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sculpt: make component graph scrollable
This patch allows the user to vertically scroll the component graph either via the scroll wheel or via the page up/down keys. Issue #5183
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@ -845,6 +845,24 @@ struct Sculpt::Main : Input_event_handler,
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need_generate_dialog = true;
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});
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auto handle_vertical_scroll = [&] (int &scroll_ypos)
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{
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int dy = 0;
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ev.handle_wheel([&] (int, int y) { dy = y*32; });
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if (ev.key_press(Input::KEY_PAGEUP)) dy = int(_gui.mode().area.h() / 3);
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if (ev.key_press(Input::KEY_PAGEDOWN)) dy = -int(_gui.mode().area.h() / 3);
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if (dy != 0) {
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scroll_ypos += dy;
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_wheel_handler.local_submit();
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}
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};
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if (_selected_tab == Panel_dialog::Tab::COMPONENTS)
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handle_vertical_scroll(_graph_scroll_ypos);
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if (need_generate_dialog) {
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_generate_dialog();
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_popup_dialog.refresh();
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@ -1469,6 +1487,16 @@ struct Sculpt::Main : Input_event_handler,
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fn(win); });
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}
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int _graph_scroll_ypos = 0;
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/*
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* Signal handler used for locally triggering a window-layout update
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*
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* Wheel events tend to come in batches, the signal handler is used to
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* defer the call of '_update_window_layout' until all events are processed.
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*/
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Signal_handler<Main> _wheel_handler { _env.ep(), *this, &Main::_update_window_layout };
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/*******************
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** Runtime graph **
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@ -1715,8 +1743,18 @@ void Sculpt::Main::_update_window_layout(Xml_node const &decorator_margins,
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*/
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Point runtime_view_pos { };
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_with_window(window_list, runtime_view_label, [&] (Xml_node const &win) {
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Area const size = constrained_win_size(win);
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runtime_view_pos = Rect(inspect_p1, inspect_p2).center(size);
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Area const size = win_size(win);
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Rect const inspect(inspect_p1, inspect_p2);
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/* sanitize graph scroll position */
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if (size.h() > inspect.h()) {
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int const out_of_view_h = size.h() - inspect.h();
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_graph_scroll_ypos = max(_graph_scroll_ypos, -out_of_view_h);
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_graph_scroll_ypos = min(_graph_scroll_ypos, out_of_view_h);
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} else
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_graph_scroll_ypos = 0;
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runtime_view_pos = inspect.center(size) + Point(0, _graph_scroll_ypos);
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});
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if (_popup.state == Popup::VISIBLE) {
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