The storage dialog is folded when activating the runtime view (e.g., by
clicking on the Genode Logo). This should happen immediately as response
of the mouse click.
This patch improves the separation of the update and layout phases to
avoid superfluous geometry animations of its child widgets. Prior this
patch, 'Widget::geometry' was called in both phases, potentially
triggering geometry animations with intermediate values at the update
phase.
Related to issue #3221
The button widget already supported an animated transition between
hovered and unhovered states. This patch generalizes the mechanism to
allow animated transitions between arbitrary button states, including
style changes.
This way, the fade-out of non-TCB components in Sculpt CE happens not
abruptly but smooth.
Fixes#3221
This patch makes the application of color/alpha from the icon's texture
to the target surface customizable by replacing the formerly built-in
'_transfer_pixel' function by calls to the new 'Pixel_rgba::transfer'
interface.
Issue #3221
The new 'transfer' function interface defines how pixel/alpha values
sampled from texture are applied to a destination pixel, similar to the
role of a fragment shader in GPU-based rendering. The transfer function
can be customized by defining custom pixel types, which may be (but
don't need to be) derived from 'Pixel_rgba'.
Issue #3221
The default 'Rect' constructor constructs an invalid rectangle where the
p1 coordinates are lower than the p2 coordinates. In particular, p1 is
set to (1, 1). The 'Widget' implementation uses the points individually
as input into the 'Animated_rect' mechanism. This way, widgets end up
being positioned at (1, 1) initially and are moved to (0, 0) once the
first layout update is applied. By explicitly initializing the
'_geometry' to (0x0+0+0), we avoid this initial artifact.
When entering/leaving sub menus of Sculpt's '+' menu, some parts of the
menu sometimes remain unchanged, in particular the back button.
Originally, a click would reset the hovering on clicks in the
expectation that any click would eventually result in a completely new
situation where the old hovering information does not make sense and
would only (potentially) confuse the menu. But this was apparently
overzealous. With the patch a once hovered back button stays hovered
even when actitivated and the back button of the upper-level menu
happens to stay under the current pointer position.
Issue #3209
This patch improves the hover handling in situations where the dialog
changes under the pointer. Previously, hover changes were reported
as response to user input only, which failed to cover this case. This
became a problem with Sculpt CE's '+' menu, which changes on the fly
when entering/leaving sub menus.
The patch also cleanly separates the hover handling from the focus
handling. Originally, the hovering was reset when the menu view got
unfocused. In situations like Sculpt's '+' menu where the menu view
receives a transient focus only while clicked and gets unfocused on the
button-release event (aka clack), each clack would invalidate the hover
information until a new input event comes in.
Finally, the patch introduces the clear distinction between situations
where the entire dialog is hovered or not. Previously, this state was
somehow implicitly kept by issuing an invalid hover report whenever a
leave event was observed.
Issue #3209
When a window is moved, the virtual pointer position must be updated,
taking the changed input coordinate into account. This patch propagates
such changes via absolute motion events to the client.
Without this patch, Sculpt CE's '+' menu wouldn't update the hovered
item correctly when entering/leaving sub menus (which happen to trigger
the repositioning of the menu on screen).
Issue #3209
The site download.qt.io seems to apply some mirror-via-HTTP-redirect
scheme which, unfortunately, seems broken (and therefore annoyingly
slow) for non-SSL-secured URLs.
* Introduce 64-bit tick counter
* Let the timer always count when possible, also if it already fired
* Simplify the kernel syscall API to have one current time call,
which returns the elapsed microseconds since boot
When specifying the attribute 'dep_visible="false"' for a primary
dependency or the attribute 'visible="false"' for a secondary
dependency, the dependency is used for the layout calculation but not
displayed in the graph.
- Omit showing routes to uninteresting ROMs obtained from the parent,
i.e., the binaries requested by the sculpt-managed subsystems.
- Change the routes for the inspect subsystem such that the inspect-noux
instance is anchored at the config node (critical!) and the nit_fb
instance anchored at the used GUI.
The "schedule_post_signal_hook" method of the Genode::Entrypoint class
is problematic because the signal hook can be scheduled and replaced
multiple times during the signal dispatch cycle. Add an alternative to
this method with "register_io_progress_handler" and the "Post_signal_
hook" class with "Io_progress_handler". The difference being an
"Io_progress_handler" may be registered once during the lifetime of an
entrypoint to prevent arbitrary libraries from replacing a pending hook.
The "register_io_progress_handler" remains as a deprecated API, and is
now invoked for every I/O signal received and only for I/O signals
rather than for any signal.
Ref #3132
This patch excludes the current "Construction" from the list of
"present" components in the runtime. Without the patch, a missing "wm"
would go unmissing once when the routing dialog of a new wm instance
appears. Now an already present window layouter that had a broken route
would prematurely re-appear in the config, which should not happen
because the new wm does not exist yet.
In cases where the signing failed (maybe the passphrase for the key was
not available at this time), there remained an empty .sig file, which is
newer than the to-be-signed file and, therefore, prevents subsequent
signing processes.
When buiding the sculpt image, the sculpt.run script used to integrate
the current version of the index of the 'depot_user' into the boot
image. At runtime, when the Sculpt partition is selected for "use" this
index - along with the 'pubkey' and 'download' files of the known
depot users - is written to the Sculpt partition.
This has the undesirable effect that a later version of the index
(published some time after the sculpt image was created) would always be
overwritten by the outdated index shipped with the boot image.
The built-in default index was actually a stop-gap solution needed
during the development of Sculpt CE, introduced when the downloading of
index files was not yet supported. Now, with the working download
mechanism, it is no longer needed. Hence, this patch removes the default
index from the sculpt image.