/* * \brief Graphics backend interface * \date 2013-12-30 * \author Norman Feske */ /* * Copyright (C) 2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__SCOUT__GRAPHICS_BACKEND_H_ #define _INCLUDE__SCOUT__GRAPHICS_BACKEND_H_ #include #include namespace Scout { struct Graphics_backend; } /* * We use two buffers, a foreground buffer that is displayed on screen and a * back buffer. While the foreground buffer must contain valid data all the * time, the back buffer can be used to prepare pixel data. For example, * drawing multiple pixel layers with alpha channel must be done in the back * buffer to avoid artifacts on the screen. */ struct Scout::Graphics_backend { virtual Canvas_base &front() = 0; virtual Canvas_base &back() = 0; virtual void copy_back_to_front(Rect rect) = 0; virtual void swap_back_and_front() = 0; /* * XXX todo mode-change notification */ virtual void position(Point p) = 0; virtual void bring_to_front() = 0; virtual void view_area(Area area) = 0; }; #endif /* _INCLUDE__SCOUT__GRAPHICS_BACKEND_H_ */