test/timer: update to new API

Fixes #2231
This commit is contained in:
Martin Stein 2017-01-11 17:35:31 +01:00 committed by Norman Feske
parent 6b2dcffdac
commit c16ee836cf

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@ -1,192 +1,160 @@
/*
* \brief Test for timer service
* \author Norman Feske
* \author Martin Stein
* \date 2009-06-22
*/
/*
* Copyright (C) 2009-2013 Genode Labs GmbH
* Copyright (C) 2009-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <util/list.h>
#include <base/log.h>
#include <base/sleep.h>
#include <base/thread.h>
/* Genode includes */
#include <base/component.h>
#include <base/heap.h>
#include <timer_session/connection.h>
enum { STACK_SIZE = 1024*sizeof(long) };
class Timer_client : public Genode::List<Timer_client>::Element,
Timer::Connection, Genode::Thread_deprecated<STACK_SIZE>
{
private:
unsigned long _period_msec;
unsigned long _cnt;
bool _stop;
/**
* Thread entry function
*/
void entry()
{
while (!_stop) {
/* call timer service to block for a while */
msleep(_period_msec);
_cnt++;
}
}
public:
/**
* Constructor
*/
Timer_client(unsigned long period_msec)
: Thread_deprecated("timer_client"),
_period_msec(period_msec), _cnt(0), _stop(false) { }
/**
* Start calling the timer service
*/
void start()
{
Genode::Thread_deprecated<STACK_SIZE>::start();
}
/**
* Stop calling the timer service
*/
void stop() { _stop = true; }
/**
* Return configured period in milliseconds
*/
unsigned long period_msec() { return _period_msec; }
/**
* Return the number of performed calls to the timer service
*/
unsigned long cnt() { return _cnt; }
};
/**
* Timer client that continuously reprograms timeouts
*/
struct Timer_stressful_client : Timer::Connection, Genode::Thread_deprecated<STACK_SIZE>
{
unsigned long us;
/*
* In principle, we could constantly execute 'trigger_once' in a busy loop.
* This however would significantly skew the precision of the timer on
* platforms w/o priority support. The behaviour would highly depend on the
* kernel's scheduling and its parameters such as the time-slice length. To
* even out those kernel-specific peculiarities, we let the stressful
* client delay its execution after each iteration instead of keeping it
* busy all the time. The delay must be smaller than scheduled 'us' to
* trigger the edge case of constantly reprogramming timeouts that never
* trigger.
*/
Timer::Connection delayer;
void entry() { for (;;) { trigger_once(us); delayer.usleep(us/2); } }
Timer_stressful_client(unsigned long us)
:
Thread_deprecated("timer_stressful_client"), us(us)
{
Genode::Thread_deprecated<STACK_SIZE>::start();
}
};
#include <base/registry.h>
using namespace Genode;
extern "C" int usleep(unsigned long usec);
int main(int argc, char **argv)
struct Lazy_test
{
log("--- timer test ---");
struct Faster_timer_too_slow : Exception { };
static Genode::List<Timer_client> timer_clients;
static Timer::Connection main_timer;
Env &env;
Signal_transmitter done;
Timer::Connection slow_timer { env };
Signal_handler<Lazy_test> slow_handler { env.ep(), *this,
&Lazy_test::handle_slow_timer };
Timer::Connection fast_timer { env };
Signal_handler<Lazy_test> fast_handler { env.ep(), *this,
&Lazy_test::handle_fast_timer };
Timer::Connection faster_timer { env };
Signal_handler<Lazy_test> faster_handler { env.ep(), *this,
&Lazy_test::handle_faster_timer };
/*
* Check long single timeout in the presence of another client that
* reprograms timeouts all the time.
