Without this patch, the text area would mistakenly delete the characters
types after placing the cursor with the mouse as soon as shift is used
as modifier.
- Don't reset sculpt partition on USB changes whenever ram fs is
selected for use.
- Reconfigure runtime immediately when plugging USB devices.
This prevents the usb-block driver and part_block from
dangling in the graph. They disappear immediately now.
This patch restores the anchoring of the popup menu to the original
behavior, placing the popup to the right of the '+' button. The
anchoring got lost due to the recent structural changes of the GUI,
which affect the hover XML structure.
Be less rigid when checking for available network to support
setups where the uplink or depot repositories are provided by
another source than "wired" or "wifi" NIC services,
e.g., a virtual machine with pass-through network device.
The new text_area component is able to view and edit files.
Internally, it employs a menu_view for the graphics output.
Only basic notepad-like text-editing functions are supported.
At the current time, it is solely meant as a companion of the Sculpt
manager.
Issue #3650
This patch improves the robustness of menu_view when encounting missing
textures, which can happen during development when using styled buttons
and frames. With the patch, menu_view outputs diagnostic messages,
pinpointing the problem.
The patch also updates the texture handling to use the 'File_content'
utility and the VFS for obtaining PNG images.
Issue #3629
This patch allows for the customization of the text color and alpha
value of the label widget by the means of a style-definition file.
The mechanism is exemplified with the new "invisible" label style
that sets the alpha value to zero.
Issue #3629
This commit adds dynamic switching in between different defined
screens via keyboard shortcuts, or by editing the rules file.
In the window_layouter package it defines per default ten screens,
reachable by pressing the screen key along with numbers 0-9.
Fix#3646
This new attribute can be used to enforce a minimum width in the unit of
the size of the character 'x'. Furthermore, the patch sets the minimum
height of a label to 0 if no 'text' attribute is present. By combining
both features, the label becomes usable as a horizontal spacer.
Issue #3629
This patch refines the hover handling such that a float widget never
responds to hovering unless a child is hovered. This way, it becomes
possible to stack multiple float widgets within one frame and still
reach all child widgets.
Issue #3629
Similarly to the way of how a <cursor> can be defined for a <label>
widget, a selection can be expressed as follows:
<label ...>
<selection at="2" length="12"/>
</label>
Issue #3607
Issue #3629
When setting the <dialog> attribute 'hover_details' to "yes", the hover
report features the character position of a hovered label.
Issue #3607
Issue #3629
This patch equips the label widget with the ability to display a text
cursor, as illustrated by the following example:
<label text="...">
<cursor at="10"/>
</label>
Issue #3607
Issue #3629
* The log history of a test is stored as a whole for the lifetime of the test.
* Matching of the log history against log patterns is done correctly now
(previously, a pattern like "AAB" on an input like "AAAB" wouldn't have
triggered).
* Use memcmp, memcpy, memmove instead of the former character-wise operations.
* Sanitizing of log input and log patterns now works more generic through the
new Filter class for all replacements/removals.
* Sanitizing is done as soon as a string is available and remains for the
lifetime of the test.
* Sanitizing doesn't interfer with the matching algorithm.
* Decomposing into small clearly named functions.
Ref #3555
When copying config/managed/deploy to config/deploy, the latter may
temporarily result in an empty configuration. Such an intermediate
state should be ignored to keep the currently running scenario in tact
instead of restarting it.
This patch extends the 'File_system::Status',
'File_system::Directory_entry', and the related 'Vfs' types with
the following additional information:
- Distinction between continuous and transactional files (Node_type)
(issue #3507)
- Readable, writeable, and executable attributes (Node_rwx),
replacing the former 'mode' bits
(issue #3030)
The types 'Node_rwx', 'Node_type' are defined twice,
once for the VFS (vfs/types.h) and once for the 'File_system'
session (file_system_session/file_system_session.h).
Similarly, there is a direct correspondance between
'Vfs::Directory_service::Dirent' and 'File_system::Directory_entry'.
This duplication of types follows the existing pattern of keeping the
VFS and file-system session independent from each other.
With the added modification-time support in the libc, the extract tool
requires a timer session, which is not plausible for the purpose of the
program.
This behavior stems from the fact that the libc implicitly writes the
mtime when closing a written file. For this update, it implicitly calls
'clock_gettime', which in turn initializes the timer subsystem within
the libc (creating a timer session).
