Besides adapting the components to the use of base/log.h, the patch
cleans up a few base headers, i.e., it removes unused includes from
root/component.h, specifically base/heap.h and
ram_session/ram_session.h. Hence, components that relied on the implicit
inclusion of those headers have to manually include those headers now.
While adjusting the log messages, I repeatedly stumbled over the problem
that printing char * arguments is ambiguous. It is unclear whether to
print the argument as pointer or null-terminated string. To overcome
this problem, the patch introduces a new type 'Cstring' that allows the
caller to express that the argument should be handled as null-terminated
string. As a nice side effect, with this type in place, the optional len
argument of the 'String' class could be removed. Instead of supplying a
pair of (char const *, size_t), the constructor accepts a 'Cstring'.
This, in turn, clears the way let the 'String' constructor use the new
output mechanism to assemble a string from multiple arguments (and
thereby getting rid of snprintf within Genode in the near future).
To enforce the explicit resolution of the char * ambiguity, the 'char *'
overload of the 'print' function is marked as deleted.
Issue #1987
This patch ensures that we never request a zero-sized virtual
framebuffer from nitpicker even when instantiating the object with zero
width or height. It therebu removes the burden of handling the resulting
invalid framebuffer dataspace from the user of the Nitpicker_buffer
utility.
This patch adds two new painters located at gems/include/polygon_gfx.
Both painters draw convex polygons with an arbirary number of points.
The shaded-polygon painter interpolates the color and alpha values
whereas the textured-polygon painter applies a texture to the polygon.
The painters are accompanied by simplistic 3D routines located at
gems/include/nano3d/ and a corresponding example (gems/run/nano3d.run).
The headers 'texture_rgb565.h' and 'texture_rgb888' contain
template specializations needed for using the 'Texture::rgba' function
for the respective pixel formats. The specializations were formerly
contained in application-local code.