This patch adds the support for a client-specified buffer viewport to
nitpicker. It thereby allows clients to allocate a buffer that is larger
than the visible pixels, in particular, padding the buffer dimensions to
SIMD-friendly boundaries.
Issue #5518
By giving the client a way to specify the origin of the viewport in
addition to the size, we can solve transformed (rotated, flipped)
output to screen buffers where the line length is larger than the
number of visible pixels.
Issue #5518
This patch reverts the 8px padding of capture buffers as introduced
by commit "nitpicker: alloc padded capture buffer". The padding was
introduced to ease the use of SIMD instructions operating on the capture
buffer (blit2front) assuming that practical screen dimensions are a
multiple of 8px. Unfortunately this assumption is wrong. E.g., some
laptops use a resolution of 1366x768. So the back2front copying cannot
sidestep the handling of the finicky special cases.
Issue #5428
Issue #5501
With this change, a client (i.e., display driver) can register
a wakeup signal handler to be notified on the arrival of new data to
capture. The signal is delivered only when the client has stopped
capturing. The client propagates this condition to the server using
the new 'capture_stopped' RPC call.
This change in principle enables a display driver to suspend its
periodic mode of operation after a few frames without capturing any
new data. As the first driver, the fb_sdl driver has been adapted to
the new protocol. This change not only eliminates the driver's CPU
load when idle, it also reduces the latency of sporadic output
because the response to such GUI updates is no longer bound by a
fixed periodic interval.
Issue #5344
This patch adds the physical screen size as argument to the
Capture::Session::buffer RPC function, which allows drivers to
propagate DPI information to the GUI server. While changing the
the interface, the patch replaces the former use of C++ exceptions
by a result type. The 'Buffer_result' is handled transparently by the
Capture::Connection. The client.h code is now integrated in
connection.h.
Issue #5344