For the extract tool, the implicitly updated mtime is useless because
the extract tool overwrites this modification time with the mtime stored
in the archive anyway. However, the dependency from a timer service
remains.
This patch explicitly disables the libc's implicit updating of the
file-modification when closing a written file.
Issue #1784
This patch handles the situation where the usb_block_drv exits for any
reason, in particular when the driver fails to initialize the device. In
such cases, the usb_block_drv used to stay stale in the system,
effectively preventing the device from being passed to a VM. With the
patch, the USB storage device gets flagged as failed, the usb_block_drv
is removed from the runtime, and the condition is reflected at the user
interface.
This situation occurred on the attempt to access an iomega zip drive
with a version of the usb_block_drv without support for the START-STOP
command, but it may potentially also occur in other circumstances.
Fixes#3468
The triggering of a new depot query can happen more than once per
activation of the sculpt manager if multiple conditions call for updated
information about the depot. When this happens, the depot-query
component produces intermediate results, which are not consumed by the
sculpt manager. By deferring depot queries for a few milliseconds, we
avoid such intermediate queries, relieving the workload of the
depot-query component at system boot time.
Issue #3436
The diagnostic messages presented in the runtime dialog lacked the name
if the subsystem was created from a launcher, e.g., the 'vm'. Instead of
determining the subsystem name from the start-XML-node (a launcher has
no 'name' attribute but the name corresponds to the launcher's file
name), the name is now passed as a dedicated argument.
This patch introduces two caches to the depot-query tool.
- A stat cache remembers the results of 'Directory::file_exists'
calls.
- The 'Cached_rom_query' caches the result of scanning the depot
for a given ROM module and pkg path. To elminates the need to
parse 'archive' files of pkgs referenced from other pkgs or
for the repeated instantation of the same pkg.
Both caches are bypassed whenever referring to the 'local' depot user.
Fixes#3427
When resizing windows of clients that respond very slowly to resize
requests, the window's size sometimes snapped back to its original size
immediately after finishing the drag operation.
The problem was caused by the interplay of the layout rules (obtained
via the 'rules' ROM, generated by the 'rules' report) and the
temporary interactive state that occurs during drag operations.
The rules are updated only at the time of releasing the button to keep
the overhead while dragging the window low. However, when releasing the
mouse, the (now outdated) rules kicked back into effect, triggering
resize requests for the window to its old size.
The patch solves this problem by decoupling the dragged state of a
window from the physical release of the button. The button release
triggers a transition from a DRAGGING to a SETTLING state and programs
a timer. In the SETTLING state, the windows behave as in DRAGGING state,
giving the interactive geometry precedence over the rules-dictated
geometry. During this state, further responses of window-resize requests
may come in and are handled like dragging was still in progress. After a
timeout, however, the current window layout is conserved as a new rules
report and the state goes back to IDLE.
For clients that takes a very long time (in particular, VirtualBox when
resizing the desktop, which takes sometimes multiple seconds), the
snap-back artifact can still occur, but the effect is reduced.
This problem surfaced with the new tool chain that changes the stack
layout. A pointer to the the config XML data was kept in the main object
but pointed to a stack variable. This patch fixes it by removing the
pointer.
Fixes#3416
This patch adds the missing propagation of the maximized state from the
layout rules to the internal representation of a window. Without this
patch this state could be toggled by clicking on the maximizer button
only.
The decorator's detection of the hovered window element was inaccurate,
which resulted in "jumping" windows in some situations, ultimately
caused by a combination of three different mechanisms.
First, when moving the pointer into the area of a window, the decorator
would detect the hovering of the left border whenever the distance of
the pointer from the border was less than the half of the theme texture
(e.g., 64x64 pixels for the default theme). However, if the left border
margin is set to a small value (e.g., 1), there is an overlap of the
sensitive resize border area and the content. Hence, chances were quite
high that - when moving the pointer from the left into the window - the
hover report would contain the hovering of the left border.
Second, the window manager tries to hide pointer movements from the
decorator if possible. It informs the decorator of the pointer position
if any decoration is hovered or if a new window is hovered. But it does
not expose pointer movements within a window to the decorator. For this
reason, the decorator would not update the hover report as long as the
pointer stays within a once hovered window. In the situation described
above, the hover report would still contain the stale information about
the hovering of the left resize border.
