When building Genode on a Linux system running in a Xen Dom0, the 'xen'
run target can run a Genode scenario in a Xen DomU.
Usage: in build/x86_*/etc/build.conf, define:
RUN_OPT = --include boot_dir/$(KERNEL) --include image/iso --include power_on/xen --include log/xen --include power_off/xen
The Xen DomU runs in HVM mode and loads Genode from an ISO image. Serial
log output is printed to the console and graphical output is shown in an
SDL window.
The Xen DomU ist managed using the 'xl' command line tool and it is
possible to add configuration options in the 'xen_args' variable in a run
script. Common options are:
- disabling the graphical output:
append xen_args { sdl="0" }
- configuring a network device:
append xen_args { vif=\["model=e1000,mac=02:00:00:00:01:01,bridge=xenbr0"\] }
- configuring USB input devices:
append xen_args { usbdevice=\["mouse","keyboard"\] }
Note: the 'xl' tool requires super-user permissions and interactive
password input can be troublesome in combination with 'expect' and is not
practical for automatic tests. For this reason, the current implementation
assumes that no password input is needed when running 'sudo xl', which can
be achieved by creating a file '/etc/sudoers.d/xl' with the content
'user ALL=(root) NOPASSWD: /usr/sbin/xl'
(where 'user' is the Linux user name).
Fixes#2504
When running core as the kernel inside every component, a separate
stack area for core is needed that is different from the user-land
component's one.
Ref #2091
Acquire Signal_context objects locks via Object_pool::apply() in the
context of the entrpyoint thread, instead in the context of the calling
thread.
Fixes#2485
The files are generated via flex and bison. Until now, this step was
performed when preparing the libc port. Unfortunately, the generated
files have subtle differences depending on the flex/bison versions
installed in the host. For example, the bison version number appears in
the generated code. This, in turn, breaks the hash mechanism of the
depot where a src/libc archive ends up being slightly different when
created on different hosts.
By moving the code generation to the build stage, the src/libc archive
merely contains the nslexer.l and nsparser.y source files but not the
generated files.
- Fix fatal exception handling so that stack traces are dumped
- Add 'include/nim' directories to Nim module search path
- Enable release optimizations for release builds
Fix#2493
This patch removes the assertion about the unexpected call of
'block_for_signal' within core. On Linux, this call is actually
expected because of the handling of SIGCHLD signals by core.
When idle, menu_view de-schedules timer events to save processing time.
Once reactivated by a dialog update, it computes the passed time and
applies the result to the animator. However, the animation was most likely
started by the update not during the sleep. So the passed time must not
be applied to the animation in this case. Otherwise, many animation steps
are computed at once within a single visible frame.
Furthermore, the patch adjusts the REDRAW_PERIOD to 2, which is a better
value for geometric movements as opposed to mere color-blending effects
where the frame rate does not matter so much.
It also refines the nitpicker-buffer relocation in a way that extends
the buffer but does not shrink it. This lowers the interaction with
nitpicker in situations where the dialog size changes a lot.
By applying the text output to the alpha buffer in addition to the pixel
buffer, labels can now appear without the need for an underlying frame
or button.
The new widget allows one to align a child widget within a larger parent
widget by specifying the boolean attributes 'north', 'south', 'east',
and 'west'. If none is specified, the child is centered. If opposite
attributes are specified, the child is stretched.
This improves the output quality of antialiased lines onto a transparent
nitpicker buffer. For antialiased graphics operations, the initial color
leaks through. Leaking 50% gray is better than leaking black, in
particular when drawing white lines.
This patch makes the use of 'List' invisible at the 'Animator'
interface. This allows users of the utility to keep 'Animator::Items' in
a custom 'List' with no aliasing problems.