Commit Graph

5 Commits

Author SHA1 Message Date
Emery Hemingway
f957fcdd98 use Attached_dataspace at audio streams
Ref #1987
2017-01-13 13:07:10 +01:00
Norman Feske
e370e08e01 Define Genode::size_t as unsigned long
Fixes #2105
2016-10-21 12:39:29 +02:00
Norman Feske
97a41394b4 Documentation changes on account of the book
This patch removes the outdates doc/architecture.txt since the
topics are covered by the book. We keep repos/os/doc/init.txt
because it contains a few details not present in the book (yet).
The patch streamlines the terminology a bit. Furthermore, it
slightly adjusts a few source-code comments to improve the book's
functional specification chapter.
2016-05-26 15:54:16 +02:00
Norman Feske
a7b3072cc2 Pass Env & as first argument to connection objects
This patch supplements each existing connection type with an new
constructor that is meant to replace the original one. The new
one takes a reference to the component's environment as argument and
thereby does not rely on the presence of the globally accessible
'env()' interface.

The original constructors are marked as deprecated. Once we have
completely abolished the use of the global 'env()', we will remove them.

Fixes #1960
2016-05-23 15:52:37 +02:00
Josef Söntgen
61f5ca1e4d os: add Audio_in session for recording audio
In line with the Audio_out session a Audio_in session is used to
record audio frames. Like in the Audio_out session shared memory
in form of the Audio_in::Stream is used to transport the frames
from the server to the client. These frames consist of single
channel (mono) samples. An Audio_in::Packet always contains a full
period of frames.

A Audio_in server captures frames and puts them into the
Audio_in::Stream. To do so the server allocates a Audio_in::Packet
from the packet queue embedded in the Audio_in::Stream. If the queue
is already full, the server will override packets and notify the
client by submitting the 'overrun' signal. The client has to cope
with this situation, e.g., by saving packets more frequently.

A client will also receive a 'progress' signal from the server when
a new Audio_in::Packet was submitted to the packet queue.

Fixes #1644.
2015-08-21 10:59:46 +02:00