/* * \brief Functor for painting textured polygons * \author Norman Feske * \date 2015-06-29 */ /* * Copyright (C) 2015 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__POLYGON_GFX__TEXTURED_POLYGON_PAINTER_H_ #define _INCLUDE__POLYGON_GFX__TEXTURED_POLYGON_PAINTER_H_ #include #include #include #include namespace Polygon { class Textured_painter; } class Polygon::Textured_painter : public Polygon::Painter_base { private: /** * Edge attribute IDs */ enum Edge_attr { ATTR_X, ATTR_U, ATTR_V, NUM_ATTR }; Edge_buffers _edges; public: /** * Polygon point used for textured polygons */ struct Point : Point_base { int u = 0, v = 0; Point() { } Point(int x, int y, int u, int v) : Point_base(x, y), u(u), v(v) { } enum { NUM_EDGE_ATTRIBUTES = NUM_ATTR }; inline int edge_attr(int id) const { switch (id) { default: case ATTR_X: return Point_base::edge_attr(id); case ATTR_U: return u; case ATTR_V: return v; } } inline void edge_attr(int id, int value) { switch (id) { case ATTR_X: Point_base::edge_attr(id, value); return; case ATTR_U: u = value; return; case ATTR_V: v = value; return; } } }; /** * Constructor * * \param alloc allocator used for allocating edge buffers * \param max_height maximum size of polygon to draw, used to dimension * the edge buffers */ Textured_painter(Genode::Allocator &alloc, unsigned max_height) : _edges(alloc, max_height) { } /** * Draw textured polygon * * \param points Array of polygon points * \param num_points Number of polygon points * * The pixel surface and the alpha surface must have the same * dimensions. */ template void paint(Genode::Surface &pixel_surface, Genode::Surface &alpha_surface, Point const points[], unsigned num_points, Genode::Texture const &texture) { Point clipped[2*max_points_clipped(num_points)]; num_points = clip_polygon(points, num_points, clipped, pixel_surface.clip()); Rect const bbox = bounding_box(clipped, num_points, pixel_surface.size()); fill_edge_buffers(_edges, clipped, num_points); int * const x_l_edge = _edges.left (ATTR_X); int * const x_r_edge = _edges.right(ATTR_X); int * const u_l_edge = _edges.left (ATTR_U); int * const u_r_edge = _edges.right(ATTR_U); int * const v_l_edge = _edges.left (ATTR_V); int * const v_r_edge = _edges.right(ATTR_V); unsigned const src_w = texture.size().w(); PT const *src_pixel = texture.pixel(); unsigned char const *src_alpha = texture.alpha(); /* calculate begin of destination scanline */ unsigned const dst_w = pixel_surface.size().w(); PT *dst_pixel = pixel_surface.addr() + dst_w*bbox.y1(); AT *dst_alpha = alpha_surface.addr() + dst_w*bbox.y1(); for (int y = bbox.y1(); y < bbox.y2(); y++) { /* * Read left and right texture coordinates (u,v) from * corresponding edge buffers. */ Genode::Point<> const l_texpos(u_l_edge[y], v_l_edge[y]); Genode::Point<> const r_texpos(u_r_edge[y], v_r_edge[y]); int const x_l = x_l_edge[y]; int const x_r = x_r_edge[y]; if (x_l < x_r) texturize_rgba(l_texpos, r_texpos, dst_pixel + x_l, (unsigned char *)dst_alpha + x_l, x_r - x_l, src_pixel, src_alpha, src_w); dst_pixel += dst_w; dst_alpha += dst_w; } pixel_surface.flush_pixels(bbox); } }; #endif /* _INCLUDE__POLYGON_GFX__TEXTURED_POLYGON_PAINTER_H_ */