Third, when the user clicks on the window, the decorator examines the
most recent hover report and - in the situation described above - finds
the left border hovered. Consequently, it initiates a window-drag
operation. While resizing the window with the left border, the window
layouter pins the right border of the window to its current position.
All window-size changes of the client will be applied towards the left
(dragged) border. In the case of the top view, which continuously
resizes the window by itself, the window would "jump". In reality, it
actually tries to respond an interactive resize operation. The window
layouter cannot guess that the client is not responding to window
layouter's resize request but is acting independently.
This patch fixes the jumping window problem for the case where the
pointer hovers the overlapping area of the resize border and the
content. However, when trying the to interactively resize the top window
via the bottom-left corner, the "jumping" can still be observed.
Fixes#3303
The terminal now got a configurable palette for 16 colors (8 normal, 8
bright/bold).
<config>
<palette>
<color index="0" value="#000000"/> <!-- black is real black -->
<color index="8" value="#101010"/> <!-- bright black stands out a bit -->
</palette>
</config>
Note, the old (undocumented) <color index="..." bg="..."> configuration
scheme is no longer supported.
Also, this commit adds a pleasing default palette that ensures
readability of ViM's standard hightlighting.
Fixes#3406
This patch fixes the corner case where an animated geometry changes its
destination mid-way while an animation is already in progress. The
'_trigger_animated_geometry' method used to back out early in this case,
which was intended as an optimization.
Fixes#3296
This enforces the use of unsigned 64-bit values for time in the duration type,
the timeout framework, the timer session, the userland timer-drivers, and the
alarm framework on all platforms. The commit also adapts the code that uses
these tools accross all basic repositories (base, base-*, os. gems, libports,
ports, dde_*) to use unsigned 64-bit values for time as well as far as this
does not imply profound modifications.
Fixes#3208
As a preparatory step for introducing the new block-client API, we have
to turn the 'Block::Connection' into a class template. The template
argument will be used to tie an application-defined job type to the
block connection.
Issue #3283
This patch modernizes the 'Block::Session::info' interface. Instead of
using out parameters, the 'init' RPC function returns a compound 'Info'
object now. The rather complicated 'Operations' struct is replaced by
a 'writeable' attribute in the 'Info' object.
Fixes#3275
Replace the I/O response handler that is passed to the VFS at
construction with an object that is dynamically attached to handles.
This object shall also accept read-ready notifications, and plugins are
encouraged to keep handles awaiting ready-ready notifications separate
from handles that await I/O progress.
Replace the use of handle lists in plugins with handle queues, this
makes the code easier to understand and the ordering of notifications to
the application more explicit.
These changes replace the use of the Post_signal_hook from all VFS
plugins, applications must assume that read-ready and I/O notifications
occur during I/O signal dispatch and use an Io_progress_handler at its
entrypoints to defer response until after signal dispatching.
Fix#3257
The '_currently_constructed' pointer caches the information about which
'Launched_child' is currently configured in the menu. When discarding
the runtime (e.g., when un-using a file system) at this point, this
cached pointer was not invalidated while all 'Launched_child' objects
would be freed (including the currently constructed one). On the next
attempt to construct a new child, the sculpt manager attempted to
destruct the 'Launched_child' referred by the (now outdated)
'_currently_constructed' again.
Fixes#3240
This commit handles the corner case where a package could be installed
successfully but the package's runtime definition is inconsistent with
the content delivered by the package's dependencies, i.e., the <content>
of the runtime file lists ROM modules that do not exist.
With this patch, the '+' menu shows the message "installed but
incomplete" whenever a package is in such a state.
Issue #3241
It turns out that the commit "window layouter: allow floating apps to
resize" interplays badly with the interactive toggling of the maximize
state of windows. In contrast to the window geometry and stacking, which
is always updated through the rules-feedback mechanism, interactive
changes of the maximize state omitted this loop and instead took a local
shortcut. Because of this shortcut, the maximized geometry eventually
ended up as window size in the window's assign rule. So unmaximizing the
window failed to revert the geometry to its original state.
This patch removes this inconsistency. The maximize state adheres to the
official chain of commands through the rules mechanism now. The state is
now maintained internally without affecting the window's geometry and is
evaluated while generating the window layout only.
As a minor loosely related improvement, this patch prevents the
highlighting of resize handles for non-resizable windows.
