The old 'Io_response_handler::io_progress_response' interface has been
replaced by the 'Vfs::Env::User::wakeup_vfs_user' (issue #4697). The
remaining 'read_ready_response' method is now hosted in the
appropriately named 'Read_ready_response_handler'.
Issue #4706
This patch keeps driving the internal state machines until no progress
can be made. This required fixing the return values of several execute
functions, which used to report progress while being in complete state.
Along the way, the patch removes default switch cases to ensure that all
states are covered.
Issue #4706
By adding a 'write_ready' interface following the lines of the existing
'read_ready', VFS plugins become able to propagate the (de-)saturation
of I/O buffers to the VFS user. This information is important when using
a non-blocking file descriptor for writing into a TCP socket. Once the
application observes EAGAIN, it expects a subsequent 'select' call to
return as soon as new I/O buffer space becomes available.
Before this patch, the select call would always return under this
condition, causing an unnecessarily busy write loop.
Issue #4697
This patch removes the 'Insufficient_buffer' exception by returning the
WRITE_ERR_WOULD_BLOCK result value instead. It also eliminates the
superfluous WRITE_ERR_AGAIN and WRITE_ERR_INTERRUPT codes.
Issue #4697
This patch fosters the batching of network packets transferred by the
lwIP stack over the NIC connection. It replaces the eager submission of
the packet-stream's data-flow signals by explicit wakeup notifications.
The commit also increases the NIC session's buffer size from 128 to 1024
packets.
Issue #4697
This patch facilitates the batching of I/O operations in the VFS library
by replacing the implicit wakeup of remote peer (via the traditional
packet-stream interface like 'submit_packet') by explicit wakeup
signalling.
The wakeup signalling is triggered not before the VFS user settles down.
E.g., for libc-based applications, this is the case if the libc goes
idle, waiting for external I/O.
In the case of a busy writer to a non-blocking file descriptor or socket
(e.g., lighttpd), the remote peers are woken up once a write operation
yields an out-count of 0.
The deferring of wakeup signals is accommodated by the new 'Remote_io'
mechanism (vfs/remote_io.h) that is designated to be used by all VFS
plugins that interact with asynchronous Genode services for I/O.
Issue #4697
The commit "sculpt_manager: relax nic_drv policy label" introduced the use of
the "label_prefix" attribute instead of "label" for the uplink policy in the
NIC router. However, it missed an appropriate adaption of the lookup of that
attribute when the Sculpt manager has to decide which uplink is used in a
manually managed router config. This caused the uplink to disappear whenever a
user created a manually managed router config. This commit fixes the problem.
Issue #4660Fixes#4695
The platform driver configuration is missing the required 'info'
attribute that allows the 'vesa_fb_drv' to map the proper I/O
memory address of the framebuffer. In addition the driver requires
at least '2' more CAPs, so raise the quota to '110'.
Fixes#4668.
This patch makes the component graph better reusable for the phone
version of Sculpt. In the phone version, the '+' menu does not exist.
So we need to omit the corresponding button. Furthermore, the storage
dialog is presented in a dedicate section of the GUI instead of
presenting it inside the 'storage' graph node. The phone version
also does not offer the inspect view. So we need to omit the
corresponding buttons.
When using the newer genode_c_api uplink library, an uplink connection uses
the device name as label, which enables integrators to use different policies
resp. routes for different devices driven by one driver. The nic_drv policy
of the nic_roouter configuration generated by the sculpt_manager however uses
an empty label like: "nic_drv -> ". This is the way how existent NIC drivers,
like ipxe_nic_drv requested their uplink session. To support both driver
variants this commit relaxes the policy by checking for a prefix only.
Ref genodelabs/genode#4660
If `select_from_ports` is evaluated lazily, we might miss a port during
the dependency check. A way to prevent this is to use the `:=` operator.
Fixesgenodelabs/genode#4618
plain_decorator_theme.tar is not linked to the app but must be generated
as side effect. Therefore, use CUSTOM_TARGET_DEPS to trigger the
generation.
Fixes#4637
This patch removes the intermediate querying of the depot while the
installation of packages is in progress. This avoids misleading warning
messages and reduces superfluous file-system load during the
installation of large packages.
Issue #4631
This patch reflects both the pci_decode results and the platform
driver's aggregated device information in Sculpt's /report/drivers/ in
the form of pci_devices and devices files respectively.
With the increased allocation size to 4MB in rump
(20df224b19d1d1336d4f896822a5c4fcffd4c923), the supplied quota by the
sculpt_manager does not suffice any more.
issue #4631
Until now, the /config/system ROM was not handled by the sculpt manager
but solely managed by the user. Its main purpose was the ability to
reset or power-down the machine by manually modifying the 'state'
attribute. However, down the road, we'd like to enable the sculpt
manager to drive this state, e.g., to implement the multi-staged
loading of drivers, or to drive suspend-resume states.
The support such scenarios, the 'system' state has been moved from
/config/system to /config/managed/system.
This is a follow-up commit for "menu_view: configurable alpha channel
and bg color", which simplifies the code. The '_no_alpha' surface is not
needed because the 'Gui_buffer' provides a 0x0 alpha surface when using
the opaque mode.
This patch changes the access of pkg-archives files such that the file
read only once per pkg, not for each ROM module used by the package.
Issue #4611
By caching directory listings, the performance of depot_query is no
longer impeded by a massive amount of stat calls while searching for ROM
module locations.
Issue #4611
Upon closer inspection of real-world access patterns, it turns out that
the 'Stat_cache' and 'Cached_rom_query' are not as effective as hoped
for because cache hits are rare while querying pkg blueprints.
However, by increasing the initial size of the blueprint reporter from 4
KiB (default) to 64 KiB has a great effect. With the small default
report size, the querying of blueprints is repeated until the buffer
size suffices, incrementing the buffer size by 4 KiB in each iteration.
Issue #4611
The new 'Dictionary' provides an easy way to access objects using
strings as key. The 'String' received the 'operator >' to simplify the
organization of strings in an AVL tree.
The patch removes the former definition of the 'operator >' from the
platform driver because it would be ambigious now.
Fixes#4610
This patch avoids repetitive depot queries at the start of the Sculpt
system.
We don't need to trigger a query unconditionally whenever the
managed/deploy changes because the call of 'handle_deploy' triggers a
query when needed.
We don't need to trigger a query once the prepare step is completed
because the depot_query component is spawned at this point. The initial
blueprint produced by the depot_query component, in turn, triggers the
'handle_deploy' mechanics in the sculpt manager.
The constructor of the Sculpt manager's 'Main' does not need to call
'depot_deploy' because the prepare step - which is a precondition for
the deployment - cannot be completed at this point anyway.
If provided with a config that does not include a `<static>` or
`<common_routes>` node, depot_deploy exits due to a `Nonexistent_sub_node`
exception. Instead, we should output a more useful warning.
Fixesgenodelabs/genode#4600
The `with_sub_node` method is renamed to `with_optional_sub_node` to
better reflect that the non-existence of a sub node with the desired type is
ignored.
At the same time, the new `with_sub_node` now takes a second functor that is
called when no sub node of the desired type exists.
genodelabs/genode#4600
This style is used by the upcoming phone version of Sculpt for GUI
elements that are supposed to stand out a little bit more than the
regular frame style.