* the GPU multiplexer now offers the platform service to the Intel
framebuffer driver (driver_manager)
* ajdusted drivers_managed-pc to hand out resources to the GPU driver
* adjust quotas
issue #4233
This patch enables sculpt to utilize the CPU reset mechanism via the
PS/2 controller as well as the information provided via the ACPI FADT
information. Whenever the /config/system file is changed to <system
state="reset"/>, both mechanisms are triggered.
Supporting both mechanisms is useful because the PS/2-based reset does
not work reliably on modern machines. The PS/2-based reset is useful in
the case when the FADT reset information refers to the PS/2 command
port. In this case, the platform driver is unable to access this port
because it is already handed out to the PS/2 driver. In this case, the
PS/2 driver kicks in.
Issue #2726
This patch extends the settings dialog with the ability to select the
keyboard layout between the options that are included in the sculpt
image. The manual configuration is of course still possible by editing
the /config/event_filter directly.
If both the fonts configuration and the event-filter configuration are
managed manually, the settings button and window are not displayed.
Fixes#4055
This patch adds 4 priority levels to the runtime subsystem. The highest
priority is used for components that are critical for the operation of
Sculpt, in particular the Leitzentrale GUI. All regularly deployed
components are assigned the lowest priority by default.
With priorities available in the runtime subsystem, this patch flattens
the priority levels at the top-level init to only two levels and
overlays the priority bands of the drivers, leitzentrale, and runtime
subsystems into one priority band. This has three benenfits:
- This change prevents the starvation of the Leitzentrale GUI from a
spinning high-priority driver (issue #3997).
- The change will also ease the hosting of latency-critical components
in the runtime subsystem that are prioritized higher than regular
components, the storage stack, and the network stack.
- The Leitzentrale GUI remains always perfectly responsive regardless
of the workloads deployed from packages. In the previous version,
the runtime graph was sometimes stuttering on high system load.
Issue #4045
* Introduce sculpt-[board] specific package
* Move rtc driver into managed drivers sub-system
* Name nic_drv in a generic fashion in sculpt_manager
* Copy over pc-specific config files only when building for PC
Ref #3958
Introduce the managing_system privilege for components like the
platform_driver to allow it to call system management functionality
that is reserved by kernel or special firmware, e.g., ARM Trusted Firmware.
The former RAM resource configuration attribute `constrain_phys`,
which enabled to constrain the region of physical RAM to be used,
gets replaced by the new, broader managing_system configuration
attribute of a `start` node. It gets enforced by the sandbox library.
Ref #3816
This commit applies the transition from the "Input" session to the "Event"
session to the event-filtering mechansim. The functionality of the
input_filter is now provided by the event_filter. The event filter
requests only one "Event" session as destination for the filter result,
which is usually routed to the nitpicker GUI server. It provides an
"Event" service to which any number of event sources can connect.
The configuration of the filter chain remains almost the same. Only the
declaration of the <input> nodes is no longer needed. Instead, the
configuration must specify <policy> nodes, which define the mapping of
"Event" clients (event sources) to the inputs used in the filter chain.
The patch adjusts all uses of the nitpicker GUI server accordingly such
that the event filter reports events to nitpicker's event service
instead of having nitpicker request an "Input" session. This dissolves
the dependency of nitpicker from input drivers.
Issue #3827
This patch replaces the use of the "Framebuffer" session interface by
the new "Capture" session interface in all framebuffer drivers. Thanks
to this change, those drivers have become mere clients of the nitpicker
GUI server now, and are no longer critical for the liveliness of the GUI
server.
The patch touches the following areas:
- The actual driver components. The new versions of all drivers have
been tested on the respective hardware. Generally, the drivers
have become simpler.
- The drivers_interactive packages for various boards. The drivers
subsystem no longer provides a "Framebuffer" service but needs a
valid route to the "Capture" service provided by nitpicker.
- The driver manager of Sculpt OS.
- This patch changes the role of the test-framebuffer component from a
framebuffer client to a capture server so that drivers (capture clients)
can be directly connected to the test component without the nitpicker
server.
- Framebuffer driver no longer support the unbuffered mode.
- The fb_bench.run script is no longer very meaningful because it
interplays solely with nitpicker, not with the driver directly.
- All run scripts for graphical scenarios and the related depot
archives got adapted to the change.
Fixes#3813
The PS/2 driver retries to get mouse-reset results for 700 ms, sleeping
after each attempt for 10 ms. So, the driver needs a Timer session now.
Fixes#2713
This patch removes the former use of ram_fs, fs_rom, and fs_report from
the subsystem and uses a report_rom instead. The fs-based reporting was
introduced to accommodate automatically instantiated usb_block drivers,
which turned out to be impractical for the sculpt scenario.
Without this patch, usb_drv would issue a resource request when
assigning a USB device to a VM in the sculpt scenario.
Furthermore, the patch adjusts the intel_fb quota to enable it on
devices where the driver allocates the framebuffer in many 4K pieces.
This is a drivers subsystem that starts the most fundamental
(framebuffer, input, block) device drivers dynamically, depending on the
runtime-detected devices. The discovered block devices are reported
as a "block_devices" report.