due to requirements introduced by #5428 to avoid errors alike:
Warning: surface 1376x768 mismatches texture 1366x768
Side effect of this is, that also pixels are captured which are not visible on
screen actually.
Issue #5428
Issue #5501
The new 'Local_rm' type offers a narrow interface for the interaction
with the component-local address space, managing the lifetime of
attachments by using the 'Allocation' API.
Fixes#5516
The dither matrix is not perfectly random but provides a kind of
pseudo-random pattern that fits the original dithering approach with
global coordinate based indexing. If the matrix is offset by one line
each 16 pixels the pattern becomes visible as alternating light and dark
columns.
Follow-up commit to "gui_fader: precompute dithered 16x16 tile".
Issue #5501
This catches bugs early on. E.g., when leaving an 'Allocation'
unused, it gets immediately deallocated, which is most probably not
intended. For regular 'Attempt' objects, this change encourages
the proper propagation of errors, or at least the logging of unexpected
conditions.
Fixes#5513
This patch converts the memory-allocator interfaces ('Allocator',
'Range_allocator') and their implementations ('Heap', 'Sliced heap',
'Slab', 'Allocator_avl', 'Synced_allocator') to the new 'Allocation'
utility. The new interface resides at base/memory.h whereas the
traditional allocators implement the new interface.
Down the road, the traditional allocators can successively be decoupled
from the traditional 'Allocator' and 'Range_allocator' interfaces.
Issue #5502
Issue #5245
The 'Allocation' template clears the way for precisely differentiating
allocators via (a variety of) C++ types. It turns out that this approach
alleviate the need to consider the differentiation between
mapped/unmapped in ram.h.
With the new approach, a mapped allocator can be built as a template
taking a ram allocator (constrained/unconstrained) and a local
region-map (core local_rm, env local_rm) as ingredients.
Since the differentiation between constrained/unconstrained has its
natural place at ram.h, name the current RAM allocator
'Ram::Constrained_allocator', in anticipation of a future
'Ram::Unconstrained_allocator' with weakened error conditions.
Issue #5502
This patch models the 'Trace::Control_area' as an allocator of slots
using the new 'Allocation' utility and thereby removes the former
exception-based error propagation.
Issue #5245
The new 'raise' function can be used instead of 'throw' to keep the
framework headers void of C++ throw statements, which would otherwise
prevent the compilation of the headers with -fno-exceptions.
In the presence of the C++ runtime, the 'raise' implementation reflects
the supplied error value(s) as C++ exceptions of the appropriate type.
In the (future) optional absence of the C++ runtime, 'raise' remains
unresolved, which then gives us the assurance that the binary contains
no code path leading to 'raise', all error conditions must have been
covered in other ways than 'raise'.
For this reason, 'Genode::raise' is not provided by the base library
but the cxx library (C++ runtime). Once we allow components to opt out
of the cxx library, 'raise' will automatically become unresolved for
those strict components.
Issue #5245
The univerally used exception types Out_of_ram, Out_of_caps, and Denied
used to be defined at quota_guard.h and ram_allocator.h whereas the
types are broadly used. This patch gathers those type definitions at
the central place exception.h instead, to gradually untangle the reliance
on exceptions, i.e., in quota_goard.h, and to make the output of error
messages printing exception types ('abort') more concise.
Issue #5245
The new types in base/ram.h model different allocation scenarios and
error cases by mere C++ types without using exceptions. They are meant
to replace the former 'Ram_allocator' interface. As of now, the
'Unmapped_allocator' closely captures the former 'Ram_allocator'
semantics. The 'Constrained_allocator' is currently an alias for
'Unmapped_allocator' but is designated for eventually allocating
mapped RAM.
In contrast to the 'Ram_allocator' interface, which talked about
dataspace capabilites but left the lifetime management of the
allocated RAM to the caller, the new API represents an allocation
as a guard type 'Allocation', which deallocates on destruction by
default.
Allocation errors are captured by a 'Result' type that follows
the 'Attempt' pattern.
As a transitionary feature, the patch largely maintains API
compatibility with the original 'Ram_allocator' by providing
the original (exception-based) 'Ram_allocator::alloc' and
'Ram_allocator::free' methods as a wrapper around the new
'Ram::Constrained_allocator'. So components can be gradually
updated to the new 'Ram::' interface.
