/* * \brief Utility for in-place (re-)construction of objects * \author Norman Feske * \date 2014-01-10 */ /* * Copyright (C) 2014 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__UTIL__RECONSTRUCTIBLE_H_ #define _INCLUDE__UTIL__RECONSTRUCTIBLE_H_ #include #include #include namespace Genode { template class Reconstructible; template class Constructible; } /** * Place holder for an object to be repeatedly constructed and destructed * * This class template acts as a smart pointer that refers to an object * contained within the smart pointer itself. The contained object may be * repeatedly constructed and destructed while staying in the same place. This * is useful for replacing aggregated members during the lifetime of a compound * object. * * \param MT type */ template class Genode::Reconstructible : Noncopyable { private: /** * Static reservation of memory for the embedded object */ char _space[sizeof(MT)] __attribute__((aligned(sizeof(addr_t)))); /** * True if the volatile object contains a constructed object */ bool _constructed = false; template void _do_construct(ARGS &&... args) { construct_at(_space, args...); _constructed = true; } MT *_ptr() { return reinterpret_cast(_space); } MT const *_const_ptr() const { return reinterpret_cast(_space); } void _check_constructed() const { if (!_constructed) throw Deref_unconstructed_object(); } protected: /** * Dummy type used as a hook for 'Constructible' to bypass the * default constructor by invoking the 'Reconstructible(Lazy *)' * constructor. */ struct Lazy { }; /** * Constructor that omits the initial construction of the object */ Reconstructible(Lazy *) { } public: class Deref_unconstructed_object { }; /** * Constructor * * The arguments are forwarded to the constructor of the embedded * object. */ template Reconstructible(ARGS &&... args) { _do_construct(args...); } ~Reconstructible() { destruct(); } /** * Construct new object in place * * If the 'Reconstructible' already hosts a constructed object, the old * object will be destructed first. */ template void construct(ARGS &&... args) { destruct(); _do_construct(args...); } /** * Destruct object */ void destruct() { if (!_constructed) return; /* invoke destructor */ _ptr()->~MT(); _constructed = false; } /** * Return true of volatile object contains a constructed object */ bool constructed() const { return _constructed; } /** * Return true of volatile object contains a constructed object * * \deprecated use 'constructed' instead */ bool is_constructed() const { return constructed(); } /** * Access contained object */ MT *operator -> () { _check_constructed(); return _ptr(); } MT const *operator -> () const { _check_constructed(); return _const_ptr(); } MT &operator * () { _check_constructed(); return *_ptr(); } MT const &operator * () const { _check_constructed(); return *_const_ptr(); } void print(Output &out) const { if (_constructed) _const_ptr()->print(out); else out.out_string(""); } }; /** * Reconstructible object that holds no initially constructed object */ template struct Genode::Constructible : Reconstructible { template Constructible(ARGS &&... args) : Reconstructible((typename Reconstructible::Lazy *)nullptr) { } }; #endif /* _INCLUDE__UTIL__RECONSTRUCTIBLE_H_ */