public License version 3. */ #ifndef _INCLUDE__SCOUT__EVENT_H_ #define _INCLUDE__SCOUT__EVENT_H_ #include namespace Scout { class Event; class Event_handler; } /** * Event structure * * This event structure covers timer events as well as user input events. */ class Scout::Event { public: /** * Some sensibly choosen key and button codes */ enum code { BTN_LEFT = 0x110, KEY_Q = 16, }; enum ev_type { UNDEFINED = 0, MOTION = 1, /* mouse moved */ PRESS = 2, /* button/key pressed */ RELEASE = 3, /* button/key released */ TIMER = 4, /* timer event */ QUIT = 5, /* quit application */ WHEEL = 6, /* mouse wheel */ }; ev_type type; Point mouse_position; Point wheel_movement; int code; /* key code */ /** * Assign new event information to event structure */ inline void assign(ev_type new_type, int new_mx, int new_my, int new_code) { type = new_type; mouse_position = Point(new_mx, new_my); wheel_movement = Point(0, 0); code = new_code; } }; class Scout::Event_handler { public: virtual ~Event_handler() { } /** * Handle event */ virtual void handle_event(Event const &e) = 0; }; #endif /* _INCLUDE__SCOUT__EVENT_H_ */