Commit Graph

23 Commits

Author SHA1 Message Date
Norman Feske
9ad7111634 sculpt: let leitzentrale follow the pointer
This patch places the leitzentrale GUI always at the pointer-at display
instead of filling the entire panorama. This ensures that the complete
leitzentrale GUI is always visible.

Fixes #5370
2024-10-30 08:14:56 +01:00
Norman Feske
01c96cf537 sculpt: generate panorama config
If the fb driver is configured to use discrete displays, sculpt now
automatically generates a panorama configuration for nitpicker that
shows all displays side by side. The effective nitpicker config is
now located at config/managed/nitpicker.

The automatism takes effect only when nitpicker's <capture> node
in config/nitpicker is empty. Hence, the managed panorama can be
overridden by a manually managed panorama.

Issue #5286
2024-10-30 08:14:55 +01:00
Benjamin Lamowski
5c75f1efa7 sculpt: adjust decorator capability quota in Leitzentrale
Following the rework of the graphics stack, the decorator inside
Leitzentrale needs more capabilities. This manifests in a log message:
```
[leitzentrale] child "decorator" requests resources: cap_quota=18
```
and the Leitzentrale contents execpt for the log window disappearing
from the display. The Leitzentrale layer can still be toggled using F12.

Increasing the decorator's capability quota appears to solve the issue.

Issue #5356
2024-10-30 08:14:54 +01:00
Norman Feske
75b04b38f6 Adjust RAM and cap quotas
The recent changes of the GUI stack (proper accounting of cap and RAM
resources by the window manager and nitpicker, output buffered at the
server side) require quota adjustments at various GUI-related places.

Issue #5356
2024-10-08 09:09:24 +02:00
Norman Feske
e69ade5299 decorator: use timer for animation timing
This patch changes the precision of the configuration's motion attribute
to a multiple of 10 ms (centi-seconds). The previous version used steps
of 20 ms. Hence, one needs to adjust existing configurations by doubling
the motion attribute values of the themed decorator.

Issue #5347
2024-10-08 09:09:23 +02:00
Norman Feske
ec50c008bb wm: account session resources
With this patch, the wm accounts RAM and caps consumed on behalf of its
clients to the respective client's session quota instead of paying out
of its own pocket. This should make the wm resilient against resource
exhaustion and lowers the quota requirements.

Issue #5340
2024-10-07 15:54:59 +02:00
Norman Feske
8943a3e949 Remove '_drv' suffix
Issue #4420
2024-06-20 12:54:30 +02:00
Josef Söntgen
d858a600f7 sculpt: raise max supported display resolution
This commit raise various quota to accommodate using a display
resolution of up to '3840x2160' in the static parts, e.g. the
leitzentrale, of Sculpt.

Issue #5174.
2024-04-19 08:54:20 +02:00
Norman Feske
22f0ab926b sculpt: adjust leitzentrale priorities 2024-04-19 08:52:05 +02:00
Norman Feske
ac2d708205 sculpt: use one menu_view for all dialogs
This patch replaces the former use of one menu-view component per dialog
by a single menu view presenting all dialogs. This change reduces the
runtime config by about 20%, improves the boot time, and lowers RAM and
CPU usage at runtime.

Issue #5170
2024-04-12 15:08:00 +02:00
Norman Feske
508e0bdfbf sculpt: introduce config/manager
The new 'manager' config allows for the passing of configuration data the
sculpt manager without the need to modify the config/leitzentrale subsystem.

Issue #5166
2024-04-12 15:05:14 +02:00
Norman Feske
6cabc85ac8 sculpt: group driver management in 'Drivers' class
This patch harmonizes the driver management between the sculpt manager
and the phone manager by hosting the individual drivers in a new
'Drivers' class with a narrow interface towards 'Sculpt::Main'. The
patch also introduces a clean separation of the 'Board_info' between
features detected at runtime (on PC hardware), statically
known/managed features (phone hardware), and options that can be
toggled at runtime.

With common patterns for managing drivers in place now, this commit
also moves the former runtime/wifi_drv.cc and runtime/nic_drv.cc
code to driver/wifi.h and driver/nic.h. The _drv suffix of the wifi
and nic driver components have been dropped.

Issue #5150
2024-04-12 15:02:45 +02:00
Norman Feske
556a7b8b17 sculpt: host PC USB driver in runtime
This commit moves the USB and USB HID driver from the drivers subsystem
into the runtime. The former special USB node of the graph corresponds
now to the USB host-controller driver (named "usb"). The management
options for USB storage devices are available inside this component
node now.

Issue #5150
2024-04-12 15:02:44 +02:00
Norman Feske
b370591e64 Mobile version of Sculpt OS
This patch contains the mobile variant of Sculpt OS, which evolved
at the genode-allwinner repository until now. In consists of the
following parts:

- gems/src/app/phone_manager  plays the role of the sculpt manager
- sculpt/phone-linux          allows for test driving the mobile
                              variant on base-linux
- gems/src/app/dummy_modem    mockup of a modem's behavior, used for
                              GUI development and testing

The parts targeting a specific device (PinePhone) remain local to
the genode-allwinner repository.

To give it a try:

  make run/sculpt_test KERNEL=linux BOARD=linux \
                       SCULPT=phone LOG=core DEPOT=tar

Fixes #5125
2024-02-28 16:31:46 +01:00
Norman Feske
ffc25fde53 sculpt: apply Dialog API to diag, panel, and graph
This patch partially converts the Sculpt manager to the dialog API.
At this stage, both the old utilities and the new dialog API are still
used simultaneously.

