This patch moves details about the stack allocation and organization
the base-internal headers. Thereby, I replaced the notion of "thread
contexts" by "stacks" as this term is much more intuitive. The fact that
we place thread-specific information at the bottom of the stack is not
worth introducing new terminology.
Issue #1832
Instead of using the 'alloc()' method to allocate new packets use
the 'next()' method with the previous packet. This is needed because
the last audio stack changes broke the semantics assumed by 'alloc()'.
We now keep track of the already queued packets by hand.
Fixes#1827.
SDL uses the Audio_out session in streaming fashion. For this reason
the audio might be played with delay of at most the queue size. To
mitigate the effect we synchronize the tail pointer to the current play
pointer when the PlayAudio() function is called by SDL for the first
time.
Fixes#1612.
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082