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https://github.com/genodelabs/genode.git
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parent
4491c070be
commit
ca850c787f
@ -22,7 +22,6 @@
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</remap>
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</remap>
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<mod1>
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<mod1>
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<key name="KEY_LEFTSHIFT"/> <key name="KEY_RIGHTSHIFT"/>
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<key name="KEY_LEFTSHIFT"/> <key name="KEY_RIGHTSHIFT"/>
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<rom name="capslock"/>
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</mod1>
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</mod1>
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<mod2>
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<mod2>
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<key name="KEY_LEFTCTRL"/> <key name="KEY_RIGHTCTRL"/>
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<key name="KEY_LEFTCTRL"/> <key name="KEY_RIGHTCTRL"/>
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@ -30,6 +29,9 @@
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<mod3>
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<mod3>
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<key name="KEY_RIGHTALT"/> <!-- AltGr -->
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<key name="KEY_RIGHTALT"/> <!-- AltGr -->
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</mod3>
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</mod3>
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<mod4>
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<rom name="capslock"/>
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</mod4>
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<repeat delay_ms="230" rate_ms="40"/>
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<repeat delay_ms="230" rate_ms="40"/>
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<include rom="en_us.chargen"/>
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<include rom="en_us.chargen"/>
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<include rom="special.chargen"/>
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<include rom="special.chargen"/>
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@ -241,9 +241,9 @@ append config {
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<remap>
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<remap>
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<input name="usb"/>
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<input name="usb"/>
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</remap>
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</remap>
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<mod1> <rom name="capslock"/> </mod1>
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<mod4> <rom name="capslock"/> </mod4>
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<map> <key name="KEY_A" char="a"/> </map>
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<map> <key name="KEY_A" char="a"/> </map>
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<map mod1="yes"> <key name="KEY_A" char="A"/> </map>
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<map mod4="yes"> <key name="KEY_A" char="A"/> </map>
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</chargen>
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</chargen>
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</output>
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</output>
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</filter_config>
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</filter_config>
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@ -268,6 +268,56 @@ append config {
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<expect_press code="KEY_A" char="a"/> <expect_release code="KEY_A"/>
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<expect_press code="KEY_A" char="a"/> <expect_release code="KEY_A"/>
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<message string="sequence handling"/>
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<filter_config>
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<input label="usb"/>
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<output>
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<chargen>
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<remap>
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<input name="usb"/>
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</remap>
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<map>
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<key name="KEY_GRAVE" code="0x0300"/> <!-- dead_grave -->
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<key name="KEY_A" char="a"/>
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<key name="KEY_E" char="e"/>
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<key name="KEY_X" char="x"/>
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</map>
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<sequence first="0x0300" second="0x0061" code="0x00e0"/> <!-- LATIN SMALL LETTER A WITH GRAVE -->
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<sequence first="0x0300" second="0x0065" code="0x00e8"/> <!-- LATIN SMALL LETTER E WITH GRAVE -->
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</chargen>
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</output>
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</filter_config>
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<sleep ms="250"/>
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<usb>
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<press code="KEY_GRAVE"/> <release code="KEY_GRAVE"/> <!-- invalid char -->
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<press code="KEY_A"/> <release code="KEY_A"/> <!-- generate a-grave -->
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<press code="KEY_GRAVE"/> <release code="KEY_GRAVE"/> <!-- invalid char -->
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<press code="KEY_E"/> <release code="KEY_E"/> <!-- generate e-grave -->
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<press code="KEY_GRAVE"/> <release code="KEY_GRAVE"/> <!-- invalid char -->
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<press code="KEY_X"/> <release code="KEY_X"/> <!-- abort sequence (invalid char) -->
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<press code="KEY_X"/> <release code="KEY_X"/> <!-- generate x -->
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</usb>
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<expect_press code="KEY_GRAVE" codepoint="0xfffe"/>
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<expect_release code="KEY_GRAVE"/>
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<expect_press code="KEY_A" codepoint="0x00e0"/>
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<expect_release code="KEY_A"/>
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<expect_press code="KEY_GRAVE"/>
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<expect_release code="KEY_GRAVE"/>
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<expect_press code="KEY_E" codepoint="0x00e8"/>
