mirror of
https://github.com/genodelabs/genode.git
synced 2024-12-22 06:57:51 +00:00
intel/gpu: reset framebuffer part of ggtt
on display client close (intel_fb). The former code constructed a temporary object on the stack, which sets up the scratch pages for the closed client. However, the scratch page backing store (dma_buffer) gets freed on destruction of the temporary stack object, which leads to DMA faults with visual noise on the screen. Instead, use the already in use ggtt object and add the scratch pages explicitly. Issue #5180
This commit is contained in:
parent
d52af2ac94
commit
b97e549dc4
@ -165,6 +165,16 @@ class Igd::Ggtt
|
||||
for (size_t i = fb_entries; i < _num_entries; i++) {
|
||||
_insert_pte(mmio, _scratch_page.dma_addr(), i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void fill_fb_with_scratch_pages(Mmio &mmio, size_t const fb_size)
|
||||
{
|
||||
auto const entries = Genode::min(fb_size / PAGE_SIZE, _num_entries);
|
||||
|
||||
for (size_t i = 0; i < entries; i++) {
|
||||
_insert_pte(mmio, _scratch_page.dma_addr(), i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -285,6 +285,15 @@ struct Igd::Device
|
||||
fn_error();
|
||||
}
|
||||
|
||||
void reset_reserved_fb_ggtt()
|
||||
{
|
||||
with_ggtt([&](auto &ggtt, auto &mmio) {
|
||||
ggtt.fill_fb_with_scratch_pages(mmio, _resources.aperture_reserved());
|
||||
}, []() {
|
||||
Genode::error(__func__, " failed");
|
||||
});
|
||||
}
|
||||
|
||||
/************
|
||||
** MEMORY **
|
||||
************/
|
||||
@ -2677,14 +2686,8 @@ struct Main : Irq_ack_handler, Gpu_reset_handler
|
||||
|
||||
void reset() override
|
||||
{
|
||||
_dev.with_mmio([&](auto &mmio) {
|
||||
_dev.with_platform([&](auto &plat_con) {
|
||||
auto const base = mmio.base() + (mmio.size() / 2);
|
||||
Igd::Ggtt(plat_con, mmio, base, _dev.gtt_reserved(), 0, 0);
|
||||
});
|
||||
}, []() {
|
||||
error("reset failed");
|
||||
});
|
||||
if (_igd_device.constructed())
|
||||
_igd_device->reset_reserved_fb_ggtt();
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user