Issue #3200
This patch improves the transition from an interactive window geometry
change (dragging a window element) to the point where the resulting
new layout rules come into effect. During this short time, no resize
request must be issued because such a resize request would be based on
stale rules.
Fixes#3227
This patch gives applications the ability to control the size of their
window whenever the window is floating, not tiled or maximized. See the
comment in the code for the rationale.
Fixes#3200
The default rate of 100 ms keeps Sculpt too busy because the menu that
displays the percentage values is drawn completely on each update.
Limiting the rate to 1/4 seconds relieves the effect.
By clicking on a yellow checkbox in the depot selection dialog, the
corresponding index files are removed. This way, index files can
be update by removing and downloading them again.
This patch also filters out sculpt-managed components from the graph to
avoid erratic graph-position changes while the '+' menu is open.
Fixes#3193
The fs_tool component performs file operations according to its
configuration. This initial version implements only the operation
<remove-file> as needed for Sculpt CE.
Issue #3222
Issue #3193
This patch refines the criterion of when the networking is considered as
ready to use. Until now, any IP reported by the NIC router was taken as
an indicator for connectivity. But as the NIC router reports an IP
0.0.0.0/32 when no network cable is plugged at the uplink, the condition
was too loose.
This patch improves the error handling of depot-download manager for the
case where a download is requested but the corresponding software
provider information is absent from the depot. Without this patch, the
update mechanism would get stuck in the failed depot-query step and
won't attempt to perform subsequent download jobs.
Fixes#3224
The storage dialog is folded when activating the runtime view (e.g., by
clicking on the Genode Logo). This should happen immediately as response
of the mouse click.
This patch improves the separation of the update and layout phases to
avoid superfluous geometry animations of its child widgets. Prior this
patch, 'Widget::geometry' was called in both phases, potentially
triggering geometry animations with intermediate values at the update
phase.
Related to issue #3221
The button widget already supported an animated transition between
hovered and unhovered states. This patch generalizes the mechanism to
allow animated transitions between arbitrary button states, including
style changes.
This way, the fade-out of non-TCB components in Sculpt CE happens not
abruptly but smooth.
Fixes#3221
The default 'Rect' constructor constructs an invalid rectangle where the
p1 coordinates are lower than the p2 coordinates. In particular, p1 is
set to (1, 1). The 'Widget' implementation uses the points individually
as input into the 'Animated_rect' mechanism. This way, widgets end up
being positioned at (1, 1) initially and are moved to (0, 0) once the
first layout update is applied. By explicitly initializing the
'_geometry' to (0x0+0+0), we avoid this initial artifact.
When entering/leaving sub menus of Sculpt's '+' menu, some parts of the
menu sometimes remain unchanged, in particular the back button.
Originally, a click would reset the hovering on clicks in the
expectation that any click would eventually result in a completely new
situation where the old hovering information does not make sense and
would only (potentially) confuse the menu. But this was apparently
overzealous. With the patch a once hovered back button stays hovered
even when actitivated and the back button of the upper-level menu
happens to stay under the current pointer position.
Issue #3209
This patch improves the hover handling in situations where the dialog
changes under the pointer. Previously, hover changes were reported
as response to user input only, which failed to cover this case. This
became a problem with Sculpt CE's '+' menu, which changes on the fly
when entering/leaving sub menus.
The patch also cleanly separates the hover handling from the focus
handling. Originally, the hovering was reset when the menu view got
unfocused. In situations like Sculpt's '+' menu where the menu view
receives a transient focus only while clicked and gets unfocused on the
button-release event (aka clack), each clack would invalidate the hover
information until a new input event comes in.
Finally, the patch introduces the clear distinction between situations
where the entire dialog is hovered or not. Previously, this state was
somehow implicitly kept by issuing an invalid hover report whenever a
leave event was observed.
Issue #3209
When specifying the attribute 'dep_visible="false"' for a primary
dependency or the attribute 'visible="false"' for a secondary
dependency, the dependency is used for the layout calculation but not
displayed in the graph.
- Omit showing routes to uninteresting ROMs obtained from the parent,
i.e., the binaries requested by the sculpt-managed subsystems.
- Change the routes for the inspect subsystem such that the inspect-noux
instance is anchored at the config node (critical!) and the nit_fb
instance anchored at the used GUI.