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<expect_release code="KEY_E"/>
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<expect_press code="KEY_GRAVE"/>
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<expect_release code="KEY_GRAVE"/>
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<message string="1"/>
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<expect_press code="KEY_X" codepoint="0xfffe"/>
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<expect_release code="KEY_X"/>
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<message string="2"/>
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<expect_press code="KEY_X" char="x"/>
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<expect_release code="KEY_X"/>
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<message string="3"/>
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<sleep ms="250"/>
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<message string="button-scroll feature"/>
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<message string="button-scroll feature"/>
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<filter_config>
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<filter_config>
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@ -78,14 +78,17 @@ sub nodes:
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:<mod1>/<mod2>/<mod3>/<mod4>:
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:<mod1>/<mod2>/<mod3>/<mod4>:
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Defines which physical keys are interpreted as modifier keys. Usually,
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Defines which physical keys are interpreted as modifier keys. Usually,
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'<mod1>' corresponds to shift, '<mod2>' to control, and '<mod3>' to altgr
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'<mod1>' corresponds to shift, '<mod2>' to control, '<mod3>' to altgr
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(on German keyboards). Each modifier node may host any number of '<key>'
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(on German keyboards), and '<mod4>' to Caps Lock. Each modifier node
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nodes with their corresponding 'name' attribute. For example:
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may host any number of '<key>' nodes with their corresponding 'name'
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attribute. For example:
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! <mod1>
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! <mod1>
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! <key name="KEY_LEFTSHIFT"/> <key name="KEY_RIGHTSHIFT"/>
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! <key name="KEY_LEFTSHIFT"/> <key name="KEY_RIGHTSHIFT"/>
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! <rom name="capslock"/>
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! </mod1>
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! </mod1>
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! <mod4>
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! <rom name="capslock"/>
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! </mod4>
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The '<rom>' node incorporates the content of the ROM module of the
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The '<rom>' node incorporates the content of the ROM module of the
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specified name into the modifier state. If the ROM module contains a
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specified name into the modifier state. If the ROM module contains a
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@ -103,10 +106,48 @@ sub nodes:
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Each '<map>' may contain any number of '<key>' subnodes. Each '<key>'
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Each '<map>' may contain any number of '<key>' subnodes. Each '<key>'
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must have the key name as 'name' attribute. The to-be-emitted character
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must have the key name as 'name' attribute. The to-be-emitted character
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is defined by the attributes 'ascii', 'char', or 'b0/b1/b2/b3'. The
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is defined by the attributes 'ascii', 'char', 'code', or 'b0/b1/b2/b3'.
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'ascii' attribute accepts an integer value between 0 and 127, the
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'char' attribute accepts a single ASCII character, the 'b0/b1/b2/b3'
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:'ascii': accepts an integer value between 0 and 127
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attributes define the individual bytes of an UTF-8 character.
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:'char': accepts a single ASCII character
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:'code': defines the Unicode codepoint as integer value
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:'b0'/'b1'/'b2'/'b3': define the individual bytes of an UTF-8 character
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:<sequence first="..." second="..." third="..." fourth="..." code="..."/>:
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A sequence node permits the definition of dead-key/composing
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character sequences. With such sequences the character is not
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generated instantly on key press but only after the sequence is
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completed. If an unfinished sequence can't be completed due to an
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unmatched character, the sequence is aborted and no character is
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generated. input_filter supports sequences of up to four characters.
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For example, the French AZERTY keyboard layout [1] has a dead key
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for Circumflex Accent "^" right of the P key (which is bracket left
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"[" on US keyboards). When Circumflex is pressed no visible
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character should be generated instantly but the accent must be
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combined with a follow-up character, e.g., Circumflex plus "a"
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generates â.
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[1] https://docs.microsoft.com/en-us/globalization/keyboards/kbdfr.html
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Dead keys can be defined in the <key> nodes of any <map> by using
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codepoints not used for direct output, for example, Combining
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Diacritical Marks beginning at U+0300. The French Circumflex example
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can be configured like follows.
