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@ -19,6 +19,7 @@
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/* Genode includes */
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#include <os/server.h>
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#include <root/component.h>
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#include <util/retry.h>
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#include <util/string.h>
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#include <audio_out_session/connection.h>
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#include <audio_out_session/rpc_object.h>
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@ -92,6 +93,9 @@ struct Audio_out::Session_elem : Audio_out::Session_rpc_object,
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Session_elem(char const *label, Genode::Signal_context_capability data_cap)
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: Session_rpc_object(data_cap), label(label) { }
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Packet *get_packet(unsigned offset) {
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return stream()->get(stream()->pos() + offset); }
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};
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@ -108,6 +112,11 @@ class Audio_out::Mixer
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Connection _right; /* right output */
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Connection *_out[MAX_CHANNELS];
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/**
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* Remix all exception
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*/
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struct Remix_all { };
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/**
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* A channel contains multiple session components
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*/
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@ -115,12 +124,11 @@ class Audio_out::Mixer
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{
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void insert(Session_elem *session) { List<Session_elem>::insert(session); }
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void remove(Session_elem *session) { List<Session_elem>::remove(session); }
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Session_elem* first() { return List<Session_elem>::first(); }
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template <typename FUNC> void for_each_session(FUNC const &func)
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{
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for (Session_elem *elem = first(); elem; elem = elem->next())
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func(*elem);
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for (Session_elem *elem = List<Session_elem>::first(); elem;
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elem = elem->next()) func(*elem);
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}
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} _channels[MAX_CHANNELS];
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@ -128,7 +136,7 @@ class Audio_out::Mixer
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* Helper method for walking over session in a channel
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*/
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template <typename FUNC> void _for_each_channel(FUNC const &func) {
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for (int i = 0; i < MAX_CHANNELS; i++) func(&_channels[i]); }
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for (int i = LEFT; i < MAX_CHANNELS; i++) func(&_channels[i]); }
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bool _check_active()
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{
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@ -154,10 +162,8 @@ class Audio_out::Mixer
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stream->increment_position();
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}
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/* send 'progress' sginal */
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session->progress_submit();
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/* send 'alloc' signal */
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if (full) session->alloc_submit();
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}
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@ -173,11 +179,9 @@ class Audio_out::Mixer
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void _mix_packet(Packet *out, Packet *in, bool clear)
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{
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/* when clear is set, set input an zero out remainder */
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if (clear) {
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out->content(in->content(), PERIOD);
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out->content(in->content(), Audio_out::PERIOD);
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} else {
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/* mix */
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for_each_index(Audio_out::PERIOD, [&] (int const i) {
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out->content()[i] += in->content()[i];
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@ -185,14 +189,11 @@ class Audio_out::Mixer
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if (out->content()[i] < -1) out->content()[i] = -1;
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});
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}
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/* mark packet as processed */
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in->invalidate();
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}
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Packet *_session_packet(Session *session, unsigned offset)
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{
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Stream *s = session->stream();
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return s->get(s->pos() + offset);
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/*
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* Mark the packet as processed by invalidating it
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*/
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in->invalidate();
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}
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bool _mix_channel(Channel_number nr, unsigned out_pos, unsigned offset)
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@ -205,37 +206,36 @@ class Audio_out::Mixer
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bool mix_all = false;
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bool const out_valid = out->valid();
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for (Session_elem *session = channel->first();
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session;
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session = session->next()) {
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if (session->stopped()) continue;
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Genode::retry<Remix_all>(
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[&] () {
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channel->for_each_session([&] (Session_elem &session) {
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if (session.stopped()) return;
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Packet *in = _session_packet(session, offset);
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Packet *in = session.get_packet(offset);
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/*
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* When there already is an out packet, start over and mix
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* everything.
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*/
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if (in->valid() && out_valid && !mix_all) {
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/*
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* When there already is an out packet, start over and mix
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* everything.
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*/
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if (in->valid() && out_valid && !mix_all) throw Remix_all();
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/* skip if packet has been processed or was already played */
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if ((!in->valid() && !mix_all) || in->played()) return;
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_mix_packet(out, in, clear);
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if (verbose)
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PLOG("mix: ch %u in %u -> out %u all %d o: %u",
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nr, session.stream()->packet_position(in),
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stream->packet_position(out), mix_all, offset);
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clear = false;
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});
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},
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[&] () {
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clear = true;
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mix_all = true;
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session = channel->first();
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in = _session_packet(session, offset);
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}
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/* skip if packet has been processed or was already played */
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if ((!in->valid() && !mix_all) || in->played()) continue;
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_mix_packet(out, in, clear);
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if (verbose)
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PLOG("mix: ch %u in %u -> out %u all %d o: %u",
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nr, session->stream()->packet_position(in),
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stream->packet_position(out), mix_all, offset);
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clear = false;
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}
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});
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return !clear;
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}
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@ -250,10 +250,11 @@ class Audio_out::Mixer
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* Look for packets that are valid, mix channels in an alternating
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* way.
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*/
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for_each_index(QUEUE_SIZE, [&] (int const i) {
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for_each_index(Audio_out::QUEUE_SIZE, [&] (int const i) {
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bool mix_one = true;
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for (int j = LEFT; j < MAX_CHANNELS; j++)
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mix_one &= _mix_channel((Channel_number)j, pos[j], i);
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for_each_index(MAX_CHANNELS, [&] (int const j) {
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mix_one = _mix_channel((Channel_number)j, pos[j], i);
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});
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if (mix_one) {
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_out[LEFT]->submit(_out[LEFT]->stream()->get(pos[LEFT] + i));
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