This commit allows for suppressing failed extract operations by
setting the 'ignore_failures' attribute in the 'config' node.
It is intended for operating the component in batch-mode where
multiple archives need to be extracted but failing to extract
some of them can by ignored. The default value of this option
is 'false'.
It also adds the 'stop_on_failure' attribute that instructs
the component to stop processing any following archives after
it already has failed to do so. The default value of this
option is 'true' to preserve the current behavior.
Issue #5326.
Now, we schedule before unblocking the rx_task. This is done in order to
execute a potentially ready ksoftirqd before unblocking the rx_task,
which in turn may execute soft-interrupt handlers through bottom half
code leading to double lock attempts of the socket spinlock.
Issue #5264
Since the preset contains mesa_gpu-intel, it is specific to the pc
platform. Other platform-specific repos (such as allwinner) may contain
their own preset with the same name. To prevent that Sculpt images use
the wrong preset due to the particular order in the build.conf, we move
the preset into the pc repo.
Fixes#5322
Avoid double allocation of alternative stack. Genode's sigaltstack variant
allocates the stack with alloc_secondary_stack. Disable the warning of
sigaltstack by using explicitly the nullptr in ss_sp.
Issue #5305
This interface change gives GUI servers the freedom to allocate view
capabilities at the time of request instead of the creation time of the
view. This is useful because view capabilities are rarely needed.
Issue #5242
This patch moves the management of view IDs from the server to the
client side. The former 'create_view' and 'create_child_view'
operations do no longer return a view ID but take a view ID as
argument. While changing those operations, this patch takes the
opportunity to allow for initial view attributes. Combined, those
changes simplify the window manager while accommodating typical
client use cases with less code.
To ease the client-side ID management, the Gui::Connection hosts
a 'view_ids' ID space for optional use. E.g., the new 'Top_level_view'
class uses this ID space for ID allocation. This class accommodates the
most typical use case of opening a single window.
The 'alloc_view_id' RPC function is no longer needed.
Issue #5242
This patch reworks the view-ID handling within the nitpicker GUI server
and the window manager. The namespace of view handles are now represented
as an Id_space. In constrast to the former "handles", which could be
invalid, IDs cannot be semantically overloaded with anything other than
an actual view reference. There is no notion of an invalid handle.
IDs are like C++ references (which cannot be a nullptr).
This change requires the code to be more explicit. E.g., the stacking of
a few at the front-most position can no longer be expressed by passing
an invalid handle as neighbor.
Issue #5242