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! <mod1>
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! <key name="KEY_LEFTSHIFT"/> <key name="KEY_RIGHTSHIFT"/>
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! </mod1>
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! <map>
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! <key name="KEY_Q" code="0x0061"/> <!-- a -->
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! <key name="KEY_LEFTBRACE" code="0x0302"/> <!-- dead_circumflex -->
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! </map>
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! <map mod1="true">
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! <key name="KEY_Q" code="0x0041"/> <!-- A -->
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! </map>
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! <sequence first="0x0302" second="0x0061" code="0x00e2"/> <!-- â -->
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! <sequence first="0x0302" second="0x0041" code="0x00c2"/> <!-- Â -->
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:<repeat delay_ms="500" rate_ms="250">:
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:<repeat delay_ms="500" rate_ms="250">:
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@ -238,6 +238,49 @@ class Input_filter::Chargen_source : public Source, Source::Sink
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}
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}
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};
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};
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struct Missing_character_definition { };
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/**
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* Return Unicode codepoint defined in XML node attributes
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*
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* \throw Missing_character_definition
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*/
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static Codepoint _codepoint_from_xml_node(Xml_node node)
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{
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if (node.has_attribute("ascii"))
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return Codepoint { node.attribute_value<uint32_t>("ascii", 0) };
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if (node.has_attribute("code"))
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return Codepoint { node.attribute_value<uint32_t>("code", 0) };
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if (node.has_attribute("char")) {
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typedef String<2> Value;
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Value value = node.attribute_value("char", Value());
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unsigned char const ascii = value.string()[0];
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if (ascii < 128)
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return Codepoint { ascii };
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warning("char attribute with non-ascii character "
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"'", value, "'");
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throw Missing_character_definition();
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}
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if (node.has_attribute("b0")) {
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char const b0 = node.attribute_value("b0", 0L),
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b1 = node.attribute_value("b1", 0L),
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b2 = node.attribute_value("b2", 0L),
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b3 = node.attribute_value("b3", 0L);
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char const buf[5] { b0, b1, b2, b3, 0 };
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return Utf8_ptr(buf).codepoint();
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}
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throw Missing_character_definition();
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}
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/**
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/**
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* Map of the states of the physical keys
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* Map of the states of the physical keys
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*/
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*/
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@ -286,49 +329,6 @@ class Input_filter::Chargen_source : public Source, Source::Sink
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: Key::Rule::Conditions::Modifier::RELEASED;
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: Key::Rule::Conditions::Modifier::RELEASED;
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}
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}
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struct Missing_character_definition { };
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/**
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* Return UTF8 character defined in XML node attributes
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*
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* \throw Missing_character_definition
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*/
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static Codepoint _codepoint_from_xml_node(Xml_node node)
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{
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if (node.has_attribute("ascii"))
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return Codepoint { node.attribute_value<uint32_t>("ascii", 0) };
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if (node.has_attribute("code"))
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return Codepoint { node.attribute_value<uint32_t>("code", 0) };
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if (node.has_attribute("char")) {
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typedef String<2> Value;
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Value value = node.attribute_value("char", Value());
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unsigned char const ascii = value.string()[0];
