/* * \brief Multiplexing one time source amongst different timeouts * \author Martin Stein * \date 2016-11-04 * * These classes are not meant to be used directly. They merely exist to share * the generic parts of timeout-scheduling between the Timer::Connection and the * Timer driver. For user-level timeout-scheduling you should use the interface * in timer_session/connection.h instead. */ /* * Copyright (C) 2016-2017 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU Affero General Public License version 3. */ #ifndef _TIMER__TIMEOUT_H_ #define _TIMER__TIMEOUT_H_ /* Genode includes */ #include #include #include #include namespace Genode { class Time_source; class Timeout_scheduler; class Timeout; class Alarm_timeout_scheduler; } namespace Timer { class Connection; class Root_component; } /** * Interface of a time source that can handle one timeout at a time */ struct Genode::Time_source : Interface { /** * Interface of a timeout callback */ struct Timeout_handler : Interface { virtual void handle_timeout(Duration curr_time) = 0; }; /** * Return the current time of the source */ virtual Duration curr_time() = 0; /** * Return the maximum timeout duration that the source can handle */ virtual Microseconds max_timeout() const = 0; /** * Install a timeout, overrides the last timeout if any * * \param duration timeout duration * \param handler timeout callback */ virtual void schedule_timeout(Microseconds duration, Timeout_handler &handler) = 0; /** * Tell the time source which scheduler to use for its own timeouts * * This method enables a time source for example to synchronize with an * accurate but expensive timer only on a periodic basis while using a * cheaper interpolation in general. */ virtual void scheduler(Timeout_scheduler &) { }; }; /** * Interface of a time-source multiplexer * * Beside 'curr_time()', this abstract interface is used by the Timeout * implementation only. Users of the timeout framework must schedule and * discard timeouts via methods of the timeout. */ class Genode::Timeout_scheduler : Interface { private: friend Timeout; /** * Add a one-shot timeout to the schedule * * \param timeout timeout callback object * \param duration timeout trigger delay */ virtual void _schedule_one_shot(Timeout &timeout, Microseconds duration) = 0; /** * Add a periodic timeout to the schedule * * \param timeout timeout callback object * \param duration timeout trigger period */ virtual void _schedule_periodic(Timeout &timeout, Microseconds duration) = 0; /** * Remove timeout from the scheduler * * \param timeout corresponding timeout callback object */ virtual void _discard(Timeout &timeout) = 0; public: /** * Read out the now time of the scheduler */ virtual Duration curr_time() = 0; }; /** * Timeout callback that can be used for both one-shot and periodic timeouts * * This class should be used only if it is necessary to use one timeout * callback for both periodic and one-shot timeouts. This is the case, for * example, in a Timer-session server. If this is not the case, the classes * Periodic_timeout and One_shot_timeout are the better choice. */ class Genode::Timeout : private Noncopyable { friend class Alarm_timeout_scheduler; public: /** * Interface of a timeout handler */ struct Handler : Interface { virtual void handle_timeout(Duration curr_time) = 0; }; private: class Alarm { friend class Alarm_timeout_scheduler; private: typedef uint64_t Time; struct Raw { Time deadline; bool deadline_period; Time period; bool is_pending_at(uint64_t time, bool time_period) const; }; Lock _dispatch_lock { }; Raw _raw { }; int _active { 0 }; Alarm *_next { nullptr }; Alarm_timeout_scheduler *_scheduler { nullptr }; void _alarm_assign(Time period, Time deadline, bool deadline_period, Alarm_timeout_scheduler *scheduler) { _raw.period = period; _raw.deadline_period = deadline_period; _raw.deadline = deadline; _scheduler = scheduler; } void _alarm_reset() { _alarm_assign(0, 0, false, 0), _active = 0, _next = 0; } bool _on_alarm(uint64_t); Alarm(Alarm const &); Alarm &operator = (Alarm const &); public: Timeout_scheduler &timeout_scheduler; Handler *handler = nullptr; bool periodic = false; Alarm(Timeout_scheduler &timeout_scheduler) : timeout_scheduler(timeout_scheduler) { _alarm_reset(); } virtual ~Alarm(); } _alarm; public: Timeout(Timeout_scheduler &timeout_scheduler) : _alarm(timeout_scheduler) { } ~Timeout() { discard(); } void schedule_periodic(Microseconds duration, Handler &handler); void schedule_one_shot(Microseconds duration, Handler &handler); void discard(); bool scheduled() { return _alarm.handler != nullptr; } }; /** * Timeout-scheduler implementation using the Alarm framework */ class Genode::Alarm_timeout_scheduler : private Noncopyable, public Timeout_scheduler, public Time_source::Timeout_handler { friend class Timer::Connection; friend class Timer::Root_component; friend class Timeout::Alarm; private: using Alarm = Timeout::Alarm; Time_source &_time_source; Lock _lock { }; Alarm *_active_head { nullptr }; Alarm *_pending_head { nullptr }; Alarm::Time _now { 0UL }; bool _now_period { false }; Alarm::Raw _min_handle_period { }; void _alarm_unsynchronized_enqueue(Alarm *alarm); void _alarm_unsynchronized_dequeue(Alarm *alarm); Alarm *_alarm_get_pending_alarm(); void _alarm_setup_alarm(Alarm &alarm, Alarm::Time period, Alarm::Time first_duration); void _enable(); /********************************** ** Time_source::Timeout_handler ** **********************************/ void handle_timeout(Duration curr_time) override; /*********************** ** Timeout_scheduler ** ***********************/ void _schedule_one_shot(Timeout &timeout, Microseconds duration) override; void _schedule_periodic(Timeout &timeout, Microseconds duration) override; void _discard(Timeout &timeout) override { _alarm_discard(&timeout._alarm); } void _alarm_discard(Alarm *alarm); void _alarm_schedule_absolute(Alarm *alarm, Alarm::Time duration); void _alarm_schedule(Alarm *alarm, Alarm::Time period); void _alarm_handle(Alarm::Time now); bool _alarm_next_deadline(Alarm::Time *deadline); bool _alarm_head_timeout(const Alarm * alarm) { return _active_head == alarm; } Alarm_timeout_scheduler(Alarm_timeout_scheduler const &); Alarm_timeout_scheduler &operator = (Alarm_timeout_scheduler const &); public: Alarm_timeout_scheduler(Time_source &time_source, Microseconds min_handle_period = Microseconds(1)); ~Alarm_timeout_scheduler(); /*********************** ** Timeout_scheduler ** ***********************/ Duration curr_time() override { return _time_source.curr_time(); } }; #endif /* _TIMER__TIMEOUT_H_ */