This patch replaces the former 'Pd_session::bind_thread' function by a
PD-capability argument of the 'Cpu_session::create_thread' function, and
removes the ancient thread-start protocol via 'Rm_session::add_client' and
'Cpu_session::set_pager'. Threads are now bound to PDs at their creation
time and implicitly paged according to the address space of the PD.
Note the API change:
This patch changes the signature of the 'Child' and 'Process' constructors.
There is a new 'address_space' argument, which represents the region map
representing the child's address space. It is supplied separately to the
PD session capability (which principally can be invoked to obtain the
PD's address space) to allow the population of the address space
without relying on an 'Pd_session::address_space' RPC call.
Furthermore, a new (optional) env_pd argument allows the explicit
overriding of the PD capability handed out to the child as part of its
environment. It can be used to intercept the interaction of the child
with its PD session at core. This is used by Noux.
Issue #1938
This patch integrates three region maps into each PD session to
reduce the session overhead and to simplify the PD creation procedure.
Please refer to the issue cited below for an elaborative discussion.
Note the API change:
With this patch, the semantics of core's RM service have changed. Now,
the service is merely a tool for creating and destroying managed
dataspaces, which are rarely needed. Regular components no longer need a
RM session. For this reason, the corresponding argument for the
'Process' and 'Child' constructors has been removed.
The former interface of the 'Rm_session' is not named 'Region_map'. As a
minor refinement, the 'Fault_type' enum values are now part of the
'Region_map::State' struct.
Issue #1938
For some reason 'os/config.h' is imported through 'launchpad.h', when linking an
undefined symbol ('Genode::config') is produced, which actually should not
happen.
The original version of the icon painter would reach beyong the
texture boundaries for textures of even width and height, and when
painting an icon with the width or height of the texture.
In this case, p3 would be set to the same value as p2. However, the code
expects p3 to lie within the middle rectangle. However, in this corner
case, the middle rectangle is actually empty. So no pixel can lie within
it. Hence, p3 is positioned by one pixel to the left outside the middle
rectangle, which violates the assumptions when calculating the clipping
and texture offsets. The patch fixes the problem by reducing the size of
the right column by one pixel. This ensures that exists always a
non-zero middle rectangle.
The headers 'texture_rgb565.h' and 'texture_rgb888' contain
template specializations needed for using the 'Texture::rgba' function
for the respective pixel formats. The specializations were formerly
contained in application-local code.
This patch changes nitpicker's session interface to use session-local
view handles instead of view capabilities. This enables the batching
of multiple view operations into one atomic update.
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').
The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.
The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.
Fixes#46
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082