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if (ascii < 128)
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return Codepoint { ascii };
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warning("char attribute with non-ascii character "
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"'", value, "'");
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throw Missing_character_definition();
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}
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if (node.has_attribute("b0")) {
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char const b0 = node.attribute_value("b0", 0L),
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b1 = node.attribute_value("b1", 0L),
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b2 = node.attribute_value("b2", 0L),
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b3 = node.attribute_value("b3", 0L);
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char const buf[5] { b0, b1, b2, b3, 0 };
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return Utf8_ptr(buf).codepoint();
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}
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throw Missing_character_definition();
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}
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void import_map(Xml_node map)
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void import_map(Xml_node map)
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{
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{
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/* obtain modifier conditions from map attributes */
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/* obtain modifier conditions from map attributes */
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@ -368,6 +368,150 @@ class Input_filter::Chargen_source : public Source, Source::Sink
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mod_rom.enabled(); });
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mod_rom.enabled(); });
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}
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}
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/**
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* Generate characters from codepoint sequences
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*/
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class Sequencer
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{
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private:
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Allocator &_alloc;
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struct Sequence
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{
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Codepoint seq[4] { Codepoint::INVALID, Codepoint::INVALID,
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Codepoint::INVALID, Codepoint::INVALID };
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unsigned len { 0 };
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enum Match { MISMATCH , UNFINISHED, COMPLETED };
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Sequence() { }
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Sequence(Codepoint c0, Codepoint c1, Codepoint c2, Codepoint c3)
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: seq { c0, c1, c2, c3 }, len { 4 } { }
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void append(Codepoint c)
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{
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/* excess codepoints are just dropped */
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if (len < 4)
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seq[len++] = c;
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}
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/**
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* Match 'other' to 'this' until first invalid codepoint in
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* 'other', completion, or mismatch
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*/
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Match match(Sequence const &o) const
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{
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/* first codepoint must match */
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if (o.seq[0].value != seq[0].value) return MISMATCH;
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for (unsigned i = 1; i < sizeof(seq)/sizeof(*seq); ++i) {
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/* end of this sequence means COMPLETED */
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if (!seq[i].valid()) break;
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/* end of other sequence means UNFINISHED */
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if (!o.seq[i].valid()) return UNFINISHED;
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if (o.seq[i].value != seq[i].value) return MISMATCH;
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/* continue until completion with both valid and equal */
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}
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return COMPLETED;
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}
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};
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struct Rule
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{
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typedef Sequence::Match Match;
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Registry<Rule>::Element element;
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Sequence const sequence;
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Codepoint const code;
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Rule(Registry<Rule> ®istry, Sequence const &sequence, Codepoint code)
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:
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element(registry, *this),
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sequence(sequence),
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code(code)
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{ }
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};
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Registry<Rule> _rules { };