Issue #5502
The 'Allocation' type represents the result of an allocator, which
guards the lifetime of the allocation. The 'Allocation::Attempt' type is
a suitable result type for allocators that need to reflect either an
successful allocation or an error condition.
Issue #5502
The new variant combines the attempt with unique-pointer semantics
and is thereby usable for returning non-copyable objects such as
RAM 'Allocation'.
Issue #5502
* add RC6 support for GPU GEN9 (Skylake+) and GEN12 (Tiger Lake+), RC6 is
entered by software after CHECK_INACTIVEus of inactivity. When a new
Vgpu is scheduled we trigger a resume from RC6.
* increase VGPU-watchdog timeout to 300ms
issue #5504
After constructed, a 'Thread' object may remain in a dysfunctional state
should the stack allocation have failed. This condition is no longer
reflected as a C++ exception but as result value of 'Thread::info()'.
Keep 'Thread::name' as public constant because the stack is not always
available for storing the name.
The 'stack_top' accessor has been removed because this information is
already provided by 'Thread::info()'.
Issue #5245
In the "<merge>" case, only a subset of the actual
framebuffer was (intentionally) captured to reduce cpu and memory bandwith.
The new blit tool however requires, by now, that the capture size must
be identical to the framebuffer in use.
Issue #5501
This patch reverts the 8px padding of capture buffers as introduced
by commit "nitpicker: alloc padded capture buffer". The padding was
introduced to ease the use of SIMD instructions operating on the capture
buffer (blit2front) assuming that practical screen dimensions are a
multiple of 8px. Unfortunately this assumption is wrong. E.g., some
laptops use a resolution of 1366x768. So the back2front copying cannot
sidestep the handling of the finicky special cases.
Issue #5428
Issue #5501
This patch allows for the use of the back2front operation with textures
that are not a multiple of 8x8 pixels, which makes the utility
compatible with screen resolutions like 1366x768. In such cases, the
implementation falls back to the non-SIMD variant.
Issue #5428
Issue #5501
An exception thrown within `update_urbs` in the Usb::Device of
Usb::Interface utilities can lead to unhandled URBs, because of
the unexpected, early return from the function.
Instead of throwing an exception when the device vanishs, tunnel
an appropriated error return value through the C/C++ call-chain
by using the library-specific URB class derivation as container.
In case of any failure during URB completion, handle it's libusb
specific completion immediatedly.
Ref genodelabs/genode#5434
With this patch, the 'Pd_session' interface no longer implements the
'Ram_allocator' interface, which allows us to change the
'Genode::Ram_allocator' semantics (as a subsequent step) without
affecting core's PD service.
The patch also replaces the client-local implementation of
'Pd_session_client::dataspace_size' by the proper RPC call 'ram_size' to
core, which mitigates the potential risk of de-referencing a dataspace
cap of an untrusted origin. E.g., in scenarios where the monitor
component requests the size of a dataspace allocated by the debugging
target.
Since 'ram_size' is an RPC call, it cannot be const. Hence, the
'Ram_alloctor::dataspace_size' has become non-const.
The new 'Pd_ram_allocator' implements the 'Ram_allocator' interface by
using a PD session.
Issue #5502
Under heavy load, the host may take its time to transfer 2x 16MiB on
some platforms.
Also, I replaced the explicit component builds by import_from_depot.
in order to support running intel/gpu next to boot_fb, which has access
to part of the mmio aperture. The aperture is tried to be accessed not
before a Platform client (intel/display) or the first GPU client
appears.
Fixes#5497
With planned removal of Thread:: exceptions, we need to consider that a
'Thread' object may exist without a valid 'Stack' and therefore without
a valid 'Native_thread', which is hosted as part of the 'Stack'.
This patch reworks the code that accesses the 'Native_thread' to use the
new 'Thread::with_native_thread' interface. Within the local scope,
the native thread is referred to as 'nt'.
The _init_platform_thread and _deinit_platform_thread() have been
replaced by _init_native_thread and _deinit_native_thread, which take
a 'Stack &' as argument.
As a safety caution, 'Native_thread' objects can no longer be copied.
Issue #5245