This patch excludes the current "Construction" from the list of
"present" components in the runtime. Without the patch, a missing "wm"
would go unmissing once when the routing dialog of a new wm instance
appears. Now an already present window layouter that had a broken route
would prematurely re-appear in the config, which should not happen
because the new wm does not exist yet.
This commit turns the '+' menu into a tool for the following tasks:
- Selecting and downloading of depot index files
- Browsing of the hierarchical depot index files
- Installation of packages found in the index files
- Interactive routing configuration of a selected package
- Deployment of configured component
Sculpt used to restrict the size of leitzentrale windows to the screen
area that is not obstructed by the menu and log. This is useful for the
runtime view and the inspect window. However, the menu should be allowed
to use the entire screen because it overlays the other content.
Before this patch, the menu wouldn't be displayed completely on small
resolutions (e.g., 1024x768 when using the VESA driver) because the log
at the bottom of the screen imposed the size constraint on the menu.
With the patch, the menu is able to overlay the log window.
This patch enhances the runtime view such that not only immediate
dependencies but also all transitive dependencies of the selected
component are displayed. This way, the graph nicely reveals the
trusted computing base of the selection.
Instead of parsing the runtime's configuration each time when generating
the graph dialog (e.g., when changing the hover state), extract the
relevant information only on configuration changes.
The runtime view, launcher query, and depot query increase the
complexity of the graph without providing a tangible value to the user.
This patch omits those components from the runtime view to make the
graph less confusing.
Append "..." to button labels whenever the button does not perform an
immediate action but merely toggles user-interface elements. This
tells the user that the button can be pressed without risk.
With this commit, the 'installation' input of the depot-download
subsystem accepts <index> nodes in addition to <archive> nodes. Each
index node refers to one index file specified via the 'path' attribute.
This commit also improves the tracking of failure states. Once an
installation job failed (due to a download of verification error),
it won't get re-scheduled. In the past, such failure states were not kept
across subsequent import iterations, which could result in infinite
re-attempts when an installation contained archives from multiple users.
The the progress of the download process is now reflected by the
"progress" attribute on the download manager's state report, which
allows the final report to contain the list of installed/failed archives
along with the overall progress/completed state. The detection of the
latter is important for the sculpt manager for reattempting the
deployment of the completed packages.
The patch enhances the depot_download.run script to stress the new
abilities. In particular, the scenario downloads a mix of index files
(one present, one missing) and archives, from two different depot users
(genodelabs and nfeske).
Issue #3172
This prevents the situation where the user has booted the system, has
not yet selected a storage target to "use" for Sculpt, yet clicks on the
'+' menu. Such clicks show no immediate response because Sculpt cannot
know where to deploy the selected package. But since the user is not
guided towards resolving this prerequisite, it's better to not present
the menu in the first place. The '+' appears as soon as a storage target
is selected for "use".
This error message may occur during the startup of a multi-component
application when the very first dialog is generated just after the menu
view is ready. It is not an error.
This commit adds the following styles:
button/enter - for entering a sub menu
button/back - for returning from a sub menu
button/radio - for picking one item of a list
button/checkbox - for making a selection
frame/transient - for temporary GUI elements
The minimal-footprint Ada runtime for implementing library-like
functionality in SPARK is now called "spark" runtime.
The full Ada runtime for entire components written in Ada and using the
libc as glue to the underlying system will move to the world repository
as "ada" runtime.
Issue #3144
In less interactive mode, the run script doesn't give up on missing test
archives but instead removes the corresponding tests and marks them "missing".
This mode avoids total failure of a platform in automated test infrastructures
when only a few archives are missing.
Fixes#3120
This patch improves the appearance of the leitzentrale by eliminating
the (hardly visible) decorations from the GUI and graph views, and by
animating the motion of the graph position. The latter is meant to
remove the stuttering effect when the graph's size changes (and
re-centered).
This patch supplements the dragging state of window controls to the
window layout so that decorators become able to visually reflect this
state, i.e., pressing the title bar while moving a window.
Issue #3097
This commit adds the optional 'motion=<number>' attribute to the
decorator's <policy> nodes. The default value is 0. If a value higher
than 0 is specified, window-geometry changes are applied as an animation
where the <number> denotes the number of animation steps.
Issue #3096
This patch adds the boolean policy attribute "decoration", which
controls whether window decorations are presented or not. It is enabled
by default. By setting the attribute to "no", matching windows appear
without any border, which is desireable for Sculpt's component graph.
