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sculpt: improve USB hotplug handling
- Don't reset sculpt partition on USB changes whenever ram fs is selected for use. - Reconfigure runtime immediately when plugging USB devices. This prevents the usb-block driver and part_block from dangling in the graph. They disappear immediately now.
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@ -147,6 +147,8 @@ struct Sculpt::Usb_storage_device_update_policy
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Env &_env;
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Allocator &_alloc;
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bool device_added_or_vanished = false;
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Signal_context_capability _sigh;
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Usb_storage_device_update_policy(Env &env, Allocator &alloc,
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@ -157,10 +159,17 @@ struct Sculpt::Usb_storage_device_update_policy
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typedef Usb_storage_device::Label Label;
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void destroy_element(Usb_storage_device &elem) { destroy(_alloc, &elem); }
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void destroy_element(Usb_storage_device &elem)
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{
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device_added_or_vanished = true;
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destroy(_alloc, &elem);
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}
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Usb_storage_device &create_element(Xml_node node)
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{
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device_added_or_vanished = true;
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return *new (_alloc)
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Usb_storage_device(_env, _alloc, _sigh,
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node.attribute_value("label_suffix", Label()));
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@ -41,6 +41,9 @@ void Sculpt::Storage::handle_storage_devices_update()
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_storage_devices.update_usb_storage_devices_from_xml(policy, raw);
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if (policy.device_added_or_vanished)
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reconfigure_runtime = true;
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_storage_devices.usb_storage_devices.for_each([&] (Usb_storage_device &dev) {
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dev.process_driver_report();
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@ -66,7 +69,12 @@ void Sculpt::Storage::handle_storage_devices_update()
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* target to use.
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*/
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if (_sculpt_partition.valid()) {
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bool sculpt_partition_exists = false;
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if (_sculpt_partition.ram_fs())
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sculpt_partition_exists = true;
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_storage_devices.for_each([&] (Storage_device const &device) {
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device.for_each_partition([&] (Partition const &partition) {
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if (device.label == _sculpt_partition.device
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