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libc: Change malloc's allocator
Use slab allocators for small object sizes, do it the usual way otherwise. This patch is related to #363. Using this optimization may be a viable alternative to switching to the FreeBSD's malloc implementation.
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@ -1,6 +1,7 @@
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/*
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* \brief Simplistic malloc and free implementation
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* \author Norman Feske
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* \author Sebastian Sumpf
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* \date 2006-07-21
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*/
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@ -14,6 +15,7 @@
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/* Genode includes */
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#include <base/env.h>
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#include <base/printf.h>
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#include <base/slab.h>
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#include <util/string.h>
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#include <util/misc_math.h>
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@ -22,25 +24,146 @@
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typedef unsigned long Block_header;
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namespace Genode {
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class Slab_alloc : public Slab
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{
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size_t _calculate_block_size(size_t object_size)
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{
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size_t block_size = 8 * (object_size + sizeof(Slab_entry)) + sizeof(Slab_block);
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return align_addr(block_size, 12);
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}
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public:
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Slab_alloc(size_t object_size, Allocator *backing_store)
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: Slab(object_size, _calculate_block_size(object_size), 0, backing_store)
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{ }
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inline void *alloc()
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{
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void *result;
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return (Slab::alloc(slab_size(), &result) ? result : 0);
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}
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};
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}
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/**
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* Allocator that uses slabs for small objects sizes
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*/
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class Malloc : public Genode::Allocator
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{
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private:
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enum {
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SLAB_START = 2, /* 4 Byte (log2) */
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SLAB_STOP = 11, /* 2048 Byte (log2) */
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NUM_SLABS = (SLAB_STOP - SLAB_START) + 1
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};
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Genode::Allocator *_backing_store; /* back-end allocator */
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Genode::Slab_alloc *_allocator[NUM_SLABS]; /* slab allocators */
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Genode::Lock _lock;
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unsigned long _slab_log2(unsigned long size)
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{
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unsigned msb = Genode::log2(size);
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/* size is greater than msb */
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if (size > (1U << msb))
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msb++;
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/* use smallest slab */
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if (size < (1U << SLAB_START))
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msb = SLAB_START;
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return msb;
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}
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public:
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Malloc(Genode::Allocator *backing_store) : _backing_store(backing_store)
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{
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for (unsigned i = SLAB_START; i <= SLAB_STOP; i++) {
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_allocator[i - SLAB_START] = new (backing_store)
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Genode::Slab_alloc(1U << i, backing_store);
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}
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}
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/**
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* Allocator interface
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*/
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bool alloc(size_t size, void **out_addr)
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{
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Genode::Lock::Guard lock_guard(_lock);
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/* enforce size to be a multiple of 4 bytes */
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size = (size + 3) & ~3;
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/*
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* We store the size of the allocation at the very
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* beginning of the allocated block and return
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* the subsequent address. This way, we can retrieve
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* the size information when freeing the block.
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*/
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unsigned long real_size = size + sizeof(Block_header);
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unsigned long msb = _slab_log2(real_size);
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void *addr = 0;
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/* use backing store if requested memory is larger than largest slab */
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if (msb > SLAB_STOP) {
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if (!(_backing_store->alloc(real_size, &addr)))
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return false;
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}
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else
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if (!(addr = _allocator[msb - SLAB_START]->alloc()))
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return false;
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*(Block_header *)addr = real_size;
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*out_addr = (Block_header *)addr + 1;
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return true;
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}
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void free(void *ptr, size_t /* size */)
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{
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Genode::Lock::Guard lock_guard(_lock);
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unsigned long *addr = ((unsigned long *)ptr) - 1;
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unsigned long real_size = *addr;
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if (real_size > (1U << SLAB_STOP))
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_backing_store->free(addr, real_size);
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else {
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unsigned long msb = _slab_log2(real_size);
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_allocator[msb - SLAB_START]->free(addr);
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}
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}
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size_t overhead(size_t size)
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{
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size += sizeof(Block_header);
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if (size > (1U << SLAB_STOP))
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return _backing_store->overhead(size);
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return _allocator[_slab_log2(size) - SLAB_START]->overhead(size);
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}
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};
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static Genode::Allocator *allocator()
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{
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static Malloc _m(Genode::env()->heap());
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return &_m;
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}
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extern "C" void *malloc(unsigned size)
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{
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/* enforce size to be a multiple of 4 bytes */
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size = (size + 3) & ~3;
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/*
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* We store the size of the allocation at the very
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* beginning of the allocated block and return
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* the subsequent address. This way, we can retrieve
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* the size information when freeing the block.
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*/
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unsigned long real_size = size + sizeof(Block_header);
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void *addr = 0;
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if (!Genode::env()->heap()->alloc(real_size, &addr))
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return 0;
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*(Block_header *)addr = real_size;
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return (Block_header *)addr + 1;
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void *addr;
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return allocator()->alloc(size, &addr) ? addr : 0;
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}
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@ -56,8 +179,7 @@ extern "C" void free(void *ptr)
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{
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if (!ptr) return;
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unsigned long *addr = ((unsigned long *)ptr) - 1;
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Genode::env()->heap()->free(addr, *addr);
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allocator()->free(ptr, 0);
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}
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