Issue #3096
This patch improves the window decorators in the following respects:
* Strict warnings are enabled now.
* The use of the 'List_model' makes the application of window-
layout changes more robust. This is particularly the case for
the restacking of windows.
* Display-mode changes are now supported by both decorators.
Issue #3094
Adds an config attribute to the Depot Autopilot component:
:<config repeat>:
Can be one of
"false" - process the given test list only once,
"until_forever" - endlessly repeat processing the given test list,
"until_failed" - repeat processing the given test list until it fails.
Adds an environment variable to the Depot Autopilot Run script:
:TEST_REPEAT:
Same as the <config repeat> attribute of the Depot Autopilot.
This is useful when having to debug very sporadic errors during one test
or a series of tests.
This patch constraints the window size of the generated layout to the
minimum of the client's real window size and the wanted window size
(both may differ when resizing or maximizing windows).
This patch improves the handing of new appearing windows for which only
a wildcard assignment - but no exact assignment - rule exists. In the
prior version, an interactively raised window would stay in front of
such a window, which is unintuitive. The new version applies the
to-front mechanism to unknown new windows. For known new windows (with
an exact assignment rule) their original stacking position is preserved.
This patch solves an off-by-one problem in the window-size calculation,
which resulted in sporadic artificial resize requests. In Sculpt, this
glitch caused flickering artifacts in VirtualBox windows caused by
superfluous guest desktop-resize handling.
Furthermore, the patch introduces the dropping of resize requests with
unchanged content.
In a corner case, the toggling of the popup menu entered a state
where the menu could not be opened anymore by the user. Specifically
the following input sequence triggered this problem.
1. The user opens the menu
2. The user clicks on the menu and holds the button
3. While holding the button, the user moves the pointer to the
outside of the popup (e.g., to the '+' button)
4. The user releases the button.
In this situation, the popup is closed but the hover information for the
popup contains still the original clicked-on item. Hence, all subsequent
clicks on the '+' appear as both a click on the '+' (opening the popup)
and a click on the "hovered" popup entry (closing the popup).
The patch explicitely clears the popup's hover information when closing
the popup.
The pthread API is considered a standard feature of libc so better to
simply merge it with the libc. Pthreads are in fact already a part of
the libc in the form of weak symbols. This merger is also a prerequisite
for better integrating pthreads with the libc I/O task.
Fix#3054
Print a line like "succeeded: 35 failed: 11 skipped: 2" below the list of test
results. Adds further attributes to <previous-results> to communicate also the
previous statistics.
This patch improves the detection of new appearing top-most windows.
Such a window should prompt the decorator to bring the corresponding
nitpicker view(s) to the front of the view stack. The original
implementation relied on hints provided by the layouter (the 'topped'
attribute). With the patch, the decorator tracks the top-most window by
itself, which improves the robustness.
As a second improvement, the patch defers the destruction of windows to
the point when all other window operations are completed. This hides
intermediate states when replacing one window by another in one step,
which is typical for console-like scenarios. Hence, this patch should
eliminate flickering artifacts when switching from one virtual console
to another.
Issue #3031
This commit replaces the former floating_window_layouter with a new
window_layouter component that supports the subdivision of screen space
into columns and rows, the concept of layers, and the principle ability
to store window layout information across reboots. The latter is
accomplished by reflecting the component's internal state as a 'rules'
report to the outside.
Fixes#3031
The new 'conditional' method simplifies the typical use case for
'Constructible' objects where the constructed/destructed state depends
on a configuration parameter. The method alleviates the need to
re-implement the logic again and again.
The patch also removes the 'Reconstructible' constructor arguments
because they are unused.
Fixes#3006
This patch introduces the distinction of the manually managed
config/deploy from the managed config/managed/deploy. The latter
incorporates interactive changes of the system by the user. There are
two user interactions supported.
First, by clicking on the '+' button at the top-left of the runtime
view, the user can select a component to launch. All launchers at
config/launcher/ are listed in the popup menu. Each launcher can be
lauched only once. While running, is not available in the popup
menu.
Second, when selecting a node that corresponds to a start node in
config/deploy or that was interactively launched, the detailed view
shows a 'remove' button, which can be used to exclude the component
from the deployment.
The result of the interactive manipulation is always available at
config/managed/deploy. Hence, the current situation can be made
persistent by using it as config/deploy.
Fixes#2986