The new 'Local_rm' type offers a narrow interface for the interaction
with the component-local address space, managing the lifetime of
attachments by using the 'Allocation' API.
Fixes#5516
The dither matrix is not perfectly random but provides a kind of
pseudo-random pattern that fits the original dithering approach with
global coordinate based indexing. If the matrix is offset by one line
each 16 pixels the pattern becomes visible as alternating light and dark
columns.
Follow-up commit to "gui_fader: precompute dithered 16x16 tile".
Issue #5501
This catches bugs early on. E.g., when leaving an 'Allocation'
unused, it gets immediately deallocated, which is most probably not
intended. For regular 'Attempt' objects, this change encourages
the proper propagation of errors, or at least the logging of unexpected
conditions.
Fixes#5513
This patch converts the memory-allocator interfaces ('Allocator',
'Range_allocator') and their implementations ('Heap', 'Sliced heap',
'Slab', 'Allocator_avl', 'Synced_allocator') to the new 'Allocation'
utility. The new interface resides at base/memory.h whereas the
traditional allocators implement the new interface.
Down the road, the traditional allocators can successively be decoupled
from the traditional 'Allocator' and 'Range_allocator' interfaces.
Issue #5502
Issue #5245
With this patch, the 'Pd_session' interface no longer implements the
'Ram_allocator' interface, which allows us to change the
'Genode::Ram_allocator' semantics (as a subsequent step) without
affecting core's PD service.
The patch also replaces the client-local implementation of
'Pd_session_client::dataspace_size' by the proper RPC call 'ram_size' to
core, which mitigates the potential risk of de-referencing a dataspace
cap of an untrusted origin. E.g., in scenarios where the monitor
component requests the size of a dataspace allocated by the debugging
target.
Since 'ram_size' is an RPC call, it cannot be const. Hence, the
'Ram_alloctor::dataspace_size' has become non-const.
The new 'Pd_ram_allocator' implements the 'Ram_allocator' interface by
using a PD session.
Issue #5502
When a single TOUCH and TOUCH_RELEASE event are submitted
simultaneously, the input sequence number is incremented twice. In
consequence, menu view will never generate a hover report for the
intermediate sequence number. However, this is the report that the
sculpt manager is waiting for to correlate it with the TOUCH event.
Only incrementing the input sequence number when the state changed from
not clicked to clicked exposes another corner case: When the last event
unfocused a dialog (e.g. the popup dialog) and when the current event
touches the dialog, the seq event is not delivered to the dialog because it
is not focused. Therefore, the seq event should be submitted after submitting
the TOUCH event.
genodelabs/genode#5491
When trying to control the popup dialog with touch events, the dialog
was immediately closed (on any touch). This was a consequence of
evaluating the dialog's hover state without waiting for the
corresponding hover report. For regular motiong events, the hover report
is updated when the pointer moves. For touch events, however, the
hover report is only updated when the touch occurs. We therefore need to
wait for the hover report that corresponds to the touch event before
deciding about closing the popup dialog.
Since menu_view's hover report is not updated for clicks/touches outside any
dialog, we are now using nitpicker's hover report, which also got
augmented by the sequence number in order to be correlated with the
click/touch event.
Fixes#5485
As the panel dialog's min width is propagated via the menu-view config,
we need to re-generate the runtime config whenever the leitzentrale's
size changes. Otherwise the update merely happens as a side effect of
dynamically adjusting the font size, which does not happen with the
fixed config/fonts file.
Issue #5370
When inferring the global pointer position from input events referring
to the leitzentrale, we must take the leitzentrale's panorama position
into account. Otherwise, the hovered display cannot always be reliably
determined.
Issue #5370
This patch changes the way of how the client-selected sub directory is
communicated to the server. The former opaque session argument is now
passed as last label element, which allows for the flexible tweaking
of this argument by init's session-routing and label-rewriting
mechansims. In particular, it alleviates the need for creating chroot
component instances.
This change requires the following four adaptations at the
configuration level:
- Each file-system session request must now carry a path starting
with / as last session arguments. Hence, <vfs> <fs> nodes that
feature a 'label' attributes must extend the attribute value
with " -> /". For <fs> nodes with no label attribute, "/" is
used as last label argument by default.
- For matching session-routing rules at init's configuration,
the matching of full labels should be replaced by 'label_prefix'
matches, excluding the last (path) argument.
- Wherever a label of a file-system session is rewritten by using
init's 'label' attribute of a <parent> or <child> target node,
the new attribute 'identity' should be used instead. This replaces
the identity part of the label while preserving the client's
directory argument.
- Analogously to the matching of session-routing rules, server-side
policy-selection rules that formerly matched a concrete 'label'
must be changed to match a 'label_prefix' instead.
As a good practice, 'label_prefix' values should end with " ->" if
possible, which clearly delimits the identity part of the label
used by the matching.
