The axis IDs correspond to 2x analog sticks with 2 axes and 2x triggers.
While being at it, the commit changes the Axis_id type to Axis::Id.
Fixes#3669
The new event type allows for the propagation of sequence numbers as a means to
validate the freshness of input handling. E.g., an menu-view-based application
can augment artificial sequence numbers to the stream of motion events supplied
to 'menu_view'. Menu view, in turn, can now report the latest received sequence
number in its hover reports, thereby enabling the application to robustly
correlate hover results with click positions.
Issue #4398
The Press event is actually a Press_char event with a default codepoint.
The default codepoint is now
Codepoint { Codepoint::INVALID } /* value 0xfffe */
in contrast to
Codepoint { Input::Event::INVALID } /* value 0 */
Issue #3483
Quietly insert forward declaration of a Input::Binding class, and make
it a friend of Input::Event and Input::Session_client. This is to allow
non-C++ language bindings (Nim) to access private members by providing
their own implementation of the Binding class.
Fix#2889
This commit changes the 'Input::Event' type to be more safe and to
deliver symbolic character information along with press events.
Issue #2761Fixes#2786
This patch adds a sanity check to the Event::type accessor. If the key
code of a given PRESS or RELEASE event is out of the valid range, it
reports an INVALID event. This way, client side code does not need to
deal with such edge cases. E.g., on Lenovo notebooks, the ps2 driver
reports strange key events when pressing shift-pageup/pagedown,
violating the general assumption that there is a release event for each
press event. By flagging these events as INVALID, the client-side logic
stays intact.
Character events are created via a dedicated 'Event' constructor that
takes an 'Event:Utf8' object as argument. Internally, the character is
kept in the '_code' member. The 'Utf8' value can by retrieved by the
recipient via the new 'utf8' method.
Issue #2264
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082