Issue #5008
2023-10-04 13:22:07 +02:00
Norman Feske
75bfc37b18 sculpt: screensaver infrastructure
This patch enhances Sculpt with the ability to detect user inactivity
for driving a screensaver by combining nitpicker's hover and focus
reports with a timer.

Issue #4950
2023-07-14 12:06:32 +02:00
Stefan Kalkowski
30e0452faf sculpt: increase sculpt_manager's cap quota
Fix genodelabs/genode#4911
2023-05-30 12:13:33 +02:00
Norman Feske
105b3cd21d sculpt: system update and presets
The new dialog accessible via the "System" panel button hosts the
system-update dialog and the preset selection.

Fixes #4744
2023-04-26 11:58:16 +02:00
Norman Feske
f81f075670 sculpt: allow for dynamic managed/system state
Until now, the /config/system ROM was not handled by the sculpt manager
but solely managed by the user. Its main purpose was the ability to
reset or power-down the machine by manually modifying the 'state'
attribute. However, down the road, we'd like to enable the sculpt
manager to drive this state, e.g., to implement the multi-staged
loading of drivers, or to drive suspend-resume states.

The support such scenarios, the 'system' state has been moved from
/config/system to /config/managed/system.
2022-10-12 12:09:35 +02:00
Norman Feske
ddc83df4b6 sculpt: support leitzentale GUI on 2560x1440
The quota adjustments prevent the leitzentrale's decorator from running
out of RAM, and allow the nitpicker GUI server to preserve buffer
content during resize (reducing flickering artifacts) when using a
screen resolution up to 2560x1440.
2022-04-13 09:29:04 +02:00
Norman Feske
55492fbe5b sculpt: assign CPU quotas
By assigning CPU budgets, base-hw's priorities come into effect.
Even though the chosen values are rather guessed than informed, they
yield a visibly improved responsiveness on the Pinephone.
2022-02-28 11:45:18 +01:00
Norman Feske
8e9cabf819 sculpt_manager: touch-screen compatibility
This patch makes Sculpt's leitzentrale GUI able to respond to touch events. It
formerly assumed that click/clack events are always preceded by hover reports
that identify the clicked-on widgets. For touch events, however, the most
up-to-date hover information referred to the previous click because there is no
motion without touching. So the GUI tended to identify the wrong widgets as
click targets.

The patch solved this problem by testing the freshness of the hover information
at the time of the click. If the hover information is older than the click, the
action is deferred until up-to-date hover information becomes available.

Fixes #4398
2022-02-15 10:16:51 +01:00
Norman Feske
b723b11b30 Modularize Sculpt OS image creation
This patch equips Sculpt with the ability to customize the system image
in very flexible ways.

All customizable aspects of the image have been relocated from the
former sculpt.run script and the accompanied gems/run/sculpt/ directory
to a new location - the sculpt/ directory - which can exist in any
repository. The directory at repos/gems/sculpt/ serves as reference.

The sculpt directory can host any number of <name>-<board>.sculpt files,
each containing a list of ingredients to be incorporated into the
Sculpt system image. The <name> can be specified to the sculpt.run
script. E.g., the following command refers to the 'default-pc.sculpt'
file:

  make run/sculpt KERNEL=nova BOARD=pc SCULPT=default

If no 'SCULPT' argument is supplied, the value 'default' is used.

A .sculpt file refers to a selection of files found at various
subdirectries named after their respective purpose. In particular, There
exists a subdirectory for each file in Sculpt's config fs, like
nitpicker, drivers... The .sculpt file selects the alternative to use
by a simple tag-value notation.

  drivers: pc

The supported tags are as follows.

*Optional* selection of /config files. If not specified, those files are
omitted, which prompts Sculpt to manage those configurations
automatically or via the Leitzentrale GUI:

  fonts
  nic_router
  event_filter
  wifi
  runtime
  gpu_drv

Selection of mandatory /config files. If not specified, the respective
'default' alternative will be used.

  nitpicker
  deploy
  fb_drv
  clipboard
  drivers
  numlock_remap
  leitzentrale
  usb
  system
  ram_fs

Furthermore, the .sculpt file supports the optional selection of
supplemental content such as a set of launchers.

  launches: nano3d system_shell

Another type of content are the set of blessed pubkey/download files
used for installing and verifying software on target.

With the new version, it has become possible to supply a depot with the
the system image. The depot content is assembled according to the 'pkg'
attributes found in launcher files and the selected deploy config.
The resulting depot is incorporated into the system image as 'depot.tar'
archive. It can be supplied to the Sculpt system by mounting it into the
ram fs as done by the 'ram_fs/depot' configuration for the ram fs.

It is possible to add additional boot modules to the system image. There
are two options.

  build: <list of targets>

This tag prompts the sculpt.run script to build the specified targets
directly using the Genode build system and add the created artifacts
into the system image as boot modules.

  import: <list of depot src or pkg archives>

This tag instructs Sculpt to supply the specifid depot-archive content
as boot modules to the system image. This change eliminates the need for
board-specific pkg/sculpt-<board> archives. The board-specific
specializations can now be placed directly into the respective .sculpt
files by using 'import:'.

To make the use of Sculpt as testbed during development more convenient,
the log output of the drivers, leitzentrale, and runtime subsystems
can be redirected to core using the optional 'LOG=core' argument, e.g.,

  make run/sculpt KERNEL=linux BOARD=linux LOG=core

The former pkg/sculpt-installation and pkg/sculpt-installation-pc
archives have been replaced by pkg/sculpt_distribution-pc, which
references the generic pkg/sculpt_distribution archive. Those pkgs are
solely used for publishing / distribution purposes.

Fixes #4369
2022-01-19 12:38:11 +01:00