Introduce 'spec' subdirectories to outline aspects

Instead of holding SPEC-variable dependent files and directories inline
within the repository structure, move them into 'spec' subdirectories
at the corresponding levels, e.g.:

  repos/base/include/spec
  repos/base/mk/spec
  repos/base/lib/mk/spec
  repos/base/src/core/spec
  ...

Moreover, this commit removes the 'platform' directories. That term was
used in an overloaded sense. All SPEC-relative 'platform' directories are
now named 'spec'. Other files, like for instance those related to the
kernel/architecture specific startup library, where moved from 'platform'
directories to explicit, more meaningful places like e.g.: 'src/lib/startup'.

Fix #1673
This commit is contained in:
Stefan Kalkowski
2015-09-03 14:55:05 +02:00
committed by Christian Helmuth
parent 6cdb823187
commit ed52d5a211
786 changed files with 1240 additions and 1202 deletions

View File

@ -0,0 +1,136 @@
/*
* \brief Setup the thread environment of a programs first thread
* \author Christian Helmuth
* \author Christian Prochaska
* \author Martin Stein
* \date 2013-12-04
*/
/*
* Copyright (C) 2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
/* Genode includes */
#include <util/construct_at.h>
#include <base/env.h>
#include <base/printf.h>
#include <base/thread.h>
using namespace Genode;
addr_t init_main_thread_result;
extern void init_exception_handling();
namespace Genode { Rm_session * env_context_area_rm_session(); }
void prepare_init_main_thread();
enum { MAIN_THREAD_STACK_SIZE = 16UL * 1024 * sizeof(Genode::addr_t) };
/**
* Satisfy crt0.s in static programs, LDSO overrides this symbol
*/
extern "C" void init_rtld() __attribute__((weak));
void init_rtld() { }
/**
* The first thread in a program
*/
class Main_thread : public Thread<MAIN_THREAD_STACK_SIZE>
{
public:
/**
* Constructor
*
* \param reinit wether this is called for reinitialization
*/
Main_thread(bool reinit)
:
Thread("main", reinit ? REINITIALIZED_MAIN : MAIN)
{ }
/**********************
** Thread interface **
**********************/
void entry() { }
};
Main_thread * main_thread()
{
static Main_thread s(false);
return &s;
}
/**
* Create a thread object for the main thread
*
* \return stack pointer of the new environment via init_main_thread_result
*
* This function must be called only once per program and before the _main
* function. It can be called as soon as a temporary environment provides
* some stack space and inter-process communication. At this stage, global
* static objects are not registered for implicit destruction at program exit.
*/
extern "C" void init_main_thread()
{
/* do platform specific preparation */
prepare_init_main_thread();
/*
* Explicitly setup program environment at this point to ensure that its
* destructor won't be registered for the atexit routine.
*/
(void*)env();
/* initialize exception handling */
init_exception_handling();
/*
* We create the thread-context area as early as possible to prevent other
* mappings from occupying the predefined virtual-memory region.
*/
env_context_area_rm_session();
/*
* Trigger first exception. This step has two purposes.
* First, it enables us to detect problems related to exception handling as
* early as possible. If there are problems with the C++ support library,
* it is much easier to debug them at this early stage. Otherwise problems
* with half-working exception handling cause subtle failures that are hard
* to interpret.
*
* Second, the C++ support library allocates data structures lazily on the
* first occurrence of an exception. This allocation traverses into
* Genode's heap and, in some corner cases, consumes several KB of stack.
* This is usually not a problem when the first exception is triggered from
* the main thread but it becomes an issue when the first exception is
* thrown from the context of a thread with a specially tailored (and
* otherwise sufficient) stack size. By throwing an exception here, we
* mitigate this issue by eagerly performing those allocations.
*/
try { throw 1; } catch (...) { }
/* create a thread object for the main thread */
main_thread();
/**
* The new stack pointer enables the caller to switch from its current
* environment to the those that the thread object provides.
*/
addr_t sp = reinterpret_cast<addr_t>(main_thread()->stack_top());
init_main_thread_result = sp;
}
/**
* Reinitialize main-thread object according to a reinitialized environment
*/
void reinit_main_thread() { construct_at<Main_thread>(main_thread(), true); }