This patch cleans up the thread API and comes with the following
noteworthy changes:
- Introduced Cpu_session::Weight type that replaces a formerly used
plain integer value to prevent the accidental mix-up of
arguments.
- The enum definition of Cpu_session::DEFAULT_WEIGHT moved to
Cpu_session::Weight::DEFAULT_WEIGHT
- New Thread constructor that takes a 'Env &' as first argument.
The original constructors are now marked as deprecated. For the
common use case where the default 'Weight' and 'Affinity' are
used, a shortcut is provided. In the long term, those two
constructors should be the only ones to remain.
- The former 'Thread<>' class template has been renamed to
'Thread_deprecated'.
- The former 'Thread_base' class is now called 'Thread'.
- The new 'name()' accessor returns the thread's name as 'Name'
object as centrally defined via 'Cpu_session::Name'. It is meant to
replace the old-fashioned 'name' method that takes a buffer and size
as arguments.
- Adaptation of the thread test to the new API
Issue #1954
With this patch, when calling 'setFocus()' on a QNitpickerViewWidget, the
Nitpicker view gets the input focus (provided that the parent Qt window
already had it).
Fixes#1314
The QPluginWidget used to be a QNitpickerViewWidget but the new loader
interface does no longer hand out a view capability. So we need to
decouple both classes. This patch moves the view-geometry calculation to
a separate class to make it easier reusable, in particular for the
QPluginWidget.
This patch changes nitpicker's session interface to use session-local
view handles instead of view capabilities. This enables the batching
of multiple view operations into one atomic update.
For the correct integration of a QPluginWidget in a parent QWidget, with
this commit the parent QWidget's Nitpicker view is made the parent view of
the plugin's Nitpicker view.
Fixes#1173.
Now that it is possible to resize the stack of the Genode main thread, it
is not necessary anymore to create a new Genode thread as Qt main thread.
Fixes#1134.
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082