/* * \brief Input event structure * \author Norman Feske * \date 2006-08-16 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _INCLUDE__INPUT__EVENT_H_ #define _INCLUDE__INPUT__EVENT_H_ #include namespace Input { class Event; } class Input::Event { public: enum Type { INVALID, MOTION, PRESS, RELEASE, WHEEL, FOCUS, LEAVE, TOUCH }; private: Type _type; /* * For PRESS and RELEASE events, '_code' contains the key code. * For FOCUS events, '_code' is set to 1 (focus) or 0 (unfocus). */ int _code; /* * Absolute pointer position coordinates */ int _ax, _ay; /* * Relative pointer motion vector */ int _rx, _ry; public: /** * Constructors */ Event(): _type(INVALID), _code(0), _ax(0), _ay(0), _rx(0), _ry(0) { } Event(Type type, int code, int ax, int ay, int rx, int ry): _type(type), _code(code), _ax(ax), _ay(ay), _rx(rx), _ry(ry) { } /** * Accessors */ Type type() const { return _type; } int code() const { return _code; } int ax() const { return _ax; } int ay() const { return _ay; } int rx() const { return _rx; } int ry() const { return _ry; } /** * Return key code for press/release events */ Keycode keycode() const { return _type == PRESS || _type == RELEASE ? (Keycode)_code : KEY_UNKNOWN; } bool absolute_motion() const { return _type == MOTION && !_rx && !_ry; } bool relative_motion() const { return _type == MOTION && (_rx || _ry); } bool touch_release() const { return _type == TOUCH && (_rx == -1) && (_ry == -1); } /* * \deprecated use methods without the 'is_' prefix instead */ bool is_absolute_motion() const { return absolute_motion(); } bool is_relative_motion() const { return relative_motion(); } bool is_touch_release() const { return touch_release(); } static Event create_touch_event(int ax, int ay, int id, bool last = false) { return Event(Type::TOUCH, id, ax, ay, last ? -1 : 0, last ? -1 : 0); } }; #endif /* _INCLUDE__INPUT__EVENT_H_ */