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Add mode_sigh and release to framebuffer::Session
The 'mode_sigh' function allows the client to receive notifications about server-side display-mode changes. To respond to such a signal, the client can use the new 'release' function, which acknowledges the mode change at the server and frees the original framebuffer dataspace. Via a subsequent call of 'dataspace', a framebuffer dataspace corresponding to the new mode can be obtained. Related to issue #11.
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@ -14,11 +14,15 @@
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#ifndef _INCLUDE__FRAMEBUFFER_SESSION__FRAMEBUFFER_SESSION_H_
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#define _INCLUDE__FRAMEBUFFER_SESSION__FRAMEBUFFER_SESSION_H_
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#include <base/signal.h>
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#include <dataspace/capability.h>
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#include <session/session.h>
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namespace Framebuffer {
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/**
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* Framebuffer mode info as returned by 'Framebuffer::Session::mode()'
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*/
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struct Mode
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{
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public:
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@ -57,6 +61,7 @@ namespace Framebuffer {
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return bytes_per_pixel(_format); }
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};
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struct Session : Genode::Session
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{
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static const char *service_name() { return "Framebuffer"; }
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@ -69,10 +74,35 @@ namespace Framebuffer {
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virtual Genode::Dataspace_capability dataspace() = 0;
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/**
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* Request current screen mode properties
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* Release framebuffer, free dataspace
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*
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* By calling this function, the framebuffer client enables the server
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* to reallocate the framebuffer dataspace on mode changes. Prior
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* calling this function, the client should have detached the dataspace
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* from its local address space.
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*/
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virtual void release() = 0;
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/**
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* Request current display-mode properties
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*/
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virtual Mode mode() = 0;
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/**
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* Register signal handler to be notified on mode changes
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*
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* The framebuffer server may support changing the display mode on the
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* fly. For example, a virtual framebuffer presented in a window may
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* get resized according to the window dimensions. By installing a
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* signal handler for mode changes, the framebuffer client can respond
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* to such changes. From the client's perspective, the original mode
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* stays in effect until the client calls 'release()'. After having
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* released the framebuffer, the new mode can be obtained using the
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* 'mode()' function and a new framebuffer dataspace can be requested
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* by calling 'dataspace()'.
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*/
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virtual void mode_sigh(Genode::Signal_context_capability sigh) = 0;
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/**
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* Flush specified pixel region
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*
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@ -86,10 +116,13 @@ namespace Framebuffer {
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*********************/
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GENODE_RPC(Rpc_dataspace, Genode::Dataspace_capability, dataspace);
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GENODE_RPC(Rpc_release, void, release);
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GENODE_RPC(Rpc_mode, Mode, mode);
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GENODE_RPC(Rpc_refresh, void, refresh, int, int, int, int);
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GENODE_RPC(Rpc_mode_sigh, void, mode_sigh, Genode::Signal_context_capability);
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GENODE_RPC_INTERFACE(Rpc_dataspace, Rpc_mode, Rpc_refresh);
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GENODE_RPC_INTERFACE(Rpc_dataspace, Rpc_release, Rpc_mode,
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Rpc_mode_sigh, Rpc_refresh);
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};
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}
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