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fb_sdl: refactor to only construct window once
In SDL2, support has been added for multiple windows. As such, prior to this commit, invoking _sdl_screen.construct would create a new window each time the original window was resized. To avoid this, refactor to only construct the window once, and upon resize events, reconstruct the SDL_Surface and SDL_Texture of Sdl_screen to the new window dimensions. Issue identified by @chelmuth in https://github.com/genodelabs/genode/pull/4993#issuecomment-1729530634 Fixes #4993
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@ -74,19 +74,17 @@ struct Fb_sdl::Main
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bool const _sdl_initialized = ( _init_sdl(), true );
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struct Sdl_screen
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struct Sdl_window
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{
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Area const size;
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Area const _initial_size;
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SDL_Renderer &_sdl_renderer = _init_sdl_renderer();
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SDL_Surface &_sdl_surface = _init_sdl_surface();
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SDL_Texture &_sdl_texture = _init_sdl_texture();
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SDL_Renderer &_init_sdl_renderer()
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{
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unsigned const window_flags = 0;
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SDL_Window *window_ptr = SDL_CreateWindow("fb_sdl", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size.w(), size.h(), window_flags);
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SDL_Window *window_ptr = SDL_CreateWindow("fb_sdl", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, _initial_size.w(), _initial_size.h(), window_flags);
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if (!window_ptr) {
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error("SDL_CreateWindow failed (", Genode::Cstring(SDL_GetError()), ")");
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throw Sdl_createwindow_failed();
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@ -105,6 +103,27 @@ struct Fb_sdl::Main
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return *renderer_ptr;
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}
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Sdl_window(Area size) : _initial_size(size) { }
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~Sdl_window()
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{
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SDL_DestroyRenderer(&_sdl_renderer);
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}
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SDL_Renderer &renderer()
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{
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return _sdl_renderer;
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}
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};
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struct Sdl_screen
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{
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Area const size;
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SDL_Renderer &renderer;
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SDL_Surface &_sdl_surface = _init_sdl_surface();
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SDL_Texture &_sdl_texture = _init_sdl_texture();
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SDL_Surface &_init_sdl_surface()
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{
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unsigned const flags = 0;
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@ -125,7 +144,7 @@ struct Fb_sdl::Main
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SDL_Texture &_init_sdl_texture()
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{
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SDL_Texture *texture_ptr = SDL_CreateTexture(&_sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, size.w(), size.h());
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SDL_Texture *texture_ptr = SDL_CreateTexture(&renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, size.w(), size.h());
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if (!texture_ptr) {
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error("SDL_CreateTexture failed (", Genode::Cstring(SDL_GetError()), ")");
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throw Sdl_createtexture_failed();
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@ -134,7 +153,13 @@ struct Fb_sdl::Main
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return *texture_ptr;
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}
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Sdl_screen(Area size) : size(size) { }
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Sdl_screen(Area size, SDL_Renderer &renderer) : size(size), renderer(renderer) { }
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~Sdl_screen()
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{
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SDL_FreeSurface(&_sdl_surface);
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SDL_DestroyTexture(&_sdl_texture);
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}
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template <typename FN>
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void with_surface(FN const &fn)
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@ -146,12 +171,13 @@ struct Fb_sdl::Main
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void flush()
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{
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SDL_UpdateTexture(&_sdl_texture, nullptr, _sdl_surface.pixels, _sdl_surface.pitch);
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SDL_RenderClear(&_sdl_renderer);
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SDL_RenderCopy(&_sdl_renderer, &_sdl_texture, nullptr, nullptr);
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SDL_RenderPresent(&_sdl_renderer);
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SDL_RenderClear(&renderer);
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SDL_RenderCopy(&renderer, &_sdl_texture, nullptr, nullptr);
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SDL_RenderPresent(&renderer);
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}
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};
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Constructible<Sdl_window> _sdl_window { };
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Constructible<Sdl_screen> _sdl_screen { };
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Capture::Connection _capture { _env };
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@ -196,16 +222,17 @@ struct Fb_sdl::Main
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void _resize(Area size)
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{
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_sdl_screen.construct(size);
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_sdl_screen.construct(size, _sdl_window->renderer());
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_captured_screen.construct(_capture, _env.rm(), size);
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_update_sdl_screen_from_capture();
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}
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Main(Env &env) : _env(env)
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{
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_resize(Area(_config.xml().attribute_value("width", 1024U),
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_config.xml().attribute_value("height", 768U)));
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Area size = Area(_config.xml().attribute_value("width", 1024U),
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_config.xml().attribute_value("height", 768U));
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_sdl_window.construct(size);
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_resize(size);
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_timer.sigh(_timer_handler);
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_timer.trigger_periodic(100000000 / 5994); /* 59.94Hz */
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