Increase internal chunk size of heap only if an allocation succeeded
beforehand. Otherwise the chunk size increases with every unsuccessful
invocation and a upgrade of the used ram session will be insufficient and of
no use at all.
Fixes#1632
If some sessions run out of memory in init, resource requests will be issued
to core, which it never will satisfy. Setting some default signal handler
avoids that the default implementation will block init for ever.
Issue #1632
Moves the Bios Data Area header from base-hw to base. Modifies the
base-nova core console that it uses the header as replacement for
the previous BDA bit logic.
Ref #1625
Introduces a class Unmanaged_singleton_constructor that can be declared as
friend to be able to call unmanaged_singleton on classes with a private
constructor. Enables the appliance of the singleton pattern.
Ref #1625
Three things were done:
* Timouts are measured in an asynchronous way to be able to start counters
after the potentially expensive RPC that starts the timeout.
* Timeouts were increased from 45 and 15 seconds to 60 and 20 seconds
because at least on Arndale, results were not stable enough.
* Counting is done on 'unsigned long long' instead of 'unsigned' because
with the higher timeouts, overflows occured.
Fixes#1628
The timer driver previously used floating point operations to translate us to
tics and vice versa. This isn't necessary as the rounding error isn't critical
for the given values but expensive which should be avoided in a code path that
must be executed pretty frequent with high priority.
Ref #1628
This commit eliminates the mutual interlaced taking of destruction lock,
list lock and weak pointer locks that could lead to a dead-lock situation
when a lock pointer was tried to construct while a weak object is in
destruction progress.
Now, all weak pointers are invalidated and dequeued at the very
beginning of the weak object's destruction. Moreover, before a weak pointer
gets invalidated during destruction of a weak object, it gets dequeued, and
the list lock is freed again to avoid the former dead-lock.
Fix#1607
Up to now it was not possible to trace threads that use a different
Cpu_session rather than env()->cpu_session() (as done by VirtualBox).
This problem is now solved by setting the Cpu_session explicitly when
creating the event logger and attaching the trace control area when
creating the thread.
Fixes#1618.
The timer driver on X86 needs CPU quota with highest priority as it
frequently has to interrupt the counters to update the PIT.
On ARM this makes no difference in the test results as ARM timer
drivers, once configured, can sleep until the end of the timeouts.
On X86 we raise the error tolerance to 2% (default 1%) to compensate
the error caused by the timer.
Fixes#1621
Printing all errors and the goal values instead of exiting at the first
error allows for faster analysis of problems with the CPU-quota
mechanism.
Ref #1616
The test always succeeded because I forgot to set the error tolerance from
my debugging value 1 back to the correct value 0.01 before commiting the
test.
Ref #1616
Since the HW-kern-caps commit, there was a bug in the Platform_thread
constructor. When called for a user thread, the constructor stated 0
as CPU quota at the Kernel_object instead of its quota input-paramater.
Fixes#1620
- free up kernel memory of empty slabs (if already one empty slab is in
place)
- free up more page table entries
- handle CPUs with invariant TSCs gracefully
Genode/Nova running on CPUs without the invariant TSC feature may seem
to 'hang'. The referenced commit of the nova branch fixes the issue
for some older Intel CPUs.
Fixes#1615
Adjust bomb to specify the various hard-coded parameters and set up bomb.run
this way that it manages at our test machine to succeed in the given time.
Issue #1615
Bomb and any server may generate references to capabilities exceeding 256 -
use a 16bit counter until the cap handling in Genode gets unified.
Additionally try to print a warning, instead of dying, if we get cap reference
count under or overflow.
Issue #1615
Do not use slabs for allocations above 64KB, this seems to lead to memory
corruptions and the error described in issue #1613 under certain circumstances.
fixes#1613
Add a test where a locked pointer shall be taken during object destruction.
Moreover, extend the run-script so it runs on different platforms with
"real" timers.
SDL uses the Audio_out session in streaming fashion. For this reason
the audio might be played with delay of at most the queue size. To
mitigate the effect we synchronize the tail pointer to the current play
pointer when the PlayAudio() function is called by SDL for the first
time.
Fixes#1612.
Init used to specify the unique child name as session label when
requesting the binary image of a dynamically linked child. The actual
module name was propagated as "filename" session argument. Since we want
to move towards the sole use of the session label, which can be taken
into account for the session routing, the module name should always be
the last part of a ROM session label.
This patch changes the window manager, the decorator, and the
floating window layouter to propagate the usage of an alpha channel from
the client application to the decorator. This way, the decorator can
paint the decoration elements behind the affected windows, which would
otherwise be skipped.
This patch adds two new painters located at gems/include/polygon_gfx.
Both painters draw convex polygons with an arbirary number of points.
The shaded-polygon painter interpolates the color and alpha values
whereas the textured-polygon painter applies a texture to the polygon.
The painters are accompanied by simplistic 3D routines located at
gems/include/nano3d/ and a corresponding example (gems/run/nano3d.run).
This patch changes the way how CLI monitor obtains its subsystem
configurations. Originally, this information was provided via the
Genode::config mechanism. But for managing complex scenarios, the config
node becomes very complex. Hence, it is preferrable to have a distinct
file for each subsystem configuration.
The CLI monitor scans the directory '/subsystems' for files ending with
".subsystem". Each file has the same syntax as the formerly used
subsystem nodes.