This patch moves the thread operations from the 'Cpu_session'
to the 'Cpu_thread' interface.
A noteworthy semantic change is the meaning of the former
'exception_handler' function, which used to define both, the default
exception handler or a thread-specific signal handler. Now, the
'Cpu_session::exception_sigh' function defines the CPU-session-wide
default handler whereas the 'Cpu_thread::exception_sigh' function
defines the thread-specific one.
To retain the ability to create 'Child' objects without invoking a
capability, the child's initial thread must be created outside the
'Child::Process'. It is now represented by the 'Child::Initial_thread',
which is passed as argument to the 'Child' constructor.
Fixes#1939
This patch cleans up the thread API and comes with the following
noteworthy changes:
- Introduced Cpu_session::Weight type that replaces a formerly used
plain integer value to prevent the accidental mix-up of
arguments.
- The enum definition of Cpu_session::DEFAULT_WEIGHT moved to
Cpu_session::Weight::DEFAULT_WEIGHT
- New Thread constructor that takes a 'Env &' as first argument.
The original constructors are now marked as deprecated. For the
common use case where the default 'Weight' and 'Affinity' are
used, a shortcut is provided. In the long term, those two
constructors should be the only ones to remain.
- The former 'Thread<>' class template has been renamed to
'Thread_deprecated'.
- The former 'Thread_base' class is now called 'Thread'.
- The new 'name()' accessor returns the thread's name as 'Name'
object as centrally defined via 'Cpu_session::Name'. It is meant to
replace the old-fashioned 'name' method that takes a buffer and size
as arguments.
- Adaptation of the thread test to the new API
Issue #1954
This patch makes the former 'Process' class private to the 'Child'
class and changes the constructor of the 'Child' in a way that
principally enables the implementation of single-threaded runtime
environments that virtualize the CPU, PD, and RAM services. The
new interfaces has become free from side effects. I.e., instead
of implicitly using Genode::env()->rm_session(), it takes the reference
to the local region map as argument. Also, the handling of the dynamic
linker via global variables is gone. Now, the linker binary must be
provided as constructor argument.
Fixes#1949
This patch replaces the former 'Pd_session::bind_thread' function by a
PD-capability argument of the 'Cpu_session::create_thread' function, and
removes the ancient thread-start protocol via 'Rm_session::add_client' and
'Cpu_session::set_pager'. Threads are now bound to PDs at their creation
time and implicitly paged according to the address space of the PD.
Note the API change:
This patch changes the signature of the 'Child' and 'Process' constructors.
There is a new 'address_space' argument, which represents the region map
representing the child's address space. It is supplied separately to the
PD session capability (which principally can be invoked to obtain the
PD's address space) to allow the population of the address space
without relying on an 'Pd_session::address_space' RPC call.
Furthermore, a new (optional) env_pd argument allows the explicit
overriding of the PD capability handed out to the child as part of its
environment. It can be used to intercept the interaction of the child
with its PD session at core. This is used by Noux.
Issue #1938
This patch integrates three region maps into each PD session to
reduce the session overhead and to simplify the PD creation procedure.
Please refer to the issue cited below for an elaborative discussion.
Note the API change:
With this patch, the semantics of core's RM service have changed. Now,
the service is merely a tool for creating and destroying managed
dataspaces, which are rarely needed. Regular components no longer need a
RM session. For this reason, the corresponding argument for the
'Process' and 'Child' constructors has been removed.
The former interface of the 'Rm_session' is not named 'Region_map'. As a
minor refinement, the 'Fault_type' enum values are now part of the
'Region_map::State' struct.
Issue #1938
For some reason 'os/config.h' is imported through 'launchpad.h', when linking an
undefined symbol ('Genode::config') is produced, which actually should not
happen.
The original version of the icon painter would reach beyong the
texture boundaries for textures of even width and height, and when
painting an icon with the width or height of the texture.
In this case, p3 would be set to the same value as p2. However, the code
expects p3 to lie within the middle rectangle. However, in this corner
case, the middle rectangle is actually empty. So no pixel can lie within
it. Hence, p3 is positioned by one pixel to the left outside the middle
rectangle, which violates the assumptions when calculating the clipping
and texture offsets. The patch fixes the problem by reducing the size of
the right column by one pixel. This ensures that exists always a
non-zero middle rectangle.
The headers 'texture_rgb565.h' and 'texture_rgb888' contain
template specializations needed for using the 'Texture::rgba' function
for the respective pixel formats. The specializations were formerly
contained in application-local code.
This patch changes nitpicker's session interface to use session-local
view handles instead of view capabilities. This enables the batching
of multiple view operations into one atomic update.
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').
The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.
The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.
Fixes#46
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082