Commit Graph

6 Commits

Author SHA1 Message Date
Norman Feske
9cba459958 base: remove Child::heap
This patch improves the accounting for the backing store of
session-state meta data. Originally, the session state used to be
allocated by a child-local heap partition fed from the child's RAM
session. However, whereas this approach was somehow practical from a
runtime's (parent's) point of view, the child component could not count
on the quota in its own RAM session. I.e., if the Child::heap grew at
the parent side, the child's RAM session would magically diminish. This
caused two problems. First, it violates assumptions of components like
init that carefully manage their RAM resources (and giving most of them
away their children). Second, if a child transfers most of its RAM
session quota to another RAM session (like init does), the child's RAM
session may actually not allow the parent's heap to grow, which is a
very difficult error condition to deal with.

In the new version, there is no Child::heap anymore. Instead, session
states are allocated from the runtime's RAM session. In order to let
children pay for these costs, the parent withdraws the local session
costs from the session quota donated from the child when the child
initiates a new session. Hence, in principle, all components on the
route of the session request take a small bite from the session quota to
pay for their local book keeping

Consequently, the session quota that ends up at the server may become
depleted more or less, depending on the route. In the case where the
remaining quota is insufficient for the server, the server responds with
'QUOTA_EXCEEDED'. Since this behavior must generally be expected, this
patch equips the client-side 'Env::session' implementation with the
ability to re-issue session requests with successively growing quota
donations.

For several of core's services (ROM, IO_MEM, IRQ), the default session
quota has now increased by 2 KiB, which should suffice for session
requests to up to 3 hops as is the common case for most run scripts. For
longer routes, the retry mechanism as described above comes into effect.
For the time being, we give a warning whenever the server-side quota
check triggers the retry mechanism. The warning may eventually be
removed at a later stage.
2017-02-28 12:59:23 +01:00
Emery Hemingway
f957fcdd98 use Attached_dataspace at audio streams
Ref #1987
2017-01-13 13:07:10 +01:00
Norman Feske
e370e08e01 Define Genode::size_t as unsigned long
Fixes #2105
2016-10-21 12:39:29 +02:00
Norman Feske
97a41394b4 Documentation changes on account of the book
This patch removes the outdates doc/architecture.txt since the
topics are covered by the book. We keep repos/os/doc/init.txt
because it contains a few details not present in the book (yet).
The patch streamlines the terminology a bit. Furthermore, it
slightly adjusts a few source-code comments to improve the book's
functional specification chapter.
2016-05-26 15:54:16 +02:00
Norman Feske
a7b3072cc2 Pass Env & as first argument to connection objects
This patch supplements each existing connection type with an new
constructor that is meant to replace the original one. The new
one takes a reference to the component's environment as argument and
thereby does not rely on the presence of the globally accessible
'env()' interface.

The original constructors are marked as deprecated. Once we have
completely abolished the use of the global 'env()', we will remove them.

Fixes #1960
2016-05-23 15:52:37 +02:00
Josef Söntgen
61f5ca1e4d os: add Audio_in session for recording audio
In line with the Audio_out session a Audio_in session is used to
record audio frames. Like in the Audio_out session shared memory
in form of the Audio_in::Stream is used to transport the frames
from the server to the client. These frames consist of single
channel (mono) samples. An Audio_in::Packet always contains a full
period of frames.

A Audio_in server captures frames and puts them into the
Audio_in::Stream. To do so the server allocates a Audio_in::Packet
from the packet queue embedded in the Audio_in::Stream. If the queue
is already full, the server will override packets and notify the
client by submitting the 'overrun' signal. The client has to cope
with this situation, e.g., by saving packets more frequently.

A client will also receive a 'progress' signal from the server when
a new Audio_in::Packet was submitted to the packet queue.

Fixes #1644.
2015-08-21 10:59:46 +02:00