This patch makes the former 'Process' class private to the 'Child'
class and changes the constructor of the 'Child' in a way that
principally enables the implementation of single-threaded runtime
environments that virtualize the CPU, PD, and RAM services. The
new interfaces has become free from side effects. I.e., instead
of implicitly using Genode::env()->rm_session(), it takes the reference
to the local region map as argument. Also, the handling of the dynamic
linker via global variables is gone. Now, the linker binary must be
provided as constructor argument.
Fixes#1949
This patch changes nitpicker's session interface to use session-local
view handles instead of view capabilities. This enables the batching
of multiple view operations into one atomic update.
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').
The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.
The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.
Fixes#46
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082