*/
void handle_slow_timer()
{
/* will get destructed at the end of the current scope */
Timer_stressful_client stressful_client(250*1000);
log("timeout fired");
done.submit();
}
void handle_fast_timer() { throw Faster_timer_too_slow(); }
void handle_faster_timer() { set_fast_timers(); }
void set_fast_timers()
{
enum { TIMEOUT_US = 50*1000 };
fast_timer.trigger_once(TIMEOUT_US);
faster_timer.trigger_once(TIMEOUT_US/2);
}
Lazy_test(Env &env, Signal_context_capability done) : env(env), done(done)
{
slow_timer.sigh(slow_handler);
fast_timer.sigh(fast_handler);
faster_timer.sigh(faster_handler);
log("register two-seconds timeout...");
main_timer.msleep(2000);
log("timeout fired");
slow_timer.trigger_once(2*1000*1000);
set_fast_timers();
}
};
/* check periodic timeouts */
Signal_receiver sig_rcv;
Signal_context sig_cxt;
Signal_context_capability sig = sig_rcv.manage(&sig_cxt);
main_timer.sigh(sig);
enum { PTEST_TIME_US = 2000000 };
unsigned period_us = 500000, periods = PTEST_TIME_US / period_us, i = 0;
log("start periodic timeouts");
for (unsigned j = 0; j < 5; j++) {
unsigned elapsed_ms = main_timer.elapsed_ms();
main_timer.trigger_periodic(period_us);
while (i < periods) {
Signal s = sig_rcv.wait_for_signal();
i += s.num();
struct Stress_test
{
struct Slave
{
Signal_handler<Slave> timer_handler;
Timer::Connection timer;
unsigned us;
unsigned count { 0 };
Slave(Env &env, unsigned ms)
: timer_handler(env.ep(), *this, &Slave::handle_timer),
timer(env), us(ms * 1000) { timer.sigh(timer_handler); }
void handle_timer()
{
count++;
timer.trigger_once(us);
}
elapsed_ms = main_timer.elapsed_ms() - elapsed_ms;
unsigned const min_ms = ((i - 1) * period_us) / 1000;
unsigned const max_us = i * period_us;
unsigned const max_err_us = max_us / 100;
unsigned const max_ms = (max_us + max_err_us) / 1000;
if (min_ms > elapsed_ms || max_ms < elapsed_ms) {
error("timing ", period_us / 1000, " ms "
"period ", i, " times failed: ",
elapsed_ms, " ms (min ", min_ms, ", max ", max_ms, ")");
return -1;
void dump() {
log("timer (period ", us / 1000, " ms) triggered ", count,
" times -> slept ", (us / 1000) * count, " ms"); }
void start() { timer.trigger_once(us); }
void stop() { timer.sigh(Signal_context_capability()); }
};
Env &env;
Signal_transmitter done;
Heap heap { &env.ram(), &env.rm() };
Timer::Connection timer { env };
unsigned count { 0 };
Signal_handler<Stress_test> handler { env.ep(), *this, &Stress_test::handle };
Registry<Registered<Slave> > slaves;
void handle()
{
enum { MAX_COUNT = 10 };
if (count < MAX_COUNT) {
count++;
log("wait ", count, "/", (unsigned)MAX_COUNT);
timer.trigger_once(1000 * 1000);
} else {
slaves.for_each([&] (Slave &timer) { timer.stop(); });
slaves.for_each([&] (Slave &timer) { timer.dump(); });
done.submit();
}
log("Done ", period_us / 1000, " ms period ", i, " times: ",
elapsed_ms, " ms (min ", min_ms, ", max ", max_ms, ")");
i = 0, period_us /= 2, periods = PTEST_TIME_US / period_us;
}
/* create timer clients with different periods */
for (unsigned period_msec = 1; period_msec < 28; period_msec++) {
Timer_client *tc = new (env()->heap()) Timer_client(period_msec);
timer_clients.insert(tc);
tc->start();
Stress_test(Env &env, Signal_context_capability done) : env(env), done(done)
{
timer.sigh(handler);
for (unsigned ms = 1; ms < 28; ms++) {
new (heap) Registered<Slave>(slaves, env, ms); }
slaves.for_each([&] (Slave &slv) { slv.start(); });
timer.trigger_once(1000 * 1000);
}
enum { SECONDS_TO_WAIT = 10 };
for (unsigned i = 0; i < SECONDS_TO_WAIT; i++) {
main_timer.msleep(1000);
log("wait ", i + 1, "/", (int)SECONDS_TO_WAIT);
~Stress_test() {
slaves.for_each([&] (Registered<Slave> &slv) { destroy(heap, &slv); }); }
};
struct Main
{
Env &env;
Constructible<Lazy_test> test_1;
Signal_handler<Main> test_1_done { env.ep(), *this, &Main::handle_test_1_done };
Constructible<Stress_test> test_2;
Signal_handler<Main> test_2_done { env.ep(), *this, &Main::handle_test_2_done };
void handle_test_1_done()
{
test_1.destruct();
test_2.construct(env, test_2_done);
}
/* stop all timers */
for (Timer_client *curr = timer_clients.first(); curr; curr = curr->next())
curr->stop();
void handle_test_2_done()
{
log("--- timer test finished ---");
env.parent().exit(0);
}
/* print statistics about each timer client */
for (Timer_client *curr = timer_clients.first(); curr; curr = curr->next())
log("timer (period ", curr->period_msec(), " ms) "
"triggered ", curr->cnt(), " times -> "
"slept ", curr->period_msec()*curr->cnt(), " ms");
Main(Env &env) : env(env)
{
log("--- timer test ---");
test_1.construct(env, test_1_done);
}
};
log("--- timer test finished ---");
Genode::sleep_forever();
return 0;
}
void Component::construct(Env &env) { static Main main(env); }