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sculpt: seq events for touch_release
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@ -43,9 +43,10 @@ struct Gui::Session_component : Rpc_object<Gui::Session>
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*/
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bool const advance_seq_number = ev.key_press(Input::BTN_LEFT)
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|| ev.key_release(Input::BTN_LEFT)
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|| ev.touch();
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|| ev.touch() || ev.touch_release();
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if (advance_seq_number) {
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_global_input_seq_number.value++;
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_input_component.submit(_global_input_seq_number);
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}
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