/* * \brief Utilities for calculating bezier curves * \date 2017-07-28 * \author Norman Feske */ /* * Copyright (C) 2017 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU Affero General Public License version 3. */ #ifndef _INCLUDE__GEMS__BEZIER_H_ #define _INCLUDE__GEMS__BEZIER_H_ /** * Calculate quadratic bezier curve * * \param draw_line functor to be called to draw a line segment * \param levels number of sub divisions * * The coordinates are specified in clock-wise order with point 1 being * the start and point 3 the end of the curve. */ template static inline void bezier(long x1, long y1, long x2, long y2, long x3, long y3, FUNC const &draw_line, unsigned levels) { if (levels-- == 0) { draw_line(x1, y1, x3, y3); return; } long const x12 = (x1 + x2) / 2, y12 = (y1 + y2) / 2, x23 = (x2 + x3) / 2, y23 = (y2 + y3) / 2, x123 = (x12 + x23) / 2, y123 = (y12 + y23) / 2; bezier(x1, y1, x12, y12, x123, y123, draw_line, levels); bezier(x123, y123, x23, y23, x3, y3, draw_line, levels); } /** * Calculate cubic bezier curve * * The arguments correspond to those of the quadratic version but with point 4 * being the end of the curve. */ template static inline void bezier(long x1, long y1, long x2, long y2, long x3, long y3, long x4, long y4, FUNC const &draw_line, unsigned levels) { if (levels-- == 0) { draw_line(x1, y1, x4, y4); return; } long const x12 = (x1 + x2) / 2, y12 = (y1 + y2) / 2, x23 = (x2 + x3) / 2, y23 = (y2 + y3) / 2, x34 = (x3 + x4) / 2, y34 = (y3 + y4) / 2, x123 = (x12 + x23) / 2, y123 = (y12 + y23) / 2, x234 = (x23 + x34) / 2, y234 = (y23 + y34) / 2, x1234 = (x123 + x234) / 2, y1234 = (y123 + y234) / 2; bezier(x1, y1, x12, y12, x123, y123, x1234, y1234, draw_line, levels); bezier(x1234, y1234, x234, y234, x34, y34, x4, y4, draw_line, levels); } #endif /* _INCLUDE__GEMS__BEZIER_H_ */