Besides adapting the components to the use of base/log.h, the patch
cleans up a few base headers, i.e., it removes unused includes from
root/component.h, specifically base/heap.h and
ram_session/ram_session.h. Hence, components that relied on the implicit
inclusion of those headers have to manually include those headers now.
While adjusting the log messages, I repeatedly stumbled over the problem
that printing char * arguments is ambiguous. It is unclear whether to
print the argument as pointer or null-terminated string. To overcome
this problem, the patch introduces a new type 'Cstring' that allows the
caller to express that the argument should be handled as null-terminated
string. As a nice side effect, with this type in place, the optional len
argument of the 'String' class could be removed. Instead of supplying a
pair of (char const *, size_t), the constructor accepts a 'Cstring'.
This, in turn, clears the way let the 'String' constructor use the new
output mechanism to assemble a string from multiple arguments (and
thereby getting rid of snprintf within Genode in the near future).
To enforce the explicit resolution of the char * ambiguity, the 'char *'
overload of the 'print' function is marked as deleted.
Issue #1987
Session_label constructor now takes a bare string rather than a
serialized argument buffer.
Replace all instances of previous constructor with 'label_from_args'
function.
Issue #1787
If attached ROM dataspaces are not valid after update(), code that uses
these ROMs produces
void Genode::Volatile_object< <template-parameter-1-1> >::_check_constructed() const [with MT = Genode::Attached_dataspace]: Deref_unconstructed_object
For each session upgrade performed by a wm client as part of the
Nitpicker::Connection::buffer function, the window manager wrongly
upgraded the wrapped nitpicker session twice: Once by handling the
Root::upgrade, and again by handling of the server-side 'buffer'
operation. Here, the 'buffer' operation was implemented by not merely
forwarding the RPC request to the wrapped nitpicker session but by
calling the 'buffer' method on the wrapped session's connection
object, which implictly issues session upgrades. Consequently,
the window manager would transfer twice the amount of the session
upgrades it received by its clients to nitpicker and eventually ran
out of memory.
The patch fixes the problem by eliminating the call of the
Nitpicker::Connection::buffer method and instead merely forward the RPC
requests to the wrapped nitpicker sessions.
If a client provides a read buffer of insufficient size for all
available data, we have two options
1) Leave it to the client to do partial reads until not further data is
available, or
2) Signal the client that there still some bytes on a partial read.
As the second option seems more robust it's implemented in this commit.
Fixes#1705
Instead of returning pointers to locked objects via a lookup function,
the new object pool implementation restricts object access to
functors resp. lambda expressions that are applied to the objects
within the pool itself.
Fix#884Fix#1658
This patch changes the window manager, the decorator, and the
floating window layouter to propagate the usage of an alpha channel from
the client application to the decorator. This way, the decorator can
paint the decoration elements behind the affected windows, which would
otherwise be skipped.
If the Rom_session::update function returns false, the ROM dataspace may
have been physically destructed (and core has removed all mappings).
In this case, we have to omit the detach operation in the destructor
of 'Attached_dataspace' to avoid detaching the same region twice.
The window manager provides a nitpicker session interface. In contrast
to the nitpicker server, which leaves the view layout up to the client,
the window manager organizes the views on screen according to a policy
provided by a window layouter. Furthermore, it equips views with window
decorations as provided by a window decorator. Both layouter and
decorator are independent programs.
This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').
The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.
The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.
Fixes#46
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082