Issue #5445
This patch adds the feature of moving and resizing windows by clicking
anywhere within a window while the global window-management key is held.
Depending on the position within the window, the click is interpreted as
click on the title (when clicking at inner 50% of the window, or as a
click on the border (when clicking at an area nearby the window
boundary).
This mode of interaction requires more flexibility of the handling of
key sequences. The formerly hard-wired handling of the drag and drop as
response to BTN_LEFT events does not suffice. Therefore, this patch
moves the driving of the drag-and-drop state to the config level by
introducing the actions "drag" and "drop"
Fixes#5403
This patch moves the formerly hard-wired drag-and-drop handling
to the configuration level by introducing the actions "drag" and "drop".
To aid the robust handling of release events matching their
corresponding press events, the patch refines the policy-matching of the
current combination of keys against the hierarchy of <press> and
<release> nodes. If no policy for a concrete combination exists, a
release event also considers the policy of its matching <press> node.
This way, the regular drag-and-drop rules can be expressed as
<press key="BTN_LEFT" action="drag">
<release key="BTN_LEFT" action="drop"/>
</press>
This also works when releasing BTN_LEFT while pressing additional keys,
for which no policy exists.
With this change, the layouter supports the matching of multiple key
sequences instead of only one, thereby supporting multiple actions at
once and allowing for decoupling different user interactions in the
configuration.
Issue #5403
To accommodate multi-monitor window management, the window-layouter
rules must be extended. By renaming the rules file to a version number
reflecting the date of change (24.12), we prevent the loss of
window-layout state when switching back and forth between different
versions of the window-layouter.
The default rules contain now the definition of three displays
("primary", "secondary", and "ternary") and map 3 screens to each
display.
Issue #5390
The new 'action' attribute values can be used to realize the
keyboard-based assignement of windows to screens. The "pick_up" action
(on a key press) selects the focused window to be held at the current
position until the "place_down" action is issued (by a key release).
While the focused window is held, "screen" actions can be executed
taking the picked up window to the selected screen.
Issue #5390
This patch restricts the focus switching via the keyboard (Super-Tab) to
windows located at visible screens.
Should the currently focused window become invible, switch the focus to the
most recently focused visible window.
Issue #5390
Replace the use of pointers and the copying of XML nodes by the 'with_'
pattern. Use plain struct where appropriate, replace constructors by { }
initialization. Use C++20 function template syntax. Replace accessors by
public constants where possible. Follow 'from_xml' convention. Follow
usual 'Action' interface naming.
Issue #5390
This patch enables the user to interactively change the assignment of
windows to screens. For screens visible side by side in a multi-monitor
setup, one can now move a window from one screen to another by dragging
the window title. When using screens as virtual desktops on one display,
a window can be moved to another screen by switching the screen (by
pressing a key matching a desired screen) while the window is dragged
with the mouse. So the user can drag the window between virtual desktops.
Issue #5390
This patch allows the user to drag windows from one target area (i.e.,
display) to another whereas the resizing of windows is restricted to
the window's original target area. The latter point is important to
ensure that the window's resize handles remain reachable at all times.
Issue #5390
This patch changes the window-layout format to support the rectangular
clipping of windows at screen boundaries. The new <boundary> node defines
the clipping boundary for the windows listed within the node. Boundaries
are expected to be disjoint. In the example below, the "vbox" window is
placed partially outside the screen area of "screen_2".
<window_layout>
<boundary name="screen_1" xpos="0" ypos="0" width="640" height="480">
<window id="1" title="launchpad" xpos="10" ypos="140" width="400" height=">
</boundary>
<boundary name="screen_2" xpos="640" ypos="0" width="800" height="600">
<window id="2" title="vbox" xpos="520" ypos="52" width="800" height="600">
<window id="3" title="terminal" xpos="650" ypos="72" width="500" height="400">
</boundary>
</window_layout>
The layouter uses boundaries to restrict the visiblilty of windows to
their respective target areas.
Until now, Sculpt relied on the fact that the window-layout ROM had the
same structure as the resize-request ROM. With the addition of the
<boundary> nodes, this is no longer the case. Therefore, the Sculpt
manager generates a dedicated resize-request ROM now.
Issue #5390
The accounting of caps for the UTCB allocation on base-hw puts pressure
on the out-of-ram/caps handling of Create_thread_result in the CPU
sampler. This patch implements the formerly missing error handling.
Issue #5408
This exposes makes the dialog API usable for users of Goa. It turns the
former static dialog library to a shared object and accompanied symbols
file, and adds depot recipes for the library and API.
Issue #5409
This allows the window layouter to ensure that input entered after
switching to an empty screen won't be routed to the old focused but
no longer visible window.
Issue #5390
This patch fixes the following error message printed by the wm upon the
restart of a decorator.
Error: freeing non-empty slab block"
Error: ID space not empty at destruction time
Fortunately, the error is not critical as the backing store is released
along with the session.