It turns out that the name function does not have much use in practice
except for naming the thread of the component's initial entrypoint. For
dynamically linked components, this thread is created by the dynamic
linker. It is named "ep" in these cases. Considering that we will
eventually turn all regular components into dynamically linked
executables, the additional information provided by the
Component::name() function remains unused. So it is better to not bother
the component developers with adding boilerplate code.
The original 'Env' interface as returned by 'Genode::env()' has been
renamed to 'Env_deprecated' and moved to deprecated/env.h. The new version
of base/env.h contains the interface passed to modern components that
use the component API via base/component.h.
Issue #1832
This commit introduces the new `Component` interface in the form of the
headers base/component.h and base/entrypoint.h. The os/server.h API
has become merely a compatibilty wrapper and will eventually be removed.
The same holds true for os/signal_rpc_dispatcher.h. The mechanism has
moved to base/signal.h and is now called 'Signal_handler'.
Since the patch shuffles headers around, please do a 'make clean' in the
build directory.
Issue #1832
Currently, when a signal arrives in the main thread, the signal dispatcher is
retrieved and called from the main thread, the dispatcher uses a proxy object
that in turn sends an RPC to the entry point. This becomes a problem when the
entry point destroys the dispatcher object, before the dispatch function has
been called by the main thread. Therefore, the main thread should simply send an
RPC to the entry point upon signal arrival and the dispatching should be handled
solely by the entry point.
Issue #1738
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082