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Sequence _curr_sequence { };
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public:
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Sequencer(Allocator &alloc) : _alloc(alloc) { }
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~Sequencer()
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{
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_rules.for_each([&] (Rule &rule) {
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destroy(_alloc, &rule); });
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}
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void import_sequence(Xml_node node)
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{
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unsigned const invalid { Codepoint::INVALID };
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Sequence sequence {
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Codepoint { node.attribute_value("first", invalid) },
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Codepoint { node.attribute_value("second", invalid) },
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Codepoint { node.attribute_value("third", invalid) },
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Codepoint { node.attribute_value("fourth", invalid) } };
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new (_alloc) Rule(_rules, sequence, _codepoint_from_xml_node(node));
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}
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Codepoint process(Codepoint codepoint)
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{
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||||||
|
Codepoint const invalid { Codepoint::INVALID };
|
||||||
|
Rule::Match best_match { Sequence::MISMATCH };
|
||||||
|
Codepoint result { codepoint };
|
||||||
|
Sequence seq { _curr_sequence };
|
||||||
|
|
||||||
|
seq.append(codepoint);
|
||||||
|
|
||||||
|
_rules.for_each([&] (Rule const &rule) {
|
||||||
|
/* early return if completed match was found already */
|
||||||
|
if (best_match == Sequence::COMPLETED) return;
|
||||||
|
|
||||||
|
Rule::Match const match { rule.sequence.match(seq) };
|
||||||
|
switch (match) {
|
||||||
|
case Sequence::MISMATCH:
|
||||||
|
return;
|
||||||
|
case Sequence::UNFINISHED:
|
||||||
|
best_match = match;
|
||||||
|
result = invalid;
|
||||||
|
return;
|
||||||
|
case Sequence::COMPLETED:
|
||||||
|
best_match = match;
|
||||||
|
result = rule.code;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
switch (best_match) {
|
||||||
|
case Sequence::MISMATCH:
|
||||||
|
/* drop cancellation codepoint of unfinished sequence */
|
||||||
|
if (_curr_sequence.len > 0)
|
||||||
|
result = invalid;
|
||||||
|
_curr_sequence = Sequence();
|
||||||
|
break;
|
||||||
|
case Sequence::UNFINISHED:
|
||||||
|
_curr_sequence = seq;
|
||||||
|
break;
|
||||||
|
case Sequence::COMPLETED:
|
||||||
|
_curr_sequence = Sequence();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
} _sequencer;
|
||||||
|
|
||||||
Owner _owner;
|
Owner _owner;
|
||||||
|
|
||||||
Source::Sink &_destination;
|
Source::Sink &_destination;
|
||||||
@ -442,6 +586,8 @@ class Input_filter::Chargen_source : public Source, Source::Sink
|
|||||||
/* supplement codepoint information to press event */
|
/* supplement codepoint information to press event */
|
||||||
key.apply_best_matching_rule(_mod_map, [&] (Codepoint codepoint) {
|
key.apply_best_matching_rule(_mod_map, [&] (Codepoint codepoint) {
|
||||||
|
|
||||||
|
codepoint = _sequencer.process(codepoint);
|
||||||
|
|
||||||
ev = Event(Input::Press_char{keycode, codepoint});
|
ev = Event(Input::Press_char{keycode, codepoint});
|
||||||
|
|
||||||
if (_char_repeater.constructed())
|
if (_char_repeater.constructed())
|
||||||
@ -499,9 +645,25 @@ class Input_filter::Chargen_source : public Source, Source::Sink
|
|||||||
* Handle map nodes
|
* Handle map nodes
|
||||||
*/
|
*/
|
||||||
if (node.type() == "map") {
|
if (node.type() == "map") {
|
||||||
|
try {
|
||||||
_key_map.import_map(node);
|
_key_map.import_map(node);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
catch (Missing_character_definition) {
|
||||||
|
throw Invalid_config(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Handle sequence nodes
|
||||||
|
*/
|
||||||
|
if (node.type() == "sequence") {
|
||||||
|
try {
|
||||||
|
_sequencer.import_sequence(node);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
catch (Missing_character_definition) {
|
||||||
|
throw Invalid_config(); }
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Instantiate character repeater on demand
|
* Instantiate character repeater on demand
|
||||||
@ -555,6 +717,7 @@ class Input_filter::Chargen_source : public Source, Source::Sink
|
|||||||
_timer_accessor(timer_accessor),
|
_timer_accessor(timer_accessor),
|
||||||
_include_accessor(include_accessor),
|
_include_accessor(include_accessor),
|
||||||
_key_map(_alloc),
|
_key_map(_alloc),
|
||||||
|
_sequencer(_alloc),
|
||||||
_owner(factory),
|
_owner(factory),
|
||||||
_destination(destination),
|
_destination(destination),
|
||||||
_source(factory.create_source(_owner, input_sub_node(config), *this))
|
_source(factory.create_source(_owner, input_sub_node(config), *this))
|
||||||
|
@ -375,11 +375,14 @@ struct Test::Main : Input_from_filter::Event_handler
|
|||||||
ev.handle_press([&] (Input::Keycode key, Codepoint codepoint) {
|
ev.handle_press([&] (Input::Keycode key, Codepoint codepoint) {
|
||||||
|
|
||||||
auto codepoint_of_step = [] (Xml_node step) {
|
auto codepoint_of_step = [] (Xml_node step) {
|
||||||
return Utf8_ptr(step.attribute_value("char", Value()).string()).codepoint(); };
|
if (step.has_attribute("codepoint"))
|
||||||
|
return Codepoint { step.attribute_value("codepoint", 0U) };
|
||||||
|
return Utf8_ptr(step.attribute_value("char", Value()).string()).codepoint();
|
||||||
|
};
|
||||||
|
|
||||||
if (step.type() == "expect_press"
|
if (step.type() == "expect_press"
|
||||||
&& step.attribute_value("code", Value()) == Input::key_name(key)
|
&& step.attribute_value("code", Value()) == Input::key_name(key)
|
||||||
&& (!step.has_attribute("char") ||
|
&& ((!step.has_attribute("char") && !step.has_attribute("codepoint")) ||
|
||||||
codepoint_of_step(step).value == codepoint.value))
|
codepoint_of_step(step).value == codepoint.value))
|
||||||
step_succeeded = true;
|
step